Literature DB >> 19841832

Virtual reality and motor rehabilitation of the upper limb after stroke: a generation of progress?

Lucia Francesca Lucca1.   

Abstract

AIM: To review the rationale, criteria of application, potentialities and limits of the available procedures for upper limb rehabilitation in virtual reality setups.
METHODS: Classification of the available virtual reality setups and comparison among published studies, with focus on the criteria of motor impairment and recovery assessment, rehabilitation procedures, and efficacy. RESULTS AND
CONCLUSION: The studies completed to date support application of virtual reality methods in the treatment of the paretic upper limb after stroke, but the superiority of virtual reality methods in comparison with conventional procedures currently in use is still unproven. Larger samples, adequate controlled study design and follow-up, greater homogeneity in the selection criteria and parameters measuring severity of stroke, motor impairment and recovery are necessary.

Entities:  

Mesh:

Year:  2009        PMID: 19841832     DOI: 10.2340/16501977-0405

Source DB:  PubMed          Journal:  J Rehabil Med        ISSN: 1650-1977            Impact factor:   2.912


  20 in total

1.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

Review 2.  A systematic review into the effectiveness of hand exercise therapy in the treatment of rheumatoid arthritis.

Authors:  S A Bergstra; A Murgia; A F Te Velde; S R Caljouw
Journal:  Clin Rheumatol       Date:  2014-06-22       Impact factor: 2.980

3.  Pilot study to test effectiveness of video game on reaching performance in stroke.

Authors:  Ana Maria Acosta; Hendrik A Dewald; Jules P A Dewald
Journal:  J Rehabil Res Dev       Date:  2011

4.  The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations.

Authors:  James S Spiegel
Journal:  Sci Eng Ethics       Date:  2017-09-23       Impact factor: 3.525

Review 5.  Neurorehabilitation of stroke.

Authors:  Sylvan J Albert; Jürg Kesselring
Journal:  J Neurol       Date:  2011-10-01       Impact factor: 4.849

6.  Understanding upper extremity home programs and the use of gaming technology for persons after stroke.

Authors:  Elena V Donoso Brown; Brian J Dudgeon; Karli Gutman; Chet T Moritz; Sarah Westcott McCoy
Journal:  Disabil Health J       Date:  2015-03-21       Impact factor: 2.554

7.  Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation.

Authors:  Mónica S Cameirão; Sergi Bermúdez I Badia; Esther Duarte Oller; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2010-09-22       Impact factor: 4.262

8.  A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership.

Authors:  Daniel Perez-Marcos; Massimiliano Solazzi; William Steptoe; Oyewole Oyekoya; Antonio Frisoli; Tim Weyrich; Anthony Steed; Franco Tecchia; Mel Slater; Maria V Sanchez-Vives
Journal:  Front Neurol       Date:  2012-07-10       Impact factor: 4.003

9.  Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients.

Authors:  Gyuchang Lee
Journal:  J Phys Ther Sci       Date:  2013-06-29

10.  Upper extremity rehabilitation of stroke: facilitation of corticospinal excitability using virtual mirror paradigm.

Authors:  Youn Joo Kang; Hae Kyung Park; Hyun Jung Kim; Taeo Lim; Jeonghun Ku; Sangwoo Cho; Sun I Kim; Eun Sook Park
Journal:  J Neuroeng Rehabil       Date:  2012-10-04       Impact factor: 4.262

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