| Literature DB >> 35624981 |
Antje Gentsch1,2, Esther Kuehn3,4,5,6.
Abstract
Bodily experiences such as the feeling of touch, pain or inner signals of the body are deeply emotional and activate brain networks that mediate their perception and higher-order processing. While the ad hoc perception of bodily signals and their influence on behavior is empirically well studied, there is a knowledge gap on how we store and retrieve bodily experiences that we perceived in the past, and how this influences our everyday life. Here, we explore the hypothesis that negative body memories, that is, negative bodily experiences of the past that are stored in memory and influence behavior, contribute to the development of somatic manifestations of mental health problems including somatic symptoms, traumatic re-experiences or dissociative symptoms. By combining knowledge from the areas of cognitive neuroscience and clinical neuroscience with insights from psychotherapy, we identify Clinical Body Memory (CBM) mechanisms that specify how mental health problems could be driven by corporeal experiences stored in memory. The major argument is that the investigation of the neuronal mechanisms that underlie the storage and retrieval of body memories provides us with empirical access to reduce the negative impact of body memories on mental health.Entities:
Keywords: emotion; hippocampus; insula; psychosomatic; somatic symptoms; trauma
Year: 2022 PMID: 35624981 PMCID: PMC9138975 DOI: 10.3390/brainsci12050594
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Figure 1Clinical Body Memory (CBM) Mechanisms. The key hypothesis discussed here is that stored bodily experiences of the past and associated emotions (blue boxes) can contribute to the development of Clinical Body Memory (CBM) mechanisms including trauma, pain, dissociation and general somatic symptoms (red box) via neuronal and cognitive mechanisms that mediate their storage and retrieval (yellow box). Experimental investigation may allow empirical access and modulation of CBMs (green box), for example, via using Virtual Reality (VR) paradigms (left bottom).