| Literature DB >> 27357001 |
Eric B Hekler1, Predrag Klasnja2, William T Riley3, Matthew P Buman4, Jennifer Huberty4, Daniel E Rivera4, Cesar A Martin4.
Abstract
Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) "computational models" that define the interaction between modules, individuals, and context; and (3) "personalization" algorithms, which are decision rules for intervention adaptation. The "agile science" process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change.Entities:
Keywords: Behavior change; Implementation science; Research methods
Mesh:
Year: 2016 PMID: 27357001 PMCID: PMC4927453 DOI: 10.1007/s13142-016-0395-7
Source DB: PubMed Journal: Transl Behav Med ISSN: 1613-9860 Impact factor: 3.046
Fig 1Computational model structure of a just in time adaptive intervention. Adapted from Martin, Deshpande, Hekler, and Rivera [38]
Fig 2Diagram of the model predictive controller that utilizes the computational model in Fig. 2. Adapted from Martin, Hekler, and Rivera [43]
Fig 3Agile Science Process v0.1