| Literature DB >> 35874049 |
Kasper Bygum Krarup1,2, Jesper Mosgaard Rantanen3, Morten Mørk4, Inge Søkilde Pedersen2,5, Jeppe Hagstrup Christensen3,5, Søren Risom Kristensen4,5, Aase Handberg4,5, Henrik Bygum Krarup2,5.
Abstract
The effect of long gaming sessions on energy intake, caffeine intake, blood pressure, heart rate, heart rate variability, and biochemical cardiac injury markers is unknown. The objective of this exploratory study was to investigate the changes in healthy male adults during two consecutive 18-hour sedentary video gaming sessions. Nine participants were enrolled in the study. Energy intake was noted in food diaries. Heart rate variability was monitored continuously; blood pressure and cardiac injury markers were measured every three to six hours. During the 42-hour study, the participants had an energy and caffeine intake of 8004.9 kcal and 1354.4 mg, respectively. The participants had a significant decrease in energy intake in the second session (p=0.01). A strong, negative correlation was found between body mass index and total energy intake (R=-0.84, p=0.005) and waist circumference and total energy intake (R=-0.70, p=0.036) in the first session. No nightly dip in blood pressure or heart rate was observed. Based on this study, long-term adverse effects of gaming cannot be ruled out. The non-dip of HR and BP suggests that long gaming sessions could be detrimental to cardiovascular health long term. The Author(s). This is an open access article published by Thieme under the terms of the Creative Commons Attribution-NonDerivative-NonCommercial-License, permitting copying and reproduction so long as the original work is given appropriate credit. Contents may not be used for commercial purposes, or adapted, remixed, transformed or built upon. (https://creativecommons.org/licenses/by-nc-nd/4.0/).Entities:
Keywords: blood pressure; caffeine intake; energy intake; heart rate variability; lifestyle; sedentary video gaming
Year: 2022 PMID: 35874049 PMCID: PMC9307323 DOI: 10.1055/a-1858-8436
Source DB: PubMed Journal: Sports Med Int Open ISSN: 2367-1890
Table 1 Anthropometrics, gaming behavior, and food diary during the study for each gamer.
| Gamer | Age | Height (cm) | Weight (kg) | BMI | WC (cm) | DGH (hrs/d) | Total Energy (Kcal) | Total Liquid (kcal) | Total Liquid (ml) | Total Food (kcal) | Total Food (g) | Total Caffeine (mg) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gamer 1 | 24.5 | 180.5 | 66.5 | 20.4 | 77 | 1.3 | 7534.4 | 1163.9 | 4830 | 6370.5 | 1937 | 1499.5 |
| Gamer 2 | 26.2 | 185 | 84 | 24.5 | 91 | 1.9 | 7668.0 | 778.5 | 8640 | 6889.4 | 2250 | 1038.0 |
| Gamer 3 | 29.5 | 189 | 73.7 | 20.6 | 82 | 3.9 | 9969.4 | 1795.5 | 4980 | 8173.9 | 2857 | 1375.1 |
| Gamer 4 | 29.3 | 174.5 | 81.1 | 26.6 | 88 | 0.9 | 7485.5 | 2727.0 | 9214 | 4758.5 | 2072 | 1625.5 |
| Gamer 5 | 28.3 | 185 | 95.3 | 27.8 | 102 | 5.0 | 6089.1 | 714.2 | 4350 | 5375.0 | 1634 | 669.0 |
| Gamer 6 | 23.5 | 186 | 85.6 | 24.7 | 89 | 3.4 | 10141.2 | 4190.5 | 10820 | 5950.7 | 2849 | 1679.0 |
| Gamer 7 | 23.9 | 180 | 94.1 | 29.0 | 99 | 4.6 | 8491.2 | 2026.3 | 6840 | 6464.9 | 2356 | 1477.0 |
| Gamer 8 | 23.7 | 178.5 | 77.6 | 24.4 | 89 | 5.0 | 7353.2 | 1985.0 | 4180 | 5368.2 | 2055 | 1300.0 |
| Gamer 9 | 23.3 | 186.5 | 87.5 | 25.2 | 82.5 | 4.6 | 7311.9 | 1217.8 | 5770 | 6094.1 | 2424 | 1526.9 |
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BMI, body mass index; WC, waist circumference; DGH, daily gaming hours.; a Standard deviation; b Standard error.
Table 2 Overview of the mean intake of food, drink, and caffeine.
| Interval 1 6 PM – Midnight | Interval 2 Midnight – 6 AM | Interval 3 6 AM – Noon | Interval 4 Noon – 6 PM | Interval 5 6 PM – Midnight | Interval 6 Midnight – 6 AM | Interval 7 6 AM – Noon | |
|---|---|---|---|---|---|---|---|
| Liquid (kcal) | 615.0 (±88.9) | 281.3 (±88.0) | 171.8 (±49.9) | 0.0 | 437.5 (±146.4) | 248.4 (±41.4) | 90.2 (±38.2) |
| Liquid (ml) | 1631.1 (±203.6) | 910.0 (±174.8) | 770.0 (145.2) | 0.0 | 1483.8 (±291.4) | 1191.1 (±237.8) | 638.9 (±158.9) |
| Food (kcal) | 1828.2 (±300.0) | 1016.0 (±310.0) | 675.5 (±96.0) | 0.0 | 2176.9 (±193.8) | 343.4 (±154.5) | 120.6 (±63.9) |
| Food (g) | 689.1 (±101.7) | 305.4 (±107.6) | 275.1 (±43.0) | 0.0 | 736.3 (±78.5) | 150.9 (±61.6) | 113.6 (±56.8) |
| Caffeine (mg) | 427.8 (±45.6) | 149.6 (±13.6) | 146.4 (±25.8) | 0.0 | 328.5 (±56.9) | 202.4 (±22.5) | 99.8 (±23.2) |
Overview of the mean intake of food, drink, and caffeine by 6-hour time interval. Interval 1–3 constitutes the first 18-hour gaming session, Interval 4 was the rest interval, and Interval 5–7 constitutes the second 18-hour gaming session. All data are presented as mean (±SE).
Fig 1Intake of total calories for each participant.; Intake of total calories (from both food and liquid) for each participant during each six-hour interval. Meals were served during Interval 1 and 5. Gamer 2 arrived late and thus ate his first full meal during Interval 2.
Fig 2Comparison of intake during gaming sessions.; Boxplot comparison of the first 18-hour gaming period versus the second 18-hour gaming period.; a : The total calorie (Kcal) intake.; b : Intake of liquid calories (Kcal).; c : Intake of liquid amount (mL).; d : Intake of food calories (Kcal).; e : Intake of food amount (g).; f : Intake of caffeine (mg).; * denotes significant difference in a paired Student’s t-test (p<0.05).
Fig 3Blood pressure during the 42 hours of the study.; Blood pressure was not measured at 3 PM as the participants were resting. SBP, systolic blood pressure; DBP, diastolic blood pressure; MAP, mean arterial pressure.