| Literature DB >> 35409450 |
Laura Diaz-Sanahuja1, Ignacio Miralles2, Carlos Granell2, Adriana Mira3, Alberto González-Pérez2, Sven Casteleyn2, Azucena García-Palacios1,4, Juana Bretón-López1,4.
Abstract
Cognitive Behavioral Therapy is the treatment of choice for Gambling Disorder (GD), with stimulus control (SC) and exposure with response prevention (ERP) being its two core components. Despite their efficacy, SC and ERP are not easy to deliver, so it is important to explore new ways to enhance patient compliance regarding SC and ERP. The aim of this study is to describe and assess the opinion of two patients diagnosed with problem gambling and GD that used the Symptoms app, a location-based ICT system, during SC and ERP. A consensual qualitative research study was conducted. We used a semi-structured interview, developed ad-hoc based on the Expectation and Satisfaction Scale and System Usability Scale. A total of 20 categories were identified within six domains: usefulness, improvements, recommendation to other people, safety, usability, and opinion regarding the use of the app after completing the intervention. The patients considered the app to be useful during the SC and ERP components and emphasized that feeling observed and supported at any given time helped them avoid lapses. This work can offer a starting point that opens up new research paths regarding psychological interventions for gambling disorder, such as assessing whether location-based ICT tools enhance commitment rates.Entities:
Keywords: control stimuli; exposure with response prevention; gambling disorder; location-based technologies; satisfaction
Mesh:
Year: 2022 PMID: 35409450 PMCID: PMC8997771 DOI: 10.3390/ijerph19073769
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Treatment content.
| Module | Objectives | Contents |
|---|---|---|
| M1. Motivation for change. | Providing information about the specific program and increasing motivation for change. |
Brief description of the content of each module. Change stages in addictions. Decisional balance. Differentiation between lapse and relapse. Establishment of general and specific objectives, and steps required to achieve these aims according to personal values. |
| M2. Psychoeducation. | Understanding gambling. |
Chance games’ characteristics. Reasons for gambling. Gambling stages. Types of gamblers. Factors influencing the onset and maintenance of GD and its features. |
| M3. Stimulus control and responsible return of debts. | Gambling cessation and commitment to returning debts responsibly. |
Justification of the need for this therapeutic component, and the relevance of a co-therapist. Limiting accessibility to money, gambling venues, and gambling friends. Commitment to accomplish stimulus control through a behavioral contract. List of debts and returns planning. |
| M4. Cognitive restructuring | Identification and correction of thoughts that contribute to GD onset and maintenance. |
Explanation of the importance of thoughts and how they influence emotions, behaviors and physiological responses through the ABC model. Definition of dysfunctional thoughts or thinking traps related to gambling. Identification and correction of own dysfunctional thoughts. |
| M5. Emotion regulation | Identifying emotions and understanding its function and how to tolerate and change emotional responses. |
Understanding emotions. Emotional avoidance and Emotion Driven Behaviors (EDBs). Emotion regulation strategies. |
| M6. Planning of significant activities | Lifestyle balance. |
Planning of different significant activities according with their values (e.g., activities participants used to or already enjoy, and new activities they would like to be involved in). Involving significant others in alternative activities. |
| M7. Coping skills and exposure with response prevention | Habituation to the gambling conditioned stimulus without gambling. |
Explanation of the exposition with response prevention fundaments. Establishment of the exposition hierarchy. Gradual exposure to different gambling-related situations according to the established hierarchy. |
| M8. Relapse prevention | Avoiding relapses and maintain changes gained through the intervention. |
Evaluation of the patient’s progress and achievements. Identification of high-risk situations, and anticipation of possible breakdowns. Review of the techniques learned to deal with these situations. |
Figure 1Smartphone app configuration during the SC therapeutic component.
Figure 2Smartphone app configuration during the ERP therapeutic component.
Figure 3Excitement and urge (0–10) to follow a strategy and the possibility of winning money through sports betting for patient 1. (Modules = 1 to 8 session treatment; 1-FU, 3-FU, 6-FU, 12-FU: 1-, 3-, 6-, 12-month follow-ups).
Figure 4Overwhelming urge to play slot machines (0–10) and distrust regarding his own capacity to resist it for patient 2. (Modules = 1 to 8 session treatment; 1-FU, 3-FU, 6-FU, 12-FU: 1-, 3-, 6-, 12-month follow-ups).
Figure 5Expectation and satisfaction with the SC/ERP + LBT-based ICT system by patient 1.
SC/ERP + LBT-based ICT system usability test.
| Items | First Use | After Intervention |
|---|---|---|
| 1: I think that I would like to use this system frequently | 4 | 4 |
| 2: I found the system unnecessarily complex | 1 | 1 |
| 3: I thought the system was easy to use | 5 | 5 |
| 4: I think that I would need the support of a technical person to be able to use this system | 1 | 1 |
| 5: I found that the various functions in this system were well integrated | 5 | 4 |
| 6: I thought that there was too much inconsistency in this system | 2 | 1 |
| 7: I would imagine that most people would learn to use this system very quickly | 5 | 5 |
| 8: I found the system very cumbersome to use | 1 | 1 |
| 9: I felt very confident using the system | 2 | 4 |
| 10: I needed to learn a lot of things before I could get going with this system | 1 | 1 |
Figure 6Expectation and satisfaction with the SC/ERP + LBT-based ICT system by patient 2.
SC/ERP + LBT-based ICT system usability test.
| Items | First Use | After Intervention |
|---|---|---|
| 1: I think that I would like to use this system frequently | 5 | 5 |
| 2: I found the system unnecessarily complex | 1 | 1 |
| 3: I thought the system was easy to use | 5 | 5 |
| 4: I think that I would need the support of a technical person to be able to use this system | 1 | 1 |
| 5: I found that the various functions in this system were well integrated | 5 | 5 |
| 6: I thought that there was too much inconsistency in this system | 1 | 1 |
| 7: I would imagine that most people would learn to use this system very quickly | 5 | 5 |
| 8: I found the system very cumbersome to use | 1 | 1 |
| 9: I felt very confident using the system | 5 | 5 |
| 10: I needed to learn a lot of things before I could get going with this system | 1 | 1 |
Domains, categories, and illustrative ideas.
| Domains | Categories (Frequency) | Illustrative Core Idea |
|---|---|---|
| Usefulness | Vigilance (13) | The sensation the app offers of being observed is an advantage, and it gives one the confidence to be abstinent. |
| Lapse/relapse prevention (11) | Messages such as “It is not a good idea to be here” or “we recommend you leave this place” were useful to cope with gambling urges when risk situations were present and to avoid lapses. | |
| Stimuli control (10) | The tool helps prevent being at risk situations such as gambling-related venues. | |
| Accompaniment/protection (6) | It supports one throughout the intervention and protects from gambling activities. | |
| Reduction of the lapse/relapse duration (5) | The fact that one receives support messages for leaving the gambling activity when a lapse is produced could be useful to reduce the lapse’s duration and to avoid a relapse. | |
| Gambling urges habituation (1) | The app helped to stay in the gambling situation without betting until the gambling urges decreased and the ability to cope with gambling urges increased. | |
| Improvements | Adding places to the app by contrasting the information with the co-therapist (5) | It could be interesting to contrast the information with the co-therapist about the different gambling venues patients used to go to. |
| Increasing the feedback to the therapist (4) | It would be relevant for therapists to know the amount of time patients spend at every site that could be related to gambling activities in order to increase control over patients and protect them. | |
| Rise of the emotional impact of the messages (3) | Messages could be related to the negative consequences of gambling with a higher emotional effect in order to influence people to stop gambling when located at a gambling venue. | |
| Therapist assistance during a risky lapse situation (2) | The therapist could receive more information about the patient’s location for increasing support when they are in a risky situation or in the face-to-face therapy sessions. | |
| Recommendation to other people | Extra support for other people suffering gambling problems (3) | The use of the app would be recommended to other people with gambling problems because it has several advantages (e.g., accompaniment for increasing self-efficacy to cope with gambling urges and preventing lapses). |
| Assistance in the treatment of other psychological problems (1) | This tool could be useful for the treatment of other addictions, for instance, regarding cocaine, marijuana, or alcohol substances. | |
| Safety | Confidence (8) | The app gives one the confidence that it can help because it accomplishes the function of guiding in coping with gambling problems. |
| Intrusiveness (2) | The sensation of discomfort or insecurity due to aspects of threats to confidentiality using this technology only are present at the initial moment. | |
| Usability | Ease of installation (5) | The procedure to download and install the application was easy. |
| Ease of use throughout the intervention (7) | Once the app is installed and you have activated the location-based position it functions autonomously and it is easy. | |
| Opinion for using the app after completing the intervention | Support to be abstinent (6) | The use of the app after completing the intervention, it can help cope with gambling urges and to be abstinent. |
| Severity of gambling-related symptomatology (3) | Depending on the gambling severity symptoms it could be convenient to continue using the app after the intervention. In more severe cases it would be useful to remind patients when they are at risk situations and avoid lapses. | |
| Updating (2) | It could be convenient to use the app after the intervention updating the risky gambling-related places, because routines can change over time. |