Literature DB >> 20222773

Virtual reality as a therapeutic modality for children with cerebral palsy.

Laurie Snider1, Annette Majnemer, Vasiliki Darsaklis.   

Abstract

OBJECTIVE: The evidence for using virtual reality (VR) with children with cerebral palsy (CP) was examined.
METHODS: A search of 13 electronic databases identified all types of studies examining VR as an intervention for children with CP. The most recent article included was published in October 2008. For each study, the quality of the methods was assessed using the appropriate scale. A total of 19 articles were retrieved. Thirteen studies from 11 articles were included in the final analysis.
RESULTS: Outcomes documented brain reorganization/plasticity, motor capacity, visual-perceptual skills, social participation and personal factors. Two studies were randomized controlled trials. These reported conflicting results regarding motor outcomes. Twelve of the 13 studies presented positive outcomes in at least one domain.
CONCLUSIONS: VR has potential benefits for children with CP. However, the current level of evidence is poor and empirical data is lacking. Future methodologically rigorous studies are required.

Entities:  

Mesh:

Year:  2010        PMID: 20222773     DOI: 10.3109/17518420903357753

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  24 in total

Review 1.  Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials.

Authors:  Julieta Dascal; Mark Reid; Waguih William IsHak; Brennan Spiegel; Jennifer Recacho; Bradley Rosen; Itai Danovitch
Journal:  Innov Clin Neurosci       Date:  2017-02-01

2.  Efficacy of home-based virtual cycling training on bone mineral density in ambulatory children with cerebral palsy.

Authors:  C-L Chen; C-Y Chen; M-Y Liaw; C-Y Chung; C-J Wang; W-H Hong
Journal:  Osteoporos Int       Date:  2012-09-28       Impact factor: 4.507

3.  Interfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy.

Authors:  Gerard G Fluet; Qinyin Qiu; Donna Kelly; Heta D Parikh; Diego Ramirez; Soha Saleh; Sergei V Adamovich
Journal:  Dev Neurorehabil       Date:  2010       Impact factor: 2.308

4.  Exercise intensity levels in children with cerebral palsy while playing with an active video game console.

Authors:  Maxime Robert; Laurent Ballaz; Raphael Hart; Martin Lemay
Journal:  Phys Ther       Date:  2013-04-11

Review 5.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

6.  Effects of interactive games on motor performance in children with spastic cerebral palsy.

Authors:  Amer A AlSaif; Samira Alsenany
Journal:  J Phys Ther Sci       Date:  2015-06-30

Review 7.  Chronic obstructive pulmonary disease and heart rate variability: a literature update.

Authors:  Adriano L Roque; Vitor E Valenti; Thais Massetti; Talita Dias da Silva; Carlos Bandeira de Mello Monteiro; Fernando R Oliveira; Álvaro Dantas de Almeida Junior; Sheylla Nadjane Batista Lacerda; Gustavo Carreiro Pinasco; Viviane Gabriela Nascimento; Luiz Gonzaga Granja Filho; Luiz Carlos de Abreu; David M Garner; Celso Ferreira
Journal:  Int Arch Med       Date:  2014-10-03

8.  Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation.

Authors:  Yu-Ping Chen; Michelle Caldwell; Erica Dickerhoof; Anastasia Hall; Bryan Odakura; Kimberly Morelli; Hsin-Chen Fanchiang
Journal:  Rehabil Res Pract       Date:  2014-12-25

9.  Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study.

Authors:  Yuping Chen; Sergio Garcia-Vergara; Ayanna M Howard
Journal:  Rehabil Res Pract       Date:  2015-09-17

10.  Therapists' perceptions of social media and video game technologies in upper limb rehabilitation.

Authors:  Sandy K Tatla; Navid Shirzad; Keith R Lohse; Naznin Virji-Babul; Alison M Hoens; Liisa Holsti; Linda C Li; Kimberly J Miller; Melanie Y Lam; H F Machiel Van der Loos
Journal:  JMIR Serious Games       Date:  2015-03-10       Impact factor: 4.143

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