| Literature DB >> 35805755 |
Ana D Goode1, Matthew Frith2, Sarah A Hyne3, Jennifer Burzic4, Genevieve N Healy1.
Abstract
Translation of an effective research intervention into a program able to be implemented in practice typically requires adaptations to ensure the outcomes can be achieved within the applied setting. User centred design (UCD) methodologies can support these iterative adaptations, with this approach being particularly well suited to peer-led interventions, due to a focus on usability. We describe and reflect on the UCD approach that was applied to optimise an online, peer-led workplace health promotion initiative (BeUpstanding: ACTRN12617000682347) to be suitable for wide-scale implementation and evaluation. Optimisation was aligned against the indicators of the RE-AIM (reach, effectiveness, adoption, implementation, maintenance) framework, with UCD methodologies (discovery interviews, persona and scenario mapping, facilitated workshops, surveys and prototyping) employed to enhance the program according to all RE-AIM dimensions. The core team (content experts, implementation scientist, interaction designer, software developer, business developer) worked closely with policy and practice partners and end users (workplace champions, management and staff) to iteratively develop and test across the RE-AIM indicators. This description and reflection of the process of applying UCD and the RE-AIM framework to the optimisation of BeUpstanding is intended to provide guidance for other behaviour change research adaptations into practice.Entities:
Keywords: RE-AIM; behaviour change; champion; health promotion; implementation; peer-led; sedentary; user centred design; workplace
Mesh:
Year: 2022 PMID: 35805755 PMCID: PMC9265782 DOI: 10.3390/ijerph19138096
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Primary stakeholders and end users involved in the redesign of the BeUpstanding program.
| Stakeholder Group | Who They Were | How They Contributed |
|---|---|---|
| Core expert team |
Design thinking and interaction design (SH) Business and product development (MF) Implementation science (AG) Content expertise (GNH) Software development | Led redesign and integration of changes within online toolkit |
| Policy and practice partners |
SafeWork Australia (National Regulator) Comcare (National Work Health and Safety Authority) Office of Industrial Relations, Queensland VicHealth Healthier Happier Workplaces/Cancer Council WA | Identified priority needs of organisations and provided formal and informal feedback through stakeholder meetings and emails and telephone calls with core team |
| Workplace end users |
Current, past and potential users of the toolkit (i.e., champions and overseers) Current, past and potential users of the program (i.e., staff) | Provided formal and informal feedback via online survey data, email and phone feedback, direct discovery interviews |
Examples of the application of user-centred design strategies for the redesign and optimisation of the BeUpstanding program.
| Term * | Example(s) of What Was Done |
|---|---|
| Apply process maps to system-level behaviour | Mapped all champion interactions that occur with the toolkit (e.g., journey map: when and how champion interacts with toolkit guide and resources), and staff interations with the program |
| Apply task analysis to user behaviour | Ideated and defined engagement strategies to be built into the toolkit for champions (e.g., incentives for completing tasks including customised champion certificate) |
| Collect qualitative survey data on users | Champion and staff surveys from soft launch included open text data collection around what worked well and barriers to implementation |
| Conduct co-creation sessions | Researchers and interaction designer mocked up prototypes of intervention elements (e.g., data reports) and sought feedback from users |
| Conduct design charette sessions with stakeholders | Members of the core team participated in intensive workshops to redesign program and toolkit elements |
| Conduct competitive user experience research | Business product development expert and researchers asked workplaces about other health and wellbeing programs they used or were aware of during discovery interviews |
| Conduct focus groups about user perspectives | Obtained management, champion and staff perspectives through discovery interviews |
| Conduct heuristic evaluation | Engaged design thinking and user-centred design expert to redesign the intervention toolkit and associated collateral (e.g., downloaded reports, information and tip sheets) |
| Conduct interpretation sessions with stakeholders | Discussion held at regular partner meetings concerning any conflicting perspectives of workplaces vs. partner/funders on desired look and feel and features of the toolkit and program |
| Conduct interviews about user perspectives | Obtained management, champion and staff perspectives on features |
| Conduct observational field visits | Observed workplaces through direct discovery interviews and field visits |
| Define target users and their needs | Core team identified and spoke directly with various stakeholders/users to redesign elements of the program and product based on problems they identified |
| Define work flows | Defined the process by which a champion takes up the program, enlists their team and delivers and evaluates it |
| Design in teams | Included interaction designer, software developer, business and product development expert and behaviour science experts in core team |
| Develop a user research plan | The research team planned this phase of work from the inception of the project with corresponding data collection methods, tools and personnel identified |
| Develop experience models | Profiles of workplaces were created (e.g., small with one team, large with multiple teams taking part in BeUpstanding) |
| Develop personas and scenarios | Profiles of the main users were created (i.e., researchers, overseers/management, champions, staff) |
| Engage in cycles of rapid prototyping | Mock-ups of the toolkit elements and collateral were created by the interaction designer and feedback sought |
| Engage in iterative development | Revised toolkit dashboard elements and collateral based on feedback and tested the generalisability of improvements/changes by asking different stakeholders to review |
| Examine automatically generated data | Objective user data (e.g., tasks completed by user champions) was collected automatically by the implementation platform |
| Prepare and present user research reports | Findings about the needs of each of the users were presented to the partners during regular stakeholder meetings and via emailed reports |
| Recruit potential users | Engaged users in different types of user research (via discovery interviews, workshops etc)to understand their needs, preferences and ideas for solutions |
* Terms and associated definitions from Dopp et al., 2019 [12]. Glossary of terms and definitions for user-centered design strategies.
Priorities for redesign according to stakeholder/end user.
| Stakeholder | Priorities for Redesign |
|---|---|
| Researchers |
Capture information adequately to meet needs of implementation research trial Encourage uptake, engagement and fidelity with the program Program to be delivered and evaluated within budget constraints Maintain alignment with evidence-base and best practice in behaviour change |
| Policy and practice partners |
Alignment with best practice in work health and wellbeing Encourage uptake in high priority ‘at need’ workplaces (i.e., small business, regional/rural, call centre and blue collar industries) Collection of data relevant to inform practice Provision of an evidence hub and a centralised resource they could refer workplaces to Provision of collateral and guidance to promote referral |
| Users of the toolkit (i.e., those delivering and evaluating the program) |
More data and feedback that was easily digestible and compelling Change survey questions to be clearly relevant and as short as possible Increased guidance across the program related to structure and content of the program More engaging program materials for uptake, delivery and evaluation Streamlining the user experience and highlighting key/core components Adherence to a participatory approach whilst making the champion journey discrete and step based |
| Users of the program (i.e., staff taking part in BeUpstanding) |
More collateral that was fun and engaging to maintain interest Wanted to feel visible support from management Concerns about data privacy and length of surveys Wanted more tips and tools |
Modifications made to the BeUpstanding program and toolkit to ensure it was fit-for-purpose for national implementation and personnel support required to make the enhancements.
| RE-AIM Dimension | Early Adopter Version Challenges | Improvements for Optimising the Program | Personnel Support Required to Make Enhancements |
|---|---|---|---|
| Reach | Lack of engaging materials to support champions to recruit and encourage staff | Revision of online and printed support materials to help champions invite and engage staff in the program (e.g., emails, posters). | Research team; interaction and graphic designer |
| Inaccurate assessment of team numbers (a key denominator | Champions were given the ability to adjust and correct their initial data entry (provided in the champion profile survey) on their team numbers. Team numbers were visible in the survey portal and used to inform response rates. | Software developer | |
| Effectiveness | Non-optimal staff survey response rate | Additional online content provided in the toolkit around the importance of evaluation. Desired response rates added to staff survey portal. | Research team; software developer |
| Data feedback did not match expectations of champion/management end-user | Increased real-time feedback provided through staff survey portal. Incentive provided through bespoke reports for the workplace audit and following completion of the program completion survey. | Research team identified data points, graphic designer designed report, software developer integrated report. | |
| Adoption | Limited business case for program | The free resources on the boarding page were refined and added to, including an animation of the program able to be shared with management.One page and two page infographics developed to capture time key actions and time commitment required from champions | Graphic designer, videographer, business consultants, research teamGraphic designer, research team and business developer |
| Multi-stage onboarding process | Onboarding streamlined and simplified | Business developer, interaction designer, software developer | |
| Minimal recruitment channels with teams purposely approached and chosen by research staff | Development of a communications strategy (including recruitment goals, suggested target groups and recruitment avenues) and a communications package (including key content and graphics) for core partners to promote the program nationally to champions and worksites through existing networks and channels | Business consultants developed the comms and marketing strategy and package after consultation with each of the partners | |
| Implementation | Program requirements and core steps not explicit | Development of champion journey infographics; dashboard redesigned to include more signposting and visual cues; collateral organised in weekly guide | Interaction and graphic designer; business consultants; research team |
| Implementation data poorly captured | Addition of new survey for champions and new hard coded data entry with incentive (i.e., poster) to capture strategies and staff engagement in the workshop | Research team; software developer | |
| Maintenance | No data captured | Staff survey portal (accessible by champions) expanded to include sustainability surveys. Sustainability audit (and report) added. Design features (e.g., lock and fade) to help avoid incorrectly times data completion incorporated into dashboard | Research team developed content; graphic designer developed report; software developer integrated into toolkit. |
Figure 1The BeUpstanding™ Journey Map© was one of the additional assets developed.