Literature DB >> 18089912

Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children.

Leon Straker1, Rebecca Abbott.   

Abstract

This study compared the cardiovascular responses and energy costs of new and traditional screen based entertainments, as played by twenty 9- to 12-year-old children. Playing traditional electronic games resulted in little change to heart rate or energy expenditure compared with watching a DVD. In contrast, playing an active-input game resulted in a 59% increase in heart rate (p < .001) and a 224% increase in energy expenditure (p < .001) for boys and girls. The average heart rate of 130 bpm and energy expenditure of 0.13 kcal . min-1 . kg-1 achieved during active-input game use equates with moderate intensity activities such as basketball and jogging. Active-input electronic games might provide children with opportunities to engage with technology and be physically active at the same time.

Entities:  

Mesh:

Year:  2007        PMID: 18089912     DOI: 10.1123/pes.19.4.459

Source DB:  PubMed          Journal:  Pediatr Exerc Sci        ISSN: 0899-8493            Impact factor:   2.333


  15 in total

1.  Efficient and Effective Change Principles in Active Videogames.

Authors:  Leon M Straker; Ashley A Fenner; Erin K Howie; Deborah L Feltz; Cindy M Gray; Amy Shirong Lu; Florian Floyd Mueller; Monique Simons; Lisa M Barnett
Journal:  Games Health J       Date:  2014-11-03

2.  Energy expenditure and enjoyment during video game play: differences by game type.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; J Michael Bowling; Kurt M Ribisl; Sriram Kalyararaman
Journal:  Med Sci Sports Exerc       Date:  2011-10       Impact factor: 5.411

Review 3.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

4.  Active Screen Time Among U.S. Youth Aged 9-18 Years, 2009.

Authors:  Holly Wethington; Bettylou Sherry; Sohyun Park; Heidi M Blanck; Janet E Fulton
Journal:  Games Health J       Date:  2013-12

5.  Rationale, design and methods for a randomised and controlled trial to investigate whether home access to electronic games decreases children's physical activity.

Authors:  Leon M Straker; Rebecca A Abbott; Jan P Piek; Clare M Pollock; Peter S Davies; Anne J Smith
Journal:  BMC Public Health       Date:  2009-06-29       Impact factor: 3.295

6.  Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.

Authors:  Elizabeth J Lyons; Deborah F Tate; Stephanie E Komoski; Philip M Carr; Dianne S Ward
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

7.  Children's Use of Electronic Games: Choices of Game Mode and Challenge Levels.

Authors:  Cindy H P Sit; Jessica W K Lam; Thomas L McKenzie
Journal:  Int J Pediatr       Date:  2010-06-27

8.  Moving beyond the stigma: systematic review of video games and their potential to combat obesity.

Authors:  Stacey Guy; Alexandria Ratzki-Leewing; Femida Gwadry-Sridhar
Journal:  Int J Hypertens       Date:  2011-03-31       Impact factor: 2.420

9.  Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study.

Authors:  Ralph Maddison; Louise Foley; Cliona Ni Mhurchu; Andrew Jull; Yannan Jiang; Harry Prapavessis; Anthony Rodgers; Stephen Vander Hoorn; Maea Hohepa; David Schaaf
Journal:  BMC Public Health       Date:  2009-05-19       Impact factor: 3.295

10.  To remove or to replace traditional electronic games? A crossover randomised controlled trial on the impact of removing or replacing home access to electronic games on physical activity and sedentary behaviour in children aged 10-12 years.

Authors:  Leon M Straker; Rebecca A Abbott; Anne J Smith
Journal:  BMJ Open       Date:  2013-07-01       Impact factor: 2.692

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.