| Literature DB >> 18089912 |
Leon Straker1, Rebecca Abbott.
Abstract
This study compared the cardiovascular responses and energy costs of new and traditional screen based entertainments, as played by twenty 9- to 12-year-old children. Playing traditional electronic games resulted in little change to heart rate or energy expenditure compared with watching a DVD. In contrast, playing an active-input game resulted in a 59% increase in heart rate (p < .001) and a 224% increase in energy expenditure (p < .001) for boys and girls. The average heart rate of 130 bpm and energy expenditure of 0.13 kcal . min-1 . kg-1 achieved during active-input game use equates with moderate intensity activities such as basketball and jogging. Active-input electronic games might provide children with opportunities to engage with technology and be physically active at the same time.Entities:
Mesh:
Year: 2007 PMID: 18089912 DOI: 10.1123/pes.19.4.459
Source DB: PubMed Journal: Pediatr Exerc Sci ISSN: 0899-8493 Impact factor: 2.333