Literature DB >> 26817510

Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8-11-year-old boys.

Susan Allsop1, Benjamin P Green1, Caroline J Dodd-Reynolds2, Gillian Barry1, Penny L S Rumbold1.   

Abstract

The acute effects of active and seated video gaming on energy intake (EI), blood glucose, plasma glucagon-like peptide-1 (GLP-17-36) and subjective appetite (hunger, prospective food consumption and fullness) were examined in 8-11-year-old boys. In a randomised, crossover manner, twenty-two boys completed one 90-min active and one 90-min seated video gaming trial during which food and drinks were provided ad libitum. EI, plasma GLP-17-36, blood glucose and subjective appetite were measured during and following both trials. Time-averaged AUC blood glucose was increased (P=0·037); however, EI was lower during active video gaming (1·63 (sem 0·26) MJ) compared with seated video gaming (2·65 (sem 0·32) MJ) (P=0·000). In a post-gaming test meal 1 h later, there were no significant differences in EI between the active and seated gaming trials. Although estimated energy expenditure was significantly higher during active video gaming, there was still no compensation for the lower EI. At cessation of the trials, relative EI (REI) was significantly lower following active video gaming (2·06 (sem 0·30) MJ) v. seated video gaming (3·34 (sem 0·35) MJ) (P=0·000). No significant differences were detected in time-averaged AUC GLP-17-36 or subjective appetite. At cessation of the active video gaming trial, EI and REI were significantly less than for seated video gaming. In spite of this, the REI established for active video gaming was a considerable amount when considering the total daily estimated average requirement for 8-11-year-old boys in the UK (7·70 MJ).

Entities:  

Keywords:  Appetite; Children; EE energy expenditure; EI energy intake; Energy intake; GLP-17–36zzm321990 glucagon-like peptide-1; MET metabolic equivalents; PA physical activity; REI relative EI; Satiety; VAS visual analogue scales; Video gaming

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Substances:

Year:  2016        PMID: 26817510     DOI: 10.1017/S0007114515005437

Source DB:  PubMed          Journal:  Br J Nutr        ISSN: 0007-1145            Impact factor:   3.718


  2 in total

1.  Brain reactivity to visual food stimuli after moderate-intensity exercise in children.

Authors:  Travis D Masterson; C Brock Kirwan; Lance E Davidson; Michael J Larson; Kathleen L Keller; S Nicole Fearnbach; Alyssa Evans; James D LeCheminant
Journal:  Brain Imaging Behav       Date:  2018-08       Impact factor: 3.978

2.  The Physiological and Cardiologic Effects of Long Video Gaming Sessions in Adult Males.

Authors:  Kasper Bygum Krarup; Jesper Mosgaard Rantanen; Morten Mørk; Inge Søkilde Pedersen; Jeppe Hagstrup Christensen; Søren Risom Kristensen; Aase Handberg; Henrik Bygum Krarup
Journal:  Sports Med Int Open       Date:  2022-07-22
  2 in total

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