| Literature DB >> 35386303 |
Sohrab Almasi1, Hossein Ahmadi2, Farkhondeh Asadi1, Leila Shahmoradi3, Goli Arji4, Mojtaba Alizadeh5, Hoshang Kolivand6.
Abstract
Method: This study was conducted according to Arksey and O'Malley's framework. To investigate the evidence on the effects of Kinect-based rehabilitation, a search was executed in five databases (Web of Science, PubMed, Cochrane Library, Scopus, and IEEE) from 2010 to 2020.Entities:
Mesh:
Year: 2022 PMID: 35386303 PMCID: PMC8977286 DOI: 10.1155/2022/4339054
Source DB: PubMed Journal: Biomed Res Int Impact factor: 3.411
A summary of the characteristics of the included studies.
| # | First author (Ref) | Year | Country | Rehabilitation domain | Type of rehabilitation program | Number of sessions | Duration (week) | Outcome measures (mean (SD)) | Key findings | Technical limitations |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Sheehy [ | 2020 | Canada | Balance and UE rehabilitation | Commercial game | 10-12 | 4 | Experimental group: pre/post differences for FIST were 3.4 (confidence interval [CI] 0.5; 6.3) | The improvement in balance and upper extremities was the same in the intervention and control groups, and there was no difference between the two groups. | The Kinect-based rehabilitation program not being challenging and customized to the users' abilities |
| 2 | Shahmoradi [ | 2020 | Iran | UE rehabilitation | Customized game | 10 | 4 | Games have positive effects on the horizontal abduction of shoulder (16.26 ± 23.94, | Kinect-based rehabilitation improved the upper extremity range of motion. | No game being designed for fingers due to an imprecise Kinect sensor and no patient progress reporting feature in the software |
| 3 | Norouzi-Gheidari [ | 2020 | Canada | UE rehabilitation | Customized game | 10 | 4 | The efficacy measures showed statistically meaningful improvements in the activities of daily living measures (i.e., MAL-QOM (motor activity log-quality of movement) and both mobility and physical domains of the SIS (stroke impact scale) with mean difference of 1.0%, 5.5%, and 6.7% between the intervention and control group, respectively) at postintervention. | Compared to the use of routine treatment methods alone, the simultaneous application of Kinect-based rehabilitation and other physiotherapy methods has a stronger effect on the performance improvement of upper extremities. | Not mentioned |
| 4 | Maier [ | 2020 | Spain | Cognitive rehabilitation | Customized game | 10 | 6 | The experimental group showed improvements in attention ( | Kinect-based rehabilitation has positive effects on stroke patients' attention, spatial awareness, and depression. | Not mentioned |
| 5 | Cano-Mañas [ | 2020 | Spain | Balance rehabilitation | Commercial game | 40 | 5 | Modified Rankin scores ( | The combination of Kinect-based rehabilitation and other physiotherapy methods improves patients' balance, performance, and motivation. | Commercial Kinect-based games are not designed specifically for stroke patients, and it is difficult to adapt them to the patients' abilities |
| 6 | Mokhtar [ | 2019 | Egypt | UE rehabilitation | Customized game | 18 | 6 | The modified Barthel index score for the study group ( | Kinect-based rehabilitation improves upper extremity performance. | Not mentioned |
| 7 | Ho [ | 2019 | Taiwan | Functional recovery | Customized game | 7 | 1 | Functional outcomes (mRS improvement from the baseline; − 0.58 vs. − 0.23, | Compared to the use of routine treatment methods alone, the simultaneous application of Kinect-based rehabilitation and other physiotherapy methods has a stronger effect on the performance improvement of stroke patients. | Not mentioned |
| 8 | Foreman [ | 2019 | USA | UE rehabilitation | Customized game | 1 | — | High dose of reaching repetitions (461 ± 184), with an average of 81% being successful and 19% involving compensatory trunk flexion. | Kinect-based rehabilitation program increases the repetitions of movements, enhances motivation, and leads to upper extremity performance improvement in stroke patients. | (1) The games are slow and there is no patient progress reporting feature |
| 9 | Boone [ | 2019 | USA | UE rehabilitation | Customized game | 24 | 12 | Fugl-Meyer Assessment; preintervention (34.4 ± 10.6); postintervention (42.7 ± 10.4). | Kinect-based rehabilitation program increases the repetitions of movements, enhances motivation, and leads to upper extremity performance improvement in stroke patients. | Not mentioned |
| 10 | Aramaki [ | 2019 | Brazil | Functional recovery | Commercial game | 36 | 12 | COPM; pretest performance: 2.12 (0.81). | Kinect-based rehabilitation program is an appropriate tool for patients' performance improvement, increasing their motivation, and enhancing their treatment adherence. | Not mentioned |
| 11 | Adomavičienė [ | 2019 | Lithuania | UE and cognitive rehabilitation | Customized game | 10 | 2 | Self-care ( | Kinect-based rehabilitation improves the upper extremity performance and cognitive ability. | Not mentioned |
| 12 | Triandafilou [ | 2018 | USA | UE rehabilitation | Customized game | 9 | 3 | Arm displacement averaged 350 m for each VERGE training session. | Kinect-based rehabilitation increases the movements and patients' motivation and is an effective tool for rehabilitation at home. | The complex scenario of the games requires high cognitive abilities and causes problems in patients' learning and coordination |
| 13 | Schaham [ | 2018 | Israel | UE and LE rehabilitation | Commercial game | 4-22 | 12 | — | Kinect-based rehabilitation is an appropriate tool for rehabilitation, increases patients' motivation, and leads to performance improvement. | Commercial Kinect-based games that are not designed specifically for stroke patients sometimes cause problems for patients in controlling and learning the games |
| 14 | Liao [ | 2018 | USA | UE rehabilitation | Customized game | 15 | 5 | Fugl-Meyer Assessment scores ( | Kinect-based rehabilitation improves the upper extremity performance of stroke patients. | Not mentioned |
| 15 | Kim [ | 2018 | South Korea | UE rehabilitation | Customized game | 50 | 10 | FMA: sham (46.8 ± 16.0) and the real VR group (49.4 ± 14.2) ( | Kinect-based rehabilitation will be more effective if used in combination with other physiotherapy methods. | (1) The activities in the games are not similar to the patients' real-life tasks |
| 16 | Ikbali Afsar [ | 2018 | Turkey | UE rehabilitation | Commercial game | 20 | 4 | At posttreatment, a statistically significant increase was found in both groups in the upper extremity and hand Brunnstrom stages, FMAUE, FIM self-care subscore, and BBT score ( | Kinect-based rehabilitation will be more effective if used in combination with other physiotherapy methods. | Commercial Kinect-based games are not designed specifically for stroke patients, and it is difficult to adapt the games to the patients' abilities |
| 17 | Held [ | 2018 | Switzerland | Balance rehabilitation | Customized game | 36 | 12 | — | Kinect-based rehabilitation is a safe and effective method of providing standard rehabilitation at home. | Not mentioned |
| 18 | Grigoras [ | 2018 | Romania | UE rehabilitation | Customized game | 12 | 3 | FMA ( | Kinect-based rehabilitation will be more effective if used in combination with other physiotherapy methods. | The game cannot be played at home in the absence of a physiotherapist and without training due to its advanced features |
| 19 | Aşkın [ | 2018 | Turkey | UE rehabilitation | Customized game | 20 | 5 | FMA ( | Kinect-based rehabilitation will be more effective if used in combination with other physiotherapy methods. | Not mentioned |
| 20 | Türkbey [ | 2017 | Turkey | UE rehabilitation | Commercial game | 20 | 5 | BBT ( | Kinect-based rehabilitation is a safe and reliable method for upper extremity performance improvement and will be more effective if used in combination with other physiotherapy methods. | Commercial Kinect-based games are not designed specifically for stroke patients, and it is difficult to adapt the games to the patients' abilities |
| 21 | Park [ | 2017 | South Korea | LE and balance rehabilitation | Commercial game | 42 | 6 | FMS ( | Kinect-based rehabilitation will be more effective if used in combination with other physiotherapy methods. | Commercial Kinect-based games are not designed specifically for stroke patients, and it is difficult to adapt the games to the patients' abilities |
| 22 | Moldovan [ | 2017 | Romania | UE and balance rehabilitation | Customized game | 10 | 2 | Final ARAT score improved from 46 to 57 points (24% amendment), the Fugl-Meyer test score improved from 46 to 52 (13% amendment), and the Berg Balance Scale improved from 43 to 49 points (14% amendment). | Kinect-based rehabilitation improves patients' upper extremity performance, balance, and treatment adherence. | Not mentioned |
| 23 | Maier [ | 2017 | Spain | Cognitive rehabilitation | Customized game | 10 | 2 | — | Kinect-based rehabilitation is a novel and promising approach to cognitive rehabilitation. | Kinect-based rehabilitation programs could not be adapted to the patients' cognitive abilities |
| 24 | Lee [ | 2017 | Taiwan | Balance rehabilitation | Commercial game | 12 | 6 | BS ( | Kinect-based rehabilitation is an effective method for balance improvement and will be more effective if used in combination with other physiotherapy methods. | Commercial Kinect-based games are not designed specifically for stroke patients, and it is difficult to adapt the games to the patients' abilities. |
| 25 | Tsoupikova [ | 2016 | USA | UE rehabilitation | Customized game | 9 | 3 | — | Kinect-based rehabilitation improves patients' upper extremity performance and adherence to treatment. | Not mentioned |
| 26 | Lai [ | 2016 | Taiwan | Balance rehabilitation | Customized game | 10 | 2 | BBS ( | Kinect-based rehabilitation improves patients' balance and adherence to treatment and can be used at home. | Not mentioned |
| 27 | Shin [ | 2015 | South Korea | UE rehabilitation | Customized game | 20 | 5 | FMA ( | If used in combination with other physiotherapy methods, Kinect-based rehabilitation will lead to upper extremity performance improvement in stroke patients. | Not mentioned |
| 28 | Proffitt [ | 2015 | USA | UE rehabilitation | Customized game | 30 | 6 | FMA ( | Kinect-based rehabilitation is a cost-effective, safe, and effective method for performance improvement of stroke patients and can be used at home. | (1) No choice to the type of game |
| 29 | Lloréns [ | 2015 | Spain | Balance rehabilitation | Customized game | 36 | 12 | Berg Balance Scale ( | The combination of Kinect-based rehabilitation and other physiotherapy methods improves patients' balance and adherence to treatment. | Not mentioned |
| 30 | Brokaw [ | 2015 | USA | UE rehabilitation | Customized game | 20 | 4 | Stroke Impact Scale-16; before: 67 after: 68. | The combination of Kinect-based rehabilitation and other physiotherapy methods improves patients' upper extremity performance and adherence to treatment. | Not mentioned |
| 31 | Singh [ | 2014 | Malaysia | Balance rehabilitation | Commercial game | 12 | 6 | Timed Up and Go Test; F (1, 26) = 5.83, | As a complementary technique in combination with other physiotherapy methods, Kinect-based rehabilitation leads to performance improvement and can be used at home. | Not mentioned |
| 32 | Sin [ | 2013 | South Korea | UE rehabilitation | Commercial game | 12 | 6 | FMA ( | The combination of Kinect-based rehabilitation and other physiotherapy methods improves patients' upper extremity performance and adherence to treatment. | Not mentioned |
| 33 | Lee [ | 2013 | South Korea | UE rehabilitation | Commercial game | 18 | 6 | FMA ( | The combination of Kinect-based rehabilitation and other physiotherapy methods improves patients' upper extremity performance and adherence to treatment. | Not mentioned |
| 34 | Wiederhold [ | 2012 | Spain | Balance rehabilitation | Commercial game | 20 | 4 | BBS ( | Kinect-based rehabilitation is an effective tool that improves the balance of stroke patients. | Not mentioned |
UE: upper extremity; LE: lower extremity; COPM: Canadian Occupational Performance Measure; BBT: Box and Block Test; FIM: Functional Independence Measure; FMA: Fugl-Meyer Assessment; WMFT: Wolf Motor Function Test; BMRS: Brunnstrom Motor Recovery Stage; TUG: Timed Up and Go Test; ARAT: Action Research Arm Test; BBS: Berg Balance Scale.
Figure 1Scoping review flowchart.
Figure 2Distribution of the research papers based on publication year.
Figure 3Distribution of the papers based on rehabilitation domain.
Figure 4Distribution of the papers based on technical limitations.