| Literature DB >> 35573442 |
Chanan Goyal1,2, Vishnu Vardhan3, Waqar Naqvi4, Sakshi Arora4.
Abstract
Hemiplegic cerebral palsy (CP) is a subcategory of CP which is characterized by sensory motor deficits primarily on one side of the body that adversely affects functionality. Virtual reality (VR) systems have been advanced in the recent past for the use in rehabilitation of patients with neurological conditions. Virtual reality has an inherent motivational component that provides the much-needed compliance for active participation by children. The rationale of the proposed study is to investigate the effect of VR and haptic feedback for improvement of upper extremity function of children with hemiplegic cerebral palsy. This comparative experimental study will be recruiting 36 children with hemiplegic CP and will be treating them by VR and haptic feedback along with conventional physiotherapy in group A and by conventional physiotherapy only in group B. The children will undergo the treatment for six weeks (five days/week) with each session extending for 60 minutes/day. The primary outcome measures including `nine-hole peg test´ (9HPT) and `box and block test´ (BBT) will assess the manual dexterity and secondary outcome measures including `ABILHAND-kids´ and `WeeFIM (self-care)´ will assess the functional independence that are hypothesized to be gained by haptic enhanced VR intervention when combined with the conventional therapy. Copyright: Chanan Goyal et al.Entities:
Keywords: Hemiplegic cerebral palsy; functional independence; haptic feedback; physiotherapy; virtual reality
Mesh:
Year: 2022 PMID: 35573442 PMCID: PMC9058994 DOI: 10.11604/pamj.2022.41.155.32475
Source DB: PubMed Journal: Pan Afr Med J
schedule of enrolment, intervention and assessment where t1 is enrolment and pre-intervention assessment
| Study period | ||||
|---|---|---|---|---|
| Enrolment | Allocation | Post-Allocation | ||
| Timepoint | -t1 | 0 | Intervention (t1-t10) | Post-test (t11) |
| Eligibility screen | X | |||
| Informed consent | X | |||
| Allocation | X | |||
|
| ||||
| VR and haptic feedback + Conventional PT | X | |||
| Conventional PT | X | |||
|
| ||||
|
| ||||
| GMFCS, MACS | X | |||
|
| ||||
| 9HPT, BBT, ABILHAND-Kids, WeeFIM (self-care) | X | X | ||
t1-t10: duration of intervention; t11: post intervention assessment; VR: virtual reality; PT: physiotherapy; GMFCS: gross motor function classification system; MACS: manual ability classification system; 9HPT: nine hold peg test; BBT: box and blocks test; WeeFIM: functional independence measure for children
Figure 1shows the study procedure in the form of a flow chart
Figure 2material that will be used for providing virtual reality and haptic feedback-based intervention for participants in the experimental group, including television screen (1), playstation 4 that provides virtual reality-based gaming with haptic feedback enhanced hand controls (2), DVD of a game named Gran Turismo- the real driving simulator (3)
Figure 3shows nine pegs with nine-hole peg board that will be used for 9HPT
Figure 4shows 150 blocks with a partitioned box that will be used for BBT