| Literature DB >> 35315785 |
Evelyne Wiskerke1,2, Jan Kool2, Roger Hilfiker3, Karl Martin Sattelmayer3, Geert Verheyden1.
Abstract
BACKGROUND: Virtual reality (VR) exergames have gained popularity in the rehabilitation of persons with neurological disorders as an add-on therapy to increase intensity of training. Intensity is strongly dependent on the motivation of the patient. Motivation can be increased by delivering variation within training and challenging exercises. However, patients are often underchallenged, as exergame difficulty often does not match the patient's ability. A Rasch analysis can establish hierarchy of exergame items in order to assist the delivery of patient-centered therapy.Entities:
Keywords: Rasch analysis; balance; digital therapeutics; exergaming; multiple sclerosis; neurorehabilitation; stroke; virtual reality
Year: 2022 PMID: 35315785 PMCID: PMC8984820 DOI: 10.2196/30366
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1A patient performing exercises with the device under investigation. Exercises in the standing position were performed without aid or physical support, and a chair was placed at arm’s length of the participant for security.
Figure 2Details of the various exergames. Games are divided into static sitting and standing balance exercises, weight shifting in standing exercises, and dynamic standing balance exercises. Games are described using the following parameters, where a green checkmark indicates the game contains it, while a red X indicates it does not: high precision—high precision of movement is needed in order to steer the avatar well; speed predefined—the speed is constant within the game and cannot be influenced by the player; speed increase over levels—the predefined speed increases with higher level; obstacles in levels 2 & 4 or levels 6, 8, & 10—whether obstacles occur in these levels or not; moving obstacles—obstacles move from left to right or up to down, interfering with the players trajectory; high cognitive demand—the game contains elements such as go-no-go reactions or choices between collectables with different point counts. FBW: forward-backward step.
Descriptions and clinical measures of the participants.
| Characteristic | Participants with stroke (N=30) | Participants with multiple sclerosis (N=51) | ||
| Age (years), median (IQR) | 64.50 (55.50-76.75) | 55.00 (46.00-60.00) | ||
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| Male | 22 (73) | 13 (25) | |
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| Female | 8 (27) | 38 (75) | |
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| Ischemic | 27 (90) | N/Aa | |
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| Hemorrhagic | 3 (10) | N/A | |
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| Primary-progressive multiple sclerosis | N/A | 13 (25) | |
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| Secondary-progressive multiple sclerosis | N/A | 19 (37) | |
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| Relapse-remitting multiple sclerosis | N/A | 19 (37) | |
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| Left | 12 (40) | 26 (51) | |
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| Right | 16 (53) | 24 (47) | |
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| Bilateral | 2 (7) | 1 (2) | |
| Time poststroke (days), median (IQR) | 14.00 (11.25-20.75) | N/A | ||
| Time since multiple sclerosis diagnosis (years), median (IQR) | N/A | 16.0 (10.00-20.50) | ||
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| 0-2 | 13 (43) | 0 (0) | |
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| 3-5 | 17 (57) | 51 (100) | |
| Berg Balance Scale score, median (IQR)c | 41.00 (26.00-47.00) | 44.00 (33.50-47.00) | ||
| Trunk Impairment Scale score, median (IQR)d | 16.00 (13.00-18.75) | 17.00 (14.50-18.00) | ||
| Dynamic Gait Index score, median (IQR)e | 11.00 (0.00-17.00) | 13.00 (8.00-17.00) | ||
| Timed Up and Go test time (seconds), median (IQR)f | 21.00 (12.00-33.00) | 16.00 (11.00-28.00) | ||
| Montreal Cognitive Assessment score, median (IQR)g | 23.00 (20.00-24.75) | 25.00 (23.00-27.00) | ||
aN/A: not applicable; this measure does not apply to this group of participants.
bFunctional ambulation scores range from 0 (a patient cannot walk or needs help from two or more persons) to 5 (a person can walk anywhere independently).
cThe Berg Balance Scale has a maximum score of 56 points, with more points meaning better balance.
dTrunk Impairment Scale scores range from 0 to 23, with higher scores meaning better trunk function.
eEach item of the Dynamic Gait Index is scored on a scale of 0 (severe impairment) to 3 (normal performance); the maximum total score is 24.
fThe Timed up and Go Test measures the time to stand up from a chair, walk 3 meters, turn, walk back, and sit down again; the lower the duration of this assessment, the better.
gThe Montreal Cognitive Assessment has a maximum score of 30 points.
Overview of the performed steps in the Rasch analysis.
| Analysis number | Description of the analysis | Observations, n | Items, n | Decisions |
| 1 | Initial analysis | 785 | 70 |
Exclude 3 items based on negative point-biserial correlations Exclude 6 items based on item misfit |
| 2 | Final analysis | 785 | 61 |
Although misfit, leave Car Racer level 10 in the sitting position item in the analysis |
Reasons for deleting items from Rasch analysis and deleted items.
| Reason for deletion | Deleted items (levels) |
| The exercise was performed only two to eight times; thus, not enough data were available. |
Cross the Road: free steps (2) Veggie Guard (2) Veggie Guard (10) Line Roller: sidesteps unilateral (10) |
| The exercise resulted in negative point-biserial correlations. |
Cross the Road: free steps (4) Veggie Guard (4) Line Roller: sidesteps bilateral (10) |
| The exercise was excluded because of underfit. |
Airplane (4) Airplane (8) Car Racer (2)a Cross the Road: forward-backward step (10) Veggie Guard (6) Mine Cart (2)a |
aThese exercises were performed in a seated position.
Items included in the final model in order of decreasing difficulty.
| Item (level)a | Item parameter | Fit statistics | ||||
| Measure (logits) | Model SE | Infit mean square | Outfit mean square | Point-biserial correlation | ||
| Line Roller: sidesteps bilateral (10) | 4.62 | 0.53 | 0.42 | 0.53 | 0.72 | |
| Line Roller: sidesteps unilateral (8) | 4.55 | 0.50 | 0.50 | 0.53 | 0.34 | |
| Car Racer (8) | 4.10 | 0.15 | 0.61 | 0.71 | 0.77 | |
| Car Racer (10) | 3.98 | 0.23 | 0.49 | 0.56 | 0.78 | |
| Car Racer (10)b | 3.86 | 0.13 | 0.56 | 1.56 | 0.74 | |
| Line Roller: sidesteps bilateral (6) | 3.10 | 0.31 | 0.45 | 0.50 | 0.85 | |
| Car Racer (8)b | 2.81 | 0.09 | 0.63 | 0.87 | 0.74 | |
| Line Roller: sidesteps unilateral (6) | 2.74 | 0.29 | 0.32 | 0.33 | 0.92 | |
| Line Roller: sidesteps unilateral (4) | 2.72 | 0.23 | 0.70 | 0.70 | 0.68 | |
| Line Roller: sidesteps bilateral (4) | 2.64 | 0.25 | 0.78 | 0.86 | 0.65 | |
| Berg Balance Scale item 14 | 2.49 | 0.09 | 1.28 | 1.31 | 0.72 | |
| Line Roller: sidesteps unilateral (2) | 2.29 | 0.25 | 0.90 | 0.98 | 0.58 | |
| Berg Balance Scale item 12 | 1.93 | 0.08 | 1.37 | 1.17 | 0.78 | |
| Line Roller: sidesteps bilateral (2) | 1.93 | 0.31 | 0.56 | 0.58 | 0.49 | |
| Cross the Road: free steps (10) | 1.54 | 0.48 | 0.44 | 0.46 | 0.94 | |
| Veggie Guard (8) | 1.53 | 0.36 | 0.48 | 0.50 | 0.69 | |
| Berg Balance Scale item 13 | 1.47 | 0.08 | 1.04 | 1.03 | 0.78 | |
| Berg Balance Scale item 11 | 1.32 | 0.08 | 0.90 | 0.87 | 0.83 | |
| Car Racer (4) | 1.10 | 0.17 | 0.79 | 0.79 | 0.66 | |
| Car Racer (6) | 0.78 | 0.14 | 1.00 | 1.05 | 0.63 | |
| Cross the Road: free steps (6) | 0.69 | 0.54 | 0.97 | 0.90 | 0.72 | |
| Skiliner (5) | 0.62 | 0.17 | 0.83 | 1.07 | 0.66 | |
| Mine Cart (8) | 0.50 | 0.23 | 1.08 | 0.99 | 0.62 | |
| Cross the Road: free steps (8) | 0.38 | 0.63 | 0.33 | 0.24 | 0.88 | |
| Skiliner (4) | 0.37 | 0.14 | 0.81 | 0.96 | 0.60 | |
| Mine Cart (10) | 0.20 | 0.38 | 0.79 | 1.21 | 0.44 | |
| Skiliner (3) | 0.19 | 0.19 | 0.91 | 0.80 | 0.66 | |
| Berg Balance Scale item 7 | 0.07 | 0.09 | 1.18 | 0.97 | 0.80 | |
| Car Racer (4)b | 0.02 | 0.11 | 1.11 | 1.34 | 0.65 | |
| Car Racer (6)b | –0.14 | 0.09 | 0.98 | 0.95 | 0.73 | |
| Cross the Road: forward-backward step (6) | –0.19 | 0.28 | 1.53 | 1.20 | 0.68 | |
| Berg Balance Scale item 8 | –0.22 | 0.10 | 1.07 | 1.43 | 0.74 | |
| Skiliner (2) | –0.33 | 0.25 | 0.76 | 0.70 | 0.72 | |
| Mine Cart (10)b | –0.34 | 0.13 | 1.17 | 1.20 | 0.56 | |
| Cross the Road: forward-backward step (4) | –0.35 | 0.35 | 0.85 | 0.83 | 0.66 | |
| Berg Balance Scale item 10 | –0.59 | 0.10 | 0.89 | 0.83 | 0.77 | |
| Berg Balance Scale item 9 | –0.73 | 0.11 | 1.12 | 0.74 | 0.77 | |
| Airplane (2) | –0.94 | 0.56 | 1.83 | 1.34 | 0.59 | |
| Cross the Road: forward-backward step (8) | –0.95 | 0.39 | 1.16 | 0.76 | 0.47 | |
| Mine Cart (2) | –1.17 | 0.54 | 0.71 | 0.51 | 0.71 | |
| Mine Cart (6) | –1.27 | 0.27 | 0.76 | 0.75 | 0.51 | |
| Berg Balance Scale item 6 | –1.43 | 0.12 | 0.87 | 0.78 | 0.73 | |
| Mine Cart (8)b | –1.45 | 0.15 | 1.33 | 1.17 | 0.58 | |
| Berg Balance Scale item 5 | –1.92 | 0.13 | 1.19 | 0.75 | 0.70 | |
| Cross the Road: forward-backward step (2) | –1.94 | 0.65 | 1.18 | 1.08 | 0.42 | |
| Car Racer (2) | –1.98 | 0.54 | 0.97 | 0.75 | 0.61 | |
| Skiliner (1) | –2.06 | 1.06 | 1.08 | 0.99 | 0.14 | |
| Airplane (10) | –2.07 | 0.37 | 1.12 | 1.36 | 0.28 | |
| Mine Cart (4) | –2.17 | 0.41 | 0.68 | 0.27 | 0.70 | |
| Berg Balance Scale item 1 | –2.19 | 0.14 | 0.86 | 0.77 | 0.70 | |
| Berg Balance Scale item 4 | –2.29 | 0.14 | 1.05 | 0.68 | 0.66 | |
| Mine Cart (4)b | –2.45 | 0.17 | 1.27 | 1.43 | 0.54 | |
| Airplane (10)b | –2.61 | 0.18 | 1.37 | 1.25 | 0.34 | |
| Berg Balance Scale item 2 | –2.68 | 0.16 | 1.03 | 0.33 | 0.64 | |
| Airplane (4)b | –2.70 | 0.24 | 1.47 | 1.13 | 0.59 | |
| Mine Cart (6)b | –2.80 | 0.18 | 1.28 | 1.24 | 0.47 | |
| Airplane (8)b | –3.33 | 0.22 | 1.47 | 1.18 | 0.35 | |
| Airplane (6) | –3.38 | 0.62 | 0.80 | 0.51 | 0.39 | |
| Airplane (2)b | –3.87 | 0.45 | 1.09 | 0.49 | 0.63 | |
| Airplane (6)b | –4.03 | 0.25 | 1.31 | 0.80 | 0.46 | |
| Berg Balance Scale item 3 | –8.97 | 1.83 | mmc | mm | 0.00 | |
aExergames are described in Figure 2.
bThese exercises were performed in a seated position.
cmm: minimum measure.
Figure 3Bubble plot with the outfit mean square statistics. Game descriptions can be found in Figure 2. Outfit mean square values should range from 0.5 to 1.5; items below 0.5 show overfit and items above 1.5 show underfit. The size of the bubble shows the model SE. The number beside each exergame represents the exergame level, and the ● denotes the games that are performed in a seated position. The number beside BBS represents the scale item number. BBS: Berg Balance Scale; Cross FBW: Cross the Road (forward-backward step); Cross Free: Cross the Road (free steps); Garden: Veggie Guard; LineR Bi: Line Roller (bilateral); LineR Uni: Line Roller (unilateral); Ski: Skiline.
Figure 4Person-item map. This map shows the person ability and item difficulty in one scale expressed in logit values. Person ability is shown on the left side, with the lowest person ability at the bottom and highest at the top. Item difficulty is shown on the right side, whereby items are organized from least difficult at the bottom to most difficult at the top. The number beside each exergame represents the exergame level, and the ● denotes the games that are performed in a seated position. The number beside BBS represents the scale item number. BBS: Berg Balance Scale; Cross FBW: Cross the Road (forward-backward step); Cross Free: Cross the Road (free steps); Garden: Veggie Guard; LineR Bi: Line Roller (bilateral); LineR Uni: Line Roller (unilateral); M: mean; S: one SD; Ski: Skiline; T: two SD.