Literature DB >> 24821488

Frequent video-game playing in young males is associated with central adiposity and high-sugar, low-fibre dietary consumption.

Siervo Mario1, Cameron Hannah, Wells C K Jonathan, Lara Jose.   

Abstract

PURPOSE: Video-game playing is associated with an increased obesity risk. The association of video-game playing with body composition, physical activity and eating behaviour was investigated.
METHODS: A total of 45 young males (age range 18-27 years, BMI range 18.5-35.1 kg/m(2)) were recruited. Measurements of body composition and blood pressure were performed. The EPIC-FFQ questionnaire was used to assess dietary intake. A questionnaire battery was administered to assess physical activity, eating behaviour, sleep quality and frequency of video-game playing (hours/week). Subjects were categorised into frequent (>7 h/week) and non-frequent (≤7 h/week) players.
RESULTS: Frequent video-game players had greater waist circumference and fat mass. Video-game playing was significantly associated with high added sugar and low fibre consumption. A higher level of dietary restraint was observed in non-frequent video-game users.
CONCLUSIONS: These preliminary results identify frequent video-game playing as an important lifestyle behaviour which may have important implications for understanding obesity risk in young male adults.

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Year:  2014        PMID: 24821488     DOI: 10.1007/s40519-014-0128-1

Source DB:  PubMed          Journal:  Eat Weight Disord        ISSN: 1124-4909            Impact factor:   4.652


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