Literature DB >> 15667053

Factors that influence presence in educational virtual environments.

Tassos A Mikropoulos1, Vassilis Strouboulis.   

Abstract

The present article is a part of a project for the measurement of presence in educational virtual environments (VEs), since presence is correlated with higher levels of cognitive performance and emotional development, factors that contribute to knowledge construction. The aim of our study was to investigate the sense of presence of 12-year-old pupils within an educational VE representing an ancient Greek house through a sense of embodiment and the ability to handle task performance, while using various peripheral devices. This is the first report on presence measurement with children, based on the indication that children and adults may apply very unrelated criteria. Our results showed statistically significant differences on the level of tiredness and ease of use in using six different input devices. The combination of the keyboard and mouse and the keyboard on its own were the least tedious and easiest input devices, giving a sense of presence as stated by the pupils. Environmental richness and the high level of interactivity within the VE resulted in a high degree of presence for almost all the pupils. The majority of them felt a sense of presence whilst driving the avatar, indicating that presence is significantly correlated with pupils' degree of association with their virtual bodies. All the pupils felt a sense of presence when wearing the head-mounted display. Our findings are in line with those of other researchers and show evidence of personal, social and environmental presence.

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Year:  2004        PMID: 15667053     DOI: 10.1089/cpb.2004.7.582

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  4 in total

1.  Presence relates to distinct outcomes in two virtual environments employing different learning modalities.

Authors:  Susan Persky; Kimberly A Kaphingst; Cade McCall; Christina Lachance; Andrew C Beall; Jim Blascovich
Journal:  Cyberpsychol Behav       Date:  2009-06

2.  Towards immersive virtual reality (iVR): a route to surgical expertise.

Authors:  Saurabh Dargar; Rebecca Kennedy; WeiXuan Lai; Venkata Arikatla; Suvranu De
Journal:  J Comput Surg       Date:  2015-05-07

3.  Using virtual reality in lumbar puncture training improves students learning experience.

Authors:  Agathe Vrillon; Laurent Gonzales-Marabal; Pierre-François Ceccaldi; Patrick Plaisance; Eric Desrentes; Claire Paquet; Julien Dumurgier
Journal:  BMC Med Educ       Date:  2022-04-04       Impact factor: 2.463

4.  Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presence.

Authors:  Lénaïc B Cadet; Emanuelle Reynaud; Hanna Chainay
Journal:  Virtual Real       Date:  2021-05-26       Impact factor: 4.697

  4 in total

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