| Literature DB >> 35295809 |
Ameet S Nagpal1, Aditya Raghunandan2, Faye Tata2, Daniel Kibler2, Donald McGeary3.
Abstract
Virtual reality (VR) is a burgeoning treatment option for chronic pain. Its use has been heterogenous in the literature. This scoping review assesses the current literature for the use of VR in the treatment of chronic low back pain (CLBP). The following themes were identified by the analysis: safety and feasibility of VR, quality of life associated with VR treatment for CLBP, efficacy of VR to treat CLBP, and efficacy of VR to treat functional changes associated with CLBP. Gaps were identified after analysis of the extant literature. Although the nascent research uncovered in this scoping review found good evidence for safety and tolerability of VR, more studies of safety, acceptance, and satisfaction are recommended including focused studies of spinal pain risks specific to use of VR. Overall, the methodological quality of studies reviewed in this scoping review was poor and outcomes were limited to short-term posttreatment outcomes.Entities:
Keywords: augmented reality; chronic low back pain; low back pain; scoping review; virtual reality
Year: 2022 PMID: 35295809 PMCID: PMC8915689 DOI: 10.3389/fpain.2022.856935
Source DB: PubMed Journal: Front Pain Res (Lausanne) ISSN: 2673-561X
Summary analysis of all included articles to assess for study rigor.
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| Hennessy | ( | Yes | No | No | No |
| Thomas | ( | Yes | Yes | Yes | Yes |
| Nambi | ( | Yes | Yes | Yes | Yes |
| Nambi | ( | Yes | Yes | Yes | Yes |
| Park | ( | Yes | Yes | Yes | No |
| Karahan | ( | Yes | Yes | Yes | No |
| Alemanno | ( | Yes | No | No | Yes |
| Garcia | ( | Yes | Yes | Yes | Yes |
| Matheve | ( | Yes | Yes | Yes | Yes |
| Yilmaz | ( | Yes | Yes | Yes | Yes |
| Kim | ( | Yes | Yes | Yes | No |
| Yoo | ( | Yes | Yes | Yes | No |
| Nambi | ( | Yes | Yes | Yes | Yes |
Efficacy of VR to treat pain (top portion of Table) and functional change (bottom of portion of Table) associated with CLBP.
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| Article title | First author | Study type | Measurement tool | Summary |
| An 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality Program for Chronic Low Back Pain: Double-Blind, Randomized, Placebo-Controlled Trial Conducted During COVID-19 | Garcia | Randomized control trial (RCT) | DVPRS, DVPRSII, PGIC, PCS, PSEQ2, CPAQ-8 | When compared to sham VR, the VR group showed significantly lower average DVPRS scores and significantly higher PGIC scores. No significant differences between these groups were observed for pain coping symptoms. |
| Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial | Matheve | RCT | NPRS, PCS | There was significant reduction in pain intensity during and after exercise for the VR group compared to the control. |
| Comparative effects of isokinetic training and virtual reality training on sports performances in university football players with chronic low back pain-randomized controlled study | Nambi | RCT | VAS | The virtual reality group had a significant improvement in VAS pain scores. |
| Is physiotherapy integrated virtual walking effective on pain, function, and kinesiophobia in patients with non-specific low-back pain? Randomized controlled trial | Yilmaz | RCT | VAS | After treatment the VR group showed a significant improvement in VAS pain scores. |
| The effects of VR-based Wii Fit yoga on physical function in middle-aged female LBP patients | Kim | RCT | VAS | The virtual reality group had a significant improvement in VAS pain scores. |
| The effect of horse simulator riding on visual analogue scale, body composition and trunk strength in the patients with chronic low back pain | Yoo | RCT | VAS | The virtual reality group had a significant improvement in VAS pain scores. |
| The effectiveness of exergames in patients with ankylosing spondylitis: a randomized controlled trial | Karahan | RCT | VAS | The virtual reality group had a significant improvement in VAS pain scores. |
| The effects of the Nintendo Wii exercise program on chronic work-related low back pain in industrial workers | Park | RCT | VAS | The Lumbar stabilizing exercise group and VR group showed a significant improvement in VAS pain scores when compared to the control group. |
| Virtual reality or isokinetic training; its effect on pain, kinesiophobia and serum stress hormones in chronic low back pain: A randomized controlled trial | Nambi | RCT | VAS | |
| Short-Term Psychological and Hormonal Effects of Virtual Reality Training on Chronic Low Back Pain in Soccer Players | Nambi | RCT | VAS | Significant improvement in pain intensity in VR group compared to control and combined physical rehabilitation groups at 4 weeks and 6 months. |
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| Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial | Thomas | RCT | Lumbar flexion excursion derived from Euler angles | No significant effects of group (game vs. control) on changes in lumbar spine flexion outside of gameplay. |
| Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and functional outcome | Alemanno | Case Control | RMDQ, truncal ROM derived from Euler angles, a Repetition Index derived for proprioception | Significant improvement in participation, trunk functionality, average range of motion, and proprioception at end of study compared to start. |
| Is physiotherapy integrated virtual walking effective on pain, function, and kinesiophobia in patients with non-specific low-back pain? Randomised controlled trial | Yilmaz | RCT | ODI, TUG, 6MWT, single-leg balance test | After treatment, there was a significant difference in the TUG and 6MWT scores between control and experimental groups. No significant difference in ODI or balance tests between groups, but there was significant difference between pre and post treatments in each group. |
| The effects of VR-based Wii Fit yoga on physical function in middle-aged female LBP patients | Kim | RCT | ODI and RMDQ | Significant improvements between pre and post training ODI and RMDQ scores. Significant differences between ODI scores in groups and significant differences in ODI and RMDQ with regard to effect of time-by-group interaction. |
| The effect of horse simulator riding on visual analogue scale, body composition and trunk strength in the patients with chronic low back pain | Yoo | RCT | Total work and isokinetic torque for trunk flexion and extension measured with an isokinetic dynamometer | After 8 weeks, peak torque and total work were significantly enhanced only in the horse simulator riding group, and decreased in control group. Related ratios correlated. |
| The effectiveness of exergames in patients with ankylosing spondylitis: a randomized controlled trial | Karahan | RCT | BASFI | In exergame group, BASFI scores improved significantly after 8 weeks of the program and remained unchanged in control group. Intergroup comparison after 8th week showed significant improvement in exergame group BASFI scores. |
| The effects of the Nintendo Wii exercise program on chronic work-related low back pain in industrial workers | Park | RCT | Maximum isometric lifting weight, One legged stand test | All groups demonstrated a significant increase in back strength and the Nintendo Wii (VR) group was the only group that did not show a significant improvement in balance. |
| Comparative effects of isokinetic training and virtual reality training on sports performances in university football players with chronic low back pain-randomized controlled study | Nambi | RCT | 40 m sprint, 4 × 5 sprint, submaximal shuttle run, Vertical jump, Countermovement jump, Squat jump | Significant improvement for virtual reality group and IKT group for the 40 m sprint, 4 × 5 sprint, and submaximal shuttle run, CJ and SJ. A |