Literature DB >> 27973678

Clinical feasibility of Xbox KinectTM training for stroke rehabilitation: A single-blind randomized controlled pilot study.

Tuba Alışkan Türkbey1, Sehim Kutlay, Haydar Gök.   

Abstract

OBJECTIVE: To evaluate the feasibility and safety of Xbox KinectTM training of the upper extremity in subacute stroke rehabilitation.
DESIGN: A single-blind, randomized controlled, pilot study. PATIENTS: Twenty consecutive patients with stroke.
METHODS: Participants were allocated randomly to 2 groups: the control group received conventional therapy and the experimental group received additional Xbox KinectTM training for 20 sessions. Feasibility and safety were evaluated by treatment attendance rate, patient feedback, proportion of adverse events, and Borg Scale (Borg CR10).
RESULTS: Twenty of 131 screened individuals were recruited. Data for 19 patients (73.7% male; mean age 62 years (range 38-79)) were analysed. Treatment attendance ratio for total training time and training time/session was 87% and 90%, respectively. All participants reported that training with the Xbox KinectTM was enjoyable and beneficial. No serious adverse events occurred. Fatigue was the most common adverse event. The mean Borg CR10 score was 7.80, reflecting a very high level of fatigue. The experimental group showed significantly greater improvement than the control group in the Box and Blocks Test, Wolf Motor Function Test and Brunnstrom motor recovery stages.
CONCLUSION: Xbox KinectTM training appears feasible and safe in upper extremity ehabilitation after stroke. It could enhance motor and functional recovery of the affected upper extremity as an adjunctive method.

Entities:  

Mesh:

Year:  2017        PMID: 27973678     DOI: 10.2340/16501977-2183

Source DB:  PubMed          Journal:  J Rehabil Med        ISSN: 1650-1977            Impact factor:   2.912


  11 in total

1.  Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study.

Authors:  Ines Ayed; Adel Ghazel; Antoni Jaume-I-Capó; Gabriel Moya-Alcover; Javier Varona; Pau Martínez-Bueso
Journal:  J Healthc Eng       Date:  2018-07-09       Impact factor: 2.682

Review 2.  What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review.

Authors:  Nina Rohrbach; Emily Chicklis; Danielle Elaine Levac
Journal:  J Neuroeng Rehabil       Date:  2019-06-27       Impact factor: 4.262

Review 3.  Effectiveness of Upper Limb Wearable Technology for Improving Activity and Participation in Adult Stroke Survivors: Systematic Review.

Authors:  Jack Parker; Lauren Powell; Susan Mawson
Journal:  J Med Internet Res       Date:  2020-01-08       Impact factor: 5.428

4.  Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.

Authors:  Mattias Erhardsson; Margit Alt Murphy; Katharina S Sunnerhagen
Journal:  J Neuroeng Rehabil       Date:  2020-11-23       Impact factor: 4.262

Review 5.  Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review.

Authors:  Sohrab Almasi; Hossein Ahmadi; Farkhondeh Asadi; Leila Shahmoradi; Goli Arji; Mojtaba Alizadeh; Hoshang Kolivand
Journal:  Biomed Res Int       Date:  2022-03-27       Impact factor: 3.411

6.  ARMIA: A Sensorized Arm Wearable for Motor Rehabilitation.

Authors:  Gabriel J Garcia; Angel Alepuz; Guillermo Balastegui; Lluis Bernat; Jonathan Mortes; Sheila Sanchez; Esther Vera; Carlos A Jara; Vicente Morell; Jorge Pomares; Jose L Ramon; Andres Ubeda
Journal:  Biosensors (Basel)       Date:  2022-06-29

7.  Effects of a Rehabilitation Program Using a Wearable Device on the Upper Limb Function, Performance of Activities of Daily Living, and Rehabilitation Participation in Patients with Acute Stroke.

Authors:  Yun-Sang Park; Chang-Sik An; Chae-Gil Lim
Journal:  Int J Environ Res Public Health       Date:  2021-05-21       Impact factor: 3.390

8.  Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis.

Authors:  Martina Maier; Belén Rubio Ballester; Armin Duff; Esther Duarte Oller; Paul F M J Verschure
Journal:  Neurorehabil Neural Repair       Date:  2019-01-30       Impact factor: 3.919

9.  A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment.

Authors:  Yu-Fang Lin; Megan F Liu; Mu-Hsing Ho; Yen-Kuang Lin; Yu-Ling Hsiao; Ming-Hsu Wang; Chia-Chi Chang; Jed Montayre
Journal:  Int J Environ Res Public Health       Date:  2022-03-16       Impact factor: 3.390

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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