| Literature DB >> 32028926 |
Gayl Humphrey1,2, Joanna Chu3, Nicki Dowling4,5, Simone Rodda6, Stephanie Merkouris4, Varsha Parag3, David Newcombe7,6, Elsie Ho6, Vili Nosa8, Rebecca Ruwhui-Collins9, Robyn Whittaker3,10, Chris Bullen3.
Abstract
BACKGROUND: The low utilisation of current treatment services by people with gambling problems highlights the need to explore new modalities of delivering treatment interventions. This protocol presents the design of a pragmatic randomized control trial aimed at assessing the effectiveness and acceptability of cognitive behavioral therapy (CBT) delivered via a mobile app for people with self-reported gambling problems.Entities:
Keywords: App; App Utilization; Behavior change; CBT; Problem gambling; Self-directed; Smartphone; mHealth
Mesh:
Year: 2020 PMID: 32028926 PMCID: PMC7006157 DOI: 10.1186/s12889-020-8304-x
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Fig. 1Manaaki Enrolment Pathway
Domains and intervention elements for the programme
| Modules | Conceptual Framework | Underpinning Intent | Key Intervention Elements |
|---|---|---|---|
| K | Developing self-awareness and insight [ | Designed to provide personalised feedback, goal setting, and understanding of gambling motivations, triggers, and/or consequences | Personalised feedback on gambling symptom severity and gambling behaviour Reflecting on their goal of quitting or cutting back reasons for gambling My gambling triggers My negative gambling consequences My reasons for gambling |
| G | Targeting thoughts and feelings and activating behaviours [ | Designed to enhance readiness and confidence to gamble less, helping to shape thoughts and values to help make change | Am I ready to gamble less? Knowing my values Knowing my strengths The benefits of gambling less My confidence Deciding on my goal for change |
| T | Targeting practical behaviours and identification of situational and contextual triggers | Designed to identify strategies that can be used to “contain” the gambling in the short-term, directs to other useful tools such as venue exclusions | My previous strategies to gambles less Limiting access to venues Limiting access to money Guidelines for gambling safely Resisting social pressures |
| T | Activating personal strengths and resources and enhancing belief for successful change [ | Designed to identify strategies and skills that can be used to ensure longer-term success in gambling less | My budget My enjoyable activities Learning to relax The tricks that keep me gambling My gambling thinking traps Gamblers fallacy, Chasing, Illusion of control, Near misses |
| M | Reframing thoughts and reflecting on your future self [ | Designed to cope with gambling urges and cravings | Previous attempts to manage my gambling urges The three ‘Ds’: delay, distract and discuss My brief relaxation strategies My brief imagery strategies How I rationalise my gambling Urge surfing My urge management reminders |
| C | Relapse prevention [ | Designed to prevent gambling relapse in the future | Identifying my high-risk situation and my thoughts and feelings My seemingly irrelevant decisions My willpower breakdown My decision consequences Learning from my lapses |
Fig. 2Waitlist Control App Concept Design
Schedule of baseline and follow-up data collection
| Timing | Baseline | 4 weeks | 8 weeks | 12 weeks | Post 12 weeks |
|---|---|---|---|---|---|
| Description | Screening, Randomisation, Baseline data collection | Follow-up data collection | Follow-up data collection | Follow-up data collection | Ongoingb |
| General data | |||||
| E-informed consent | ✓ | ||||
| Eligibility | ✓ | ||||
| Descriptive Data | |||||
| aAge, asex, aethnicity, Iwi | ✓ | ||||
| Region and sub-region | ✓ | ||||
| Annual Income | ✓ | ||||
| Primary outcome | |||||
| aG-SAS | ✓ | ✓ | ✓ | ✓ | ✓ |
| Secondary outcome measures | |||||
| Frequency, duration & expenditure | ✓ | ✓ | ✓ | ✓ | ✓ |
| Secondary Descriptive Measures | |||||
| Problem gambling modes | ✓ | ||||
| Goal setting | ✓ | ||||
| Follow up goal setting | ✓ | ✓ | ✓ | ✓ | |
| Help-seeking | ✓ | ✓ | ✓ | ✓ | ✓ |
| Readiness to change | ✓ | ✓ | ✓ | ✓ | ✓ |
| App | |||||
| App engagement and utilisation, Frequency, Intensity, Time and Type | Continuous throughout the study | ||||
a Used for randomization
b The app will be available for all participants for at least 12 weeks after the study is completed