| Literature DB >> 35379253 |
Agathe Vrillon1,2, Laurent Gonzales-Marabal3, Pierre-François Ceccaldi3, Patrick Plaisance3, Eric Desrentes3, Claire Paquet4,5, Julien Dumurgier4,6.
Abstract
BACKGROUND: Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training.Entities:
Keywords: 3D video; Clinical skills; Education technology; Lumbar puncture; Medical education; Virtual reality
Mesh:
Year: 2022 PMID: 35379253 PMCID: PMC8981937 DOI: 10.1186/s12909-022-03317-7
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Fig. 1Acquisition of the Video. A Lateral view of video acquisition. B Operator view of video acquisition
Fig. 2Administration to students of the VR Video. A Sample of the stereotaxic view of the video. B Two students watching the video with Oculus Go VR headsets
Trainees characteristics
| COHORT 1 | COHORT 2 | |
|---|---|---|
| Age, years, mean (SD) | 21.5 (1.7) | 27.8 (4.0) |
| Age, years, median (IQR) | 21 (20–22) | 26 (25–29) |
| Men, n (%) | 30 (28%) | 24 (40%) |
| Prior exposure to VR, n (%) | 48 (44%) | 24 (40%) |
| Possession of VR headset, n (%) | 14 (13%) | 4 (7%) |
Data is presented as mean (SD), median (IQR) or number of subjects (%)
Abbreviations: IQR Interquartile range, n Number of subjects, LP Lumbar puncture, SD Standard deviation, VR Virtual reality
Tolerance of the video
| Comfort scale | All subjects ( |
|---|---|
| Global comfort score (rated 0 to 5) | M = 4.5 (SD = 0.8) Med = 5 (IQR = 4–5) |
| Dizziness (rated 0 to 5) | M = 0.5 (SD = 0.9) Med = 0 (IQR = 0–0) |
| Nausea, n (%) | 9 (5%) |
| Headaches (rated 0 to 5) | M = 0.3 (SD = 0.8) Med = 0 (IQR = 0–0) |
| Eye pain (rated 0 to 5) | M = 0.3 (SD = 0.7) Med = 0 (IQR = 0–0) |
Data is presented as mean M (SD), median Med (IQR) or or number of subjects (%). Parameters were assessed on a 5-point scale (0, no interest, utility or satisfaction to 5, high interest, utility or satisfaction)
Abbreviations: IQR Interquartile range, LP Lumbar puncture, M Mean, Med Median, n Number of subjects, SD Standard deviation, VR Virtual reality
Evaluation of the video
| All subjects ( | COHORT 1 | COHORT 2 | Mann Withney | Two samples | ||
|---|---|---|---|---|---|---|
| Satisfaction level (rated 0 to 5) | M = 4.7 (SD ± 0.6) Med = 5.0 (IQR = 5–5) Mode = 5 | M = 4.8 (SD ± 0.5) Med = 5.0 (IQR = 5–5) Mode = 5 | M = 4.5 (SD ± 0.7) Med = 5.0 (IQR = 4–5) Mode = 5 | |||
| Rated interest of VR in addition to simulation (rated 0 to 5) | M = 4.1 (SD ± 1.0) Med = 4.0 (IQR = 4–5) Mode = 5 | M = 4.2 (SD ± 0.9) Med = 4.5 (IQR = 4–5) Mode = 4 | M = 3.9 (SD = 0.9) Med = 4.0 (IQR = 3–5) Mode = 5 | |||
| Rated interest of VR to 2D video (rated 0 to 5) | M = 3.9 (SD ± 1.1) Med = 4.0 (IQR = 3–4) Mode = 4 | M = 4.0 (SD ± 1.0) Med = 4.0 (IQR = 4–5) Mode = 4 | M = 3.7 (SD ± 1.2) Med = 4.0 (IQR = 3–5) Mode = 4 | 2727 | −1.952 | 0.0733 |
| Rated interest of extension of VR for other procedures (rated 0 to 5) | M = 4.4 (SD = 0.9) Med = 5.0 (IQR = 4–5) Mode = 5 | M = 4.5 (SD ± 0.9) Med = 5.0 (IQR = 4–5) Mode = 5 | M = 4.4 (SD ± 0.9) Med = 5.0 (IQR = 4–5) Mode = 5 | 3066 | −0.437 | 0.4956 |
| Interested in having the video in open-access, n (%) | 122 (73%) | 91 (84%) | 33 (55%) |
Data is presented as mean M (±SD), median Med (IQR) and mode, or n, number of subjects (%). All parameters were assessed on a 5-point scale (0, no interest, utility or satisfaction to 5, high interest, utility or satisfaction)
* LP-naïve medical students versus attending and residents group with prior LP experience, using Mann-Whitney test and Z-test
Proportions of participants interested in having the video in open-access were compared using chi-squared
Abbreviations: IQR Interquartile range, LP Lumbar puncture, M Mean, Med Median, n Number of subjects, SD Standard deviation, VR Virtual reality