| Literature DB >> 35282190 |
Jukka Vahlo1,2, Kai Tuuri1, Tanja Välisalo1.
Abstract
In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process.Entities:
Keywords: autonomous learner; engagement; games; motivation; motives; online learning; playfulness; self-determination
Year: 2022 PMID: 35282190 PMCID: PMC8916124 DOI: 10.3389/fpsyg.2022.825840
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The model of motivational development consisting of three domains (motivation background, contextual engagement, learning outcomes) and their interrelations.
The 35-MAL Inventory and its descriptive statistics.
| Description | Mean | SD | |
|---|---|---|---|
| item1 | To get the credits | 3.01 | 1.99 |
| item2 | Because of the certificate | 3.32 | 1.89 |
| item3 | To build up my resume | 3.61 | 1.92 |
| item4 | To catch my dream | 3.01 | 1.66 |
| item5 | Because it was free | 5.48 | 1.56 |
| item6 | Because I could study anytime and anywhere | 5.72 | 1.29 |
| item7 | Because it opens up future possibilities | 4.49 | 1.66 |
| item8 | Because I was bored | 2.29 | 1.57 |
| item9 | Because I had too much free time | 2.41 | 1.70 |
| item10 | Because I had nothing else to do | 2.35 | 1.59 |
| item11 | To use it in my profession | 4.02 | 1.93 |
| item12 | To build up my skills | 5.90 | 1.09 |
| item13 | Because of the challenge | 4.89 | 1.67 |
| item14 | To learn something new and useful | 5.93 | 1.02 |
| item15 | To explore new domains of knowledge | 5.78 | 1.13 |
| item16 | To contribute to my creative thinking | 5.11 | 1.55 |
| item17 | Out of curiosity about what the future might bring | 5.96 | 1.08 |
| item18 | Because I am interested in AI | 5.97 | 1.10 |
| item19 | To keep up with the times | 5.63 | 1.21 |
| item20 | Because of the fear of missing out | 2.97 | 1.70 |
| item21 | To stay ahead of technological disruptions | 5.60 | 1.26 |
| item22 | To stay current with innovations | 5.70 | 1.18 |
| item23 | For fun | 5.12 | 1.54 |
| item24 | Because of entertainment | 4.08 | 1.84 |
| item25 | Because it made me feel good about myself | 4.76 | 1.66 |
| item26 | To overcome the fear of AI and robots | 1.99 | 1.45 |
| item27 | To speak about the subject intelligently | 4.53 | 1.66 |
| item28 | Because it was recommended to me | 3.28 | 2.00 |
| item29 | Because my friends or colleagues took the course | 2.47 | 1.76 |
| item30 | Because everyone needs to know about this subject | 5.27 | 1.50 |
| item31 | Because I was encouraged to take the course | 2.88 | 1.85 |
| item32 | I was curious about the subject matter | 6.10 | 0.95 |
| item33 | To use the understanding of the subject in my studies or in my job | 3.67 | 1.99 |
| item34 | To advance my career | 3.52 | 1.83 |
| item35 | Because I wanted to evaluate the course quality | 2.97 | 1.83 |
Full factor loading table and uniqueness for the 35 Motives for Autonomous Learning inventory.
| Item | Capability | Autotelic | Achievement | Social | Boredom | Reward | Uniqn. |
|---|---|---|---|---|---|---|---|
| motive19 |
| −0.19 | −0.05 | 0.00 | 0.01 | 0.13 | 0.41 |
| motive21 |
| −0.17 | −0.01 | −0.04 | 0.05 | 0.08 | 0.44 |
| motive22 |
| 0.00 | −0.01 | 0.01 | 0.07 | −0.15 | 0.44 |
| motive17 |
| 0.19 | −0.09 | −0.03 | −0.05 | −0.07 | 0.49 |
| motive14 |
| 0.08 | 0.14 | −0.08 | −0.06 | −0.04 | 0.48 |
| motive15 |
| 0.12 | −0.01 | −0.03 | 0.01 | −0.08 | 0.59 |
| motive12 |
| 0.09 | 0.19 | −0.14 | −0.09 | 0.04 | 0.52 |
| motive30 |
| 0.05 | −0.11 | 0.15 | 0.00 | 0.14 | 0.70 |
| motive27 | 0.36 | 0.05 | 0.20 | 0.15 | 0.04 | 0.02 | 0.71 |
| motive18 | 0.34 | 0.33 | 0.07 | −0.08 | 0.00 | −0.26 | 0.54 |
| motive23 | −0.06 |
| −0.12 | 0.05 | −0.05 | 0.02 | 0.54 |
| motive25 | 0.06 |
| −0.06 | 0.08 | 0.01 | 0.15 | 0.50 |
| motive24 | −0.10 |
| −0.10 | −0.03 | 0.34 | 0.01 | 0.55 |
| motive13 | 0.22 |
| −0.07 | 0.09 | −0.03 | 0.10 | 0.65 |
| motive32 | 0.35 | 0.37 | 0.05 | −0.11 | −0.08 | −0.19 | 0.51 |
| motive16 | 0.29 | 0.35 | 0.10 | 0.01 | 0.08 | −0.08 | 0.63 |
| motive6 | 0.15 | 0.33 | −0.01 | −0.13 | −0.11 | 0.32 | 0.75 |
| motive34 | 0.02 | −0.14 |
| 0.01 | 0.04 | 0.10 | 0.39 |
| motive11 | 0.14 | −0.17 |
| 0.12 | −0.03 | −0.04 | 0.44 |
| motive7 | 0.22 | −0.01 |
| 0.03 | −0.09 | 0.12 | 0.46 |
| motive33 | −0.09 | 0.10 |
| 0.04 | 0.04 | −0.04 | 0.61 |
| motive4 | −0.11 | 0.23 |
| 0.05 | 0.09 | 0.02 | 0.61 |
| motive28 | −0.11 | 0.07 | 0.03 |
| −0.11 | −0.07 | 0.40 |
| motive31 | −0.05 | 0.01 | 0.06 |
| −0.09 | −0.01 | 0.39 |
| motive29 | −0.04 | 0.01 | −0.02 |
| 0.05 | −0.09 | 0.55 |
| motive9 | 0.04 | 0.02 | −0.01 | −0.05 |
| −0.04 | 0.38 |
| motive10 | 0.00 | −0.03 | −0.03 | −0.09 |
| 0.00 | 0.38 |
| motive8 | −0.04 | 0.02 | 0.08 | −0.06 |
| 0.02 | 0.45 |
| motive2 | −0.05 | 0.05 |
| −0.10 | 0.00 |
| 0.44 |
| motive1 | −0.25 | 0.03 |
| −0.02 | −0.07 |
| 0.60 |
| motive3 | 0.02 | −0.06 |
| −0.06 | 0.03 |
| 0.46 |
| motive5 | 0.00 | 0.17 | 0.02 | −0.07 | 0.03 | 0.35 | 0.85 |
| motive20 | 0.26 | −0.02 | 0.07 | 0.25 | 0.14 | 0.22 | 0.71 |
| motive26 | 0.08 | −0.02 | 0.02 | 0.23 | 0.13 | 0.13 | 0.87 |
| motive35 | 0.00 | 0.22 | 0.02 | 0.23 | 0.13 | 0.05 | 0.83 |
| Mean (sum) | 5.721 | 4.714 | 3.741 | 2.874 | 2.352 | 3.313 | |
| Std. | 0.844 | 1.245 | 1.367 | 1.593 | 1.407 | 1.583 | |
| Cronbach’s Alpha | 0.858 | 0.725 | 0.8077 | 0.812 | 0.836 | 0.753 | |
| McDonald’s Omega | 0.868 | 0.732 | 0.8116 | 0.817 | 0.837 | 0.762 |
Factor loading table and uniqueness for GAMEFULQUEST, complemented by autonomy-based items (marked with “*” in the table).
| Description | Purposeful Play | Social Connectedness | Guided | Competition | Absorption | Effort | Uniqn. |
|---|---|---|---|---|---|---|---|
| Let me work on my own terms* |
| 0.02 | −0.15 | −0.07 | −0.07 | −0.19 | 0.59 |
| Encouraged me to strive for achievements |
| −0.10 | 0.06 | 0.11 | −0.07 | 0.05 | 0.42 |
| Motivated me to improve and become better |
| 0.00 | 0.07 | 0.04 | −0.05 | 0.06 | 0.38 |
| Inspired me to maintain my performance level |
| −0.04 | −0.11 | 0.06 | 0.08 | 0.04 | 0.44 |
| Gave me the experience of being able to participate on my own terms* |
| 0.04 | −0.06 | −0.06 | −0.03 | −0.14 | 0.59 |
| Made me feel that I am finding new things |
| −0.04 | 0.03 | −0.17 | 0.08 | 0.14 | 0.45 |
| Made me pursue the next level |
| −0.04 | 0.05 | 0.05 | 0.01 | 0.11 | 0.40 |
| Made me feel that I want to know what happens next |
| −0.02 | 0.10 | −0.04 | 0.05 | −0.02 | 0.50 |
| Made me feel that I was exploring things |
| −0.04 | 0.04 | −0.07 | 0.16 | 0.09 | 0.45 |
| Made me feel that I had bring things to conclusion. |
| −0.08 | 0.09 | 0.14 | −0.13 | 0.05 | 0.56 |
| Made me feel that I have clear goals |
| 0.04 | 0.07 | 0.13 | −0.04 | 0.00 | 0.49 |
| Made me feel that I had to achieve goals. |
| −0.09 | 0.08 | 0.20 | −0.10 | 0.14 | 0.49 |
| Appealed to my curiosity |
| 0.01 | −0.06 | −0.10 | 0.18 | −0.06 | 0.62 |
| Gave me the freedom to make my own choices* |
| 0.11 | 0.09 | 0.03 | −0.05 | −0.17 | 0.59 |
| Made me feel that I know what I have to do in order to advance |
| 0.12 | −0.01 | 0.07 | 0.04 | 0.05 | 0.50 |
| Made me feel that I was free to make my own choices* |
| 0.15 | 0.16 | 0.01 | −0.02 | −0.16 | 0.58 |
| Let my imagination run wild |
| 0.08 | 0.03 | −0.09 | 0.26 | −0.03 | 0.51 |
| Made me feel that my own activity and participation were important* |
| 0.19 | −0.01 | −0.03 | −0.04 | 0.14 | 0.54 |
| Was a chance for me to fulfill myself and live by my values* |
| 0.18 | −0.10 | 0.11 | 0.08 | 0.00 | 0.53 |
| Showed me that the choices I made matter.* |
| 0.15 | 0.17 | 0.07 | −0.07 | 0.01 | 0.51 |
| Gave me useful feedback so that I can adapt |
| 0.21 | 0.19 | −0.06 | −0.06 | −0.01 | 0.55 |
| Made me feel creative |
| 0.12 | 0.10 | 0.08 | 0.19 | −0.01 | 0.46 |
| Made me feel that in order to succeed I have to constantly improve |
| 0.01 | −0.01 | 0.12 | −0.03 | 0.30 | 0.55 |
| Pressured me to reach for higher goals, in a positive way |
| 0.06 | 0.01 | 0.07 | 0.02 | 0.32 | 0.50 |
| Made me feel that I am a part of the community | 0.03 |
| −0.07 | −0.02 | −0.06 | 0.07 | 0.29 |
| Felt like a communal experience | 0.01 |
| −0.04 | 0.04 | −0.03 | 0.01 | 0.31 |
| Made me feel that I am connected to others | 0.01 |
| −0.02 | 0.04 | 0.05 | 0.01 | 0.30 |
| Affected me | −0.11 |
| 0.05 | 0.08 | 0.01 | 0.09 | 0.37 |
| Made me feel that I get support from the community | 0.03 |
| 0.12 | 0.07 | −0.01 | −0.03 | 0.35 |
| Made me feel that I am not alone | −0.03 |
| 0.22 | 0.00 | 0.06 | −0.01 | 0.41 |
| Made me feel that I have someone with whom to share my endeavors | 0.02 |
| 0.21 | 0.09 | 0.08 | −0.02 | 0.43 |
| Made me feel that I was being guided. | 0.02 | 0.09 |
| 0.02 | −0.01 | −0.02 | 0.41 |
| Made me feel that I received guidance | 0.07 | 0.26 |
| −0.07 | −0.07 | 0.01 | 0.34 |
| Made me feel that I have a tutor | 0.09 | 0.23 |
| −0.01 | 0.03 | 0.00 | 0.33 |
| Made me feel that someone kept me on the right track | 0.11 | 0.16 |
| −0.06 | 0.06 | 0.02 | 0.43 |
| Made me feel that I get support in order to be organized | 0.19 | 0.24 |
| 0.01 | 0.00 | 0.04 | 0.45 |
| Felt like I was taking part in a competition | −0.15 | 0.12 | −0.07 |
| 0.04 | −0.01 | 0.38 |
| Made me feel like I was in a competition | −0.11 | 0.12 | −0.10 |
| 0.04 | 0.05 | 0.39 |
| Made me want to be the number one | 0.09 | −0.05 | 0.06 |
| 0.01 | −0.10 | 0.43 |
| Inspired me to compete | 0.04 | −0.02 | 0.07 |
| 0.07 | −0.03 | 0.36 |
| Made me feel that I had to win in order to succeed | 0.14 | −0.02 | −0.04 |
| 0.01 | 0.04 | 0.41 |
| Made winning feel important | 0.17 | −0.05 | −0.01 |
| 0.03 | 0.09 | 0.43 |
| Made me participate with its competitiveness | 0.07 | 0.17 | −0.05 |
| −0.03 | 0.02 | 0.45 |
| Made me forget my everyday worries | 0.05 | 0.09 | −0.07 | 0.02 |
| −0.03 | 0.45 |
| Made me ignore everything around me | −0.05 | −0.07 | 0.04 | 0.15 |
| 0.01 | 0.47 |
| Made me forget my tiredness | 0.08 | 0.12 | 0.01 | 0.11 |
| −0.10 | 0.51 |
| Took all my attention | −0.11 | −0.12 | 0.32 | 0.12 |
| 0.20 | 0.45 |
| Made me immerse myself fully in what I was doing. |
| 0.01 | −0.14 | −0.01 |
| 0.00 | 0.50 |
| Made me feel that time went by quickly | 0.24 | −0.01 | 0.05 | −0.02 |
| 0.01 | 0.58 |
| Demanded great effort if I wanted to succeed | −0.11 | 0.00 | 0.02 | 0.08 | −0.09 |
| 0.44 |
| Made me work at the edge of my abilities | −0.02 | 0.00 | 0.11 | 0.07 | 0.01 |
| 0.40 |
| Made me test my limits | 0.25 | 0.06 | −0.08 | −0.03 | 0.04 |
| 0.44 |
| Drove me almost to the verge of giving up, in a positive way | −0.07 | 0.13 | 0.03 | 0.03 | 0.06 |
| 0.55 |
| Motivated me to do things that felt very hard | 0.35 | 0.05 | 0.01 | −0.08 | 0.04 |
| 0.37 |
| Challenged me |
| 0.01 | −0.17 | −0.16 | −0.02 |
| 0.49 |
| Mean (sum) | 4.617 | 3.304 | 3.636 | 2.885 | 3.521 | 3.873 | |
| Std. | 1.088 | 1.342 | 1.352 | 1.300 | 1.260 | 1.284 | |
| Cronbach’s Alpha | 0.958 | 0.929 | 0.888 | 0.912 | 0.847 | 0.866 | |
| McDonald’s Omega | 0.958 | 0.929 | 0.888 | 0.912 | 0.849 | 0.867 |
Factor loadings over 0.4 are bolded.
Correlations (Spearman’s Rho) between the four Motivating Instructional Contexts Inventory (MICI) factors, and dimensions of experienced gamefulness and motives to participate in the course.
| Real-Life Significance Support | Autonomy Support | Curiosity Support | Challenge Support | |
|---|---|---|---|---|
|
| ||||
| Real-Life Significance Support | 1.00 | |||
| Autonomy Support |
| 1.00 | ||
| Curiosity Support |
|
| 1.00 | |
| Challenge Support |
|
|
| 1.00 |
|
| ||||
| Purposeful Play |
|
|
|
|
| Social Connectedness | 0.29 |
| 0.35 | 0.29 |
| Guided | 0.26 |
| 0.30 | 0.19 |
| Competition | 0.06 | 0.30 | 0.18 | 0.05 |
| Absorption | 0.28 | 0.38 | 0.35 | 0.31 |
| Effort | 0.25 | 0.27 | 0.36 | 0.13 |
|
| ||||
| Capability |
| 0.29 | 0.37 | 0.33 |
| Autotelic |
| 0.38 | 0.35 | 0.37 |
| Achievement | 0.25 | 0.19 | 0.21 | 0.07 |
| Social | −0.04 | 0.10 | 0.11 | −0.00 |
| Boredom | −0.15 | 0.04 | −0.06 | −0.04 |
| Reward | −0.03 | 0.00 | 0.01 | 0.07 |
Correlations over 0.4 are bolded.
Multiple regressions between autonomous motives to participate in a learning experience and experienced level of engagement.
| Motives | Affective | Behavioral | Cognitive | |||
|---|---|---|---|---|---|---|
|
|
|
|
|
|
| |
| Capability |
| 0.04 |
| 0.04 |
| 0.04 |
| Autotelic |
| 0.04 |
| 0.05 |
| 0.05 |
| Achievement | −0.01 | 0.03 |
| 0.04 | 0.05 | 0.04 |
| Social |
| 0.04 | −0.05 | 0.04 | −0.03 | 0.04 |
| Boredom |
| 0.04 |
| 0.04 |
| 0.04 |
| Reward | 0.05 | 0.04 |
| 0.04 | −0.02 | 0.04 |
|
|
|
|
| |||
p < 0.05 are bolded, p < 0.01 are bolded and italicized, and p < 0.001 are bolded, italicized, and underlined.
Correlations (Spearman’s Rho) between experienced gamefulness and dimensions of engagement in a learning experience.
| Purposeful Play | Social Connectedness | Guided | Competition | Absorption | Effort | |
|---|---|---|---|---|---|---|
| Affective Engagement |
| 0.27 | 0.28 | 0.10 | 0.34 | 0.25 |
| Behavioral Engagement |
| 0.31 | 0.31 | 0.28 | 0.37 |
|
| Cognitive Engagement |
| 0.22 | 0.17 | 0.10 | 0.25 | 0.21 |
Moderate and stronger correlations (over 0.4) are bolded.
Multiple regressions between MAL factor scores and GAMEFULQUEST factor scores.
| Motives | Purposeful Play | Social Connectedness | Guided | Competition | Absorption | Effort | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Beta | Std. Err | Beta | Std. Err | Beta | Std. Err | Beta | Std. Err | Beta | Std. Err | Beta | Std. Err | |
| Capability |
| 0.04 |
| 0.04 | 0.02 | 0.04 |
| 0.05 | −0.01 | 0.04 |
| 0.04 |
| Autotelic |
| 0.04 |
| 0.05 |
| 0.05 | 0.08 | 0.05 |
| 0.04 | 0.08 | 0.05 |
| Achievement |
| 0.04 |
| 0.04 |
| 0.04 |
| 0.04 | 0.06 | 0.04 | 0.04 | 0.04 |
| Social | 0.03 | 0.04 |
| 0.04 |
| 0.04 |
| 0.04 |
| 0.04 |
| 0.04 |
| Boredom |
| 0.03 |
| 0.04 | 0.07 | 0.04 |
| 0.04 |
| 0.04 | 0.02 | 0.04 |
| Reward |
| 0.04 | −0.03 | 0.05 | −0.06 | 0.04 | 0.03 | 0.05 | −0.02 | 0.04 | 0.08 | 0.05 |
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p < 0.05 are bolded, p < 0.01 are bolded and italicized, and p < 0.001 are bolded, italicized, and underlined.
Figure 2Structural model for investigating the direct effects of experienced gamefulness and indirect effects of explicit motives on learning outcomes.
The direct effects of experienced gamefulness and indirect effects of motives on learning.
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|---|---|---|---|---|---|---|
| Learning the Topic | Learning Method | Critical Reflection | ||||
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| |
| Purposeful Play |
| 0.04 |
| 0.05 |
| 0.05 |
| Absorption | 0.02 | 0.04 | −0.02 | 0.05 |
| 0.06 |
| Effort |
| 0.03 |
| 0.04 |
| 0.05 |
| Social connectedness | −0.08 | 0.04 |
| 0.05 |
| 0.06 |
| Guided | −0.01 | 0.04 | −0.06 | 0.05 |
| 0.06 |
| Competition |
| 0.04 | −0.06 | 0.05 | 0.04 | 0.06 |
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|
|
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|
|
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| Capability |
| 0.02 |
| 0.02 |
| 0.03 |
| Autotelic |
| 0.02 |
| 0.03 |
| 0.04 |
| Achievement | 0.02 | 0.02 | 0.03 | 0.02 |
| 0.03 |
| Social | 0.00 | 0.02 |
| 0.02 |
| 0.03 |
| Boredom |
| 0.02 |
| 0.02 | 0.01 | 0.03 |
| Reward |
| 0.02 |
| 0.02 | 0.03 | 0.03 |
p < 0.05 are bolded, p < 0.01 are bolded and italicized, and p < 0.001 are bolded, italicized, and underlined.