| Literature DB >> 35264652 |
Aitor Rovira1,2,3, Mel Slater4,5.
Abstract
Virtual reality (VR) affords the study of the behaviour of people in social situations that would be logistically difficult or ethically problematic in reality. The laboratory-controlled setup makes it straightforward to collect multi-modal data and compare the responses across different experimental conditions. However, the scenario is typically fixed and the resulting data are usually analysed only once the VR experience has ended. Here we describe a method that allows adaptation of the environment to the behaviours of participants and where data is collected and processed during the experience. The goal was to examine the extent to which helping behaviour of participants towards the victim of a violent aggression might be encouraged, with the use of reinforcement learning (RL). In the scenario, a virtual human character represented as a supporter of the Arsenal Football Club, was attacked by another with the aggression escalating over time. (In some countries football is referred to as 'soccer', but we will use 'football' throughout). Each participant, a bystander in the scene, might intervene to help the victim or do nothing. By varying the extent to which some actions of the virtual characters during the scenario were determined by the RL we were able to examine whether the RL resulted in a greater number of helping interventions. Forty five participants took part in the study divided into three groups: with no RL, a medium level of RL, or full operation of the RL. The results show that the greater extent to which the RL operated the greater the number of interventions. We suggest that this methodology could be an alternative to full multi-factorial experimental designs, and more importantly as a way to produce adaptive VR scenarios that encourage participants towards a particular line of action.Entities:
Mesh:
Year: 2022 PMID: 35264652 PMCID: PMC8907188 DOI: 10.1038/s41598-022-07872-3
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1The character wearing the blue shirt verbally attacks the other one. Left—The victim (V) looks at the participant; Right—the perpetrator (P) looks at the participant.
Sequence of utterances that virtual bystanders might said out loud during the confrontation. Two different actors were used, so that where the expression is the same (e.g., 5 and 12) they sounded different.
| 1 | “What is this guy doing?” |
| 2 | “Someone needs to do something about this!” |
| 3 | “This guy has lost it!” |
| 4 | “Tell him to calm down…” |
| 5 | “This guy is ridiculous!” |
| 6 | “Tell him to shut up!” |
| 7 | “Come on, who is going to tell him to stop?!” |
| 8 | “Someone needs to do something about this!” |
| 9 | “Who is going to tell him to stop?!” |
| 10 | “This guy has lost it…” |
| 11 | “Tell him to shut up!” |
| 12 | “This guy is ridiculous!” |
The Distribution of proprandom by RLLevel, n = 15 in each group.
| Mean | SD | Min | Max | |
|---|---|---|---|---|
| None | 1 | 0 | 1 | 1 |
| Medium | 0.72 | 0.138 | 0.46 | 0.92 |
| High | 0.33 | 0.130 | 0.08 | 0.46 |
Prior distributions for the parameters.
| Parameters | Prior distribution | Prior 95% credible interval (equal tails) |
|---|---|---|
| − 20 to 20 | ||
| 2.4 to 55.7 |
Figure 2Histograms of resp by RLLevel.
Summaries of the posterior distributions of the parameters, showing their mean, standard deviations, and 95% credible intervals.
| Parameter | Coefficient of | Mean | SD | 2.5 percentile | 97.5 percentile | Prob > 0 |
|---|---|---|---|---|---|---|
| 1.34 | 0.58 | 0.26 | 2.55 | 0.993 | ||
| – 1.45 | 0.76 | 3.04 | – 0.01 | 0.023 | ||
| 1.17 | 0.27 | 0.73 | 1.76 | |||
| – 0.31 | 0.38 | – 1.04 | 0.45 | 0.205 | ||
| Medium | 0.79 | 0.52 | – 0.21 | 1.80 | 0.934 | |
| High | 1.16 | 0.54 | 0.12 | 2.23 | 0.984 | |
| 1.20 | 0.28 | 0.73 | 1.85 | |||
| 0.42 | 0.09 | 0.26 | 0.60 | 0.199 | ||
| 0.61 | 0.08 | 0.45 | 0.76 | 0.902 | ||
| 0.70 | 0.08 | 0.54 | 0.83 | 0.988 | ||
Prob > 0 is the posterior probability of the parameter being positive. The last 3 rows refer to Eq. (5).
Figure 3Posterior distributions of the parameters and probabilities. (A) The posterior distributions for (red), (green) and (blue). (B) The posterior distributions of (red), (green), and (blue) defined in Eq. (5).
Figure 4Histogram of the observed values of resp (in grey) overlaid with the histograms from the predicted posterior distributions (shown in white). (A) For the model with proprandom as the independent variable (Eq. 3). (B) For the model with RLLevel as the independent factor (Eq. 4).
Summaries of the posterior distributions of the parameters, showing their mean, standard deviations, and 95% credible intervals.
| Parameter | Coefficient of | Mean | se_mean | 2.5% | 97.5% | |
|---|---|---|---|---|---|---|
| VictimLookAt | 0.59 | 0.13 | 0.33 | 0.84 | 0.763 | |
| PerpLookAt | 0.29 | 0.13 | 0.05 | 0.54 | 0.053 | |
| BystandersUtter | 0.12 | 0.09 | 0.00 | 0.34 | 0.001 |
Prob > 0.5 is the posterior probability of the parameter being > 0.5.
Figure 5Posterior distributions of the parameters of model (Eqs. 6–8). Red: (VictimLookAt), Green: (PerpLookAt), Blue: (BystandersUtter).