Literature DB >> 26182212

User-Centered Design of a Controller-Free Game for Hand Rehabilitation.

Rachel Proffitt1, Marisa Sevick2, Chien-Yen Chang3, Belinda Lange3.   

Abstract

OBJECTIVE: The purpose of this study was to develop and test a hand therapy game using the Microsoft (Redmond, WA) Kinect(®) sensor with a customized videogame.
MATERIALS AND METHODS: Using the Microsoft Kinect sensor as an input device, a customized game for hand rehabilitation was developed that required players to perform various gestures to accomplish a virtual cooking task. Over the course of two iterative sessions, 11 participants with different levels of wrist, hand, and finger injuries interacted with the game in a single session, and user perspectives and feedback were obtained via a questionnaire and semistructured interviews.
RESULTS: Participants reported high levels of enjoyment, specifically related to the challenging nature of the game and the visuals. Participant feedback from the first iterative round of testing was incorporated to produce a second prototype for the second round of testing. Additionally, participants expressed the desire to have the game adapt and be customized to their unique hand therapy needs.
CONCLUSIONS: The game tested in this study has the potential to be a unique and cutting edge method for the delivery of hand rehabilitation for a diverse population.

Entities:  

Mesh:

Year:  2015        PMID: 26182212      PMCID: PMC4601630          DOI: 10.1089/g4h.2014.0122

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  10 in total

Review 1.  Athletic injuries of the wrist and hand: part II: overuse injuries of the wrist and traumatic injuries to the hand.

Authors:  Arthur C Rettig
Journal:  Am J Sports Med       Date:  2004 Jan-Feb       Impact factor: 6.202

2.  Robot-based hand motor therapy after stroke.

Authors:  Craig D Takahashi; Lucy Der-Yeghiaian; Vu Le; Rehan R Motiwala; Steven C Cramer
Journal:  Brain       Date:  2007-12-20       Impact factor: 13.501

3.  Heart disease and stroke statistics--2014 update: a report from the American Heart Association.

Authors:  Alan S Go; Dariush Mozaffarian; Véronique L Roger; Emelia J Benjamin; Jarett D Berry; Michael J Blaha; Shifan Dai; Earl S Ford; Caroline S Fox; Sheila Franco; Heather J Fullerton; Cathleen Gillespie; Susan M Hailpern; John A Heit; Virginia J Howard; Mark D Huffman; Suzanne E Judd; Brett M Kissela; Steven J Kittner; Daniel T Lackland; Judith H Lichtman; Lynda D Lisabeth; Rachel H Mackey; David J Magid; Gregory M Marcus; Ariane Marelli; David B Matchar; Darren K McGuire; Emile R Mohler; Claudia S Moy; Michael E Mussolino; Robert W Neumar; Graham Nichol; Dilip K Pandey; Nina P Paynter; Matthew J Reeves; Paul D Sorlie; Joel Stein; Amytis Towfighi; Tanya N Turan; Salim S Virani; Nathan D Wong; Daniel Woo; Melanie B Turner
Journal:  Circulation       Date:  2013-12-18       Impact factor: 29.690

4.  A comparison of older adults' subjective experiences with virtual and real environments during dynamic balance activities.

Authors:  Rachel Proffitt; Belinda Lange; Christina Chen; Carolee Winstein
Journal:  J Aging Phys Act       Date:  2013-12-11       Impact factor: 1.961

5.  Adherence to a home-based exercise program for individuals after stroke.

Authors:  Michael T Jurkiewicz; Susan Marzolini; Paul Oh
Journal:  Top Stroke Rehabil       Date:  2011 May-Jun       Impact factor: 2.119

6.  In-home tele-rehabilitation improves tetraplegic hand function.

Authors:  Jan Kowalczewski; Su Ling Chong; Mary Galea; Arthur Prochazka
Journal:  Neurorehabil Neural Repair       Date:  2011-03-03       Impact factor: 3.919

7.  Hand rehabilitation following stroke: a pilot study of assisted finger extension training in a virtual environment.

Authors:  Heidi C Fischer; Kathy Stubblefield; Tiffany Kline; Xun Luo; Robert V Kenyon; Derek G Kamper
Journal:  Top Stroke Rehabil       Date:  2007 Jan-Feb       Impact factor: 2.119

8.  Integration of augmented reality and assistive devices for post-stroke hand opening rehabilitation.

Authors:  Xun Luo; Tiffany Kline; Heidi Fischer; Kathy Stubblefield; Robert Kenyon; Derek Kamper
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2005

9.  Designing informed game-based rehabilitation tasks leveraging advances in virtual reality.

Authors:  Belinda Lange; Sebastian Koenig; Chien-Yen Chang; Eric McConnell; Evan Suma; Mark Bolas; Albert Rizzo
Journal:  Disabil Rehabil       Date:  2012-04-12       Impact factor: 3.033

Review 10.  Systematic review of Kinect applications in elderly care and stroke rehabilitation.

Authors:  David Webster; Ozkan Celik
Journal:  J Neuroeng Rehabil       Date:  2014-07-03       Impact factor: 4.262

  10 in total
  4 in total

1.  Hand Rehabilitation and Telemonitoring through Smart Toys.

Authors:  N Alberto Borghese; Jacopo Essenziale; Renato Mainetti; Elena Mancon; Rossella Pagliaro; Giorgio Pajardi
Journal:  Sensors (Basel)       Date:  2019-12-13       Impact factor: 3.576

Review 2.  Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review.

Authors:  Sohrab Almasi; Hossein Ahmadi; Farkhondeh Asadi; Leila Shahmoradi; Goli Arji; Mojtaba Alizadeh; Hoshang Kolivand
Journal:  Biomed Res Int       Date:  2022-03-27       Impact factor: 3.411

3.  Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome.

Authors:  Pablo V Torres-Carrión; Carina S González-González; Pedro A Toledo-Delgado; Vanesa Muñoz-Cruz; Rosa Gil-Iranzo; Nuria Reyes-Alonso; Selene Hernández-Morales
Journal:  Sensors (Basel)       Date:  2019-09-14       Impact factor: 3.576

4.  Evaluation of Full-Body Gestures Performed by Individuals with Down Syndrome: Proposal for Designing User Interfaces for All Based on Kinect Sensor.

Authors:  Marta Sylvia Del Rio Guerra; Jorge Martin-Gutierrez
Journal:  Sensors (Basel)       Date:  2020-07-15       Impact factor: 3.576

  4 in total

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