Literature DB >> 33587044

Virtual Reality or Augmented Reality as a Tool for Studying Bystander Behaviors in Interpersonal Violence: Scoping Review.

Jia Xue1,2, Ran Hu1, Wenzhao Zhang2, Yaxi Zhao2, Bolun Zhang2, Nian Liu2, Sam-Chin Li3, Judith Logan3.   

Abstract

BACKGROUND: To provide participants with a more real and immersive intervening experience, virtual reality (VR) and/or augmented reality (AR) technologies have been integrated into some bystander intervention training programs and studies measuring bystander behaviors.
OBJECTIVE: We focused on whether VR or AR can be used as a tool to enhance training bystanders. We reviewed the evidence from empirical studies that used VR and/or AR as a tool for examining bystander behaviors in the domain of interpersonal violence research.
METHODS: Two librarians searched for articles in databases, including APA PsycInfo (Ovid), Criminal Justice Abstracts (EBSCO), Medline (Ovid), Applied Social Sciences Index & Abstracts (ProQuest), Sociological Abstracts (ProQuest), and Scopus till April 15, 2020. Studies focusing on bystander behaviors in conflict situations were included. All study types (except reviews) written in English in any discipline were included.
RESULTS: The search resulted in 12,972 articles from six databases, and the articles were imported into Covidence. Eleven studies met the inclusion and exclusion criteria. All 11 articles examined the use of VR as a tool for studying bystander behaviors. Most of the studies were conducted in US young adults. The types of interpersonal violence were school bullying, dating violence, sexual violence/assault, and soccer-associated violence. VR technology was used as an observational measure and bystander intervention program. We evaluated the different uses of VR for bystander behaviors and noted a lack of empirical evidence for AR as a tool. We also discuss the empirical evidence regarding the design, effectiveness, and limitations of implementing VR as a tool in the reviewed studies.
CONCLUSIONS: The reviewed results have implications and recommendations for future research in designing and implementing VR/AR technology in the area of interpersonal violence. Future studies in this area may further contribute to the use of VR as an observational measure and explore the potential use of AR to study bystander behaviors. ©Jia Xue, Ran Hu, Wenzhao Zhang, Yaxi Zhao, Bolun Zhang, Nian Liu, Sam-Chin Li, Judith Logan. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 15.02.2021.

Entities:  

Keywords:  augmented reality; bystander behaviors; dating violence; interpersonal violence; people’s responses; sexual violence; violent incidents; virtual reality

Year:  2021        PMID: 33587044      PMCID: PMC7920754          DOI: 10.2196/25322

Source DB:  PubMed          Journal:  J Med Internet Res        ISSN: 1438-8871            Impact factor:   5.428


  29 in total

1.  Preventing Interpersonal Violence on College Campuses: The Effect of One Act Training on Bystander Intervention.

Authors:  Kei Alegría-Flores; Kelli Raker; Robert K Pleasants; Mark A Weaver; Morris Weinberger
Journal:  J Interpers Violence       Date:  2016-07-11

2.  Predicting Bystander Behavior to Prevent Sexual Assault on College Campuses: The Role of Self-Efficacy and Intent.

Authors:  Sarah McMahon; N Andrew Peterson; Samantha C Winter; Jane E Palmer; Judy L Postmus; Ruth Anne Koenick
Journal:  Am J Community Psychol       Date:  2015-09

Review 3.  Evaluation of a bystander education program.

Authors:  Angela Frederick Amar; Melissa Sutherland; Erin Kesler
Journal:  Issues Ment Health Nurs       Date:  2012-12       Impact factor: 1.835

4.  A Systematic Review of Bystander Interventions for the Prevention of Sexual Violence.

Authors:  Gabriela N Mujal; Meghan E Taylor; Jessica L Fry; Tatiana H Gochez-Kerr; Nancy L Weaver
Journal:  Trauma Violence Abuse       Date:  2019-06-16

5.  Increasing bystander behavior to prevent adolescent relationship violence: A randomized controlled trial.

Authors:  Ernest N Jouriles; Renee McDonald; David Rosenfield; Kelli S Sargent
Journal:  J Consult Clin Psychol       Date:  2018-11-26

Review 6.  Efficacy of Bystander Programs to Prevent Dating Abuse Among Youth and Young Adults: A Review of the Literature.

Authors:  Heather L Storer; Erin Casey; Todd Herrenkohl
Journal:  Trauma Violence Abuse       Date:  2015-05-06

7.  PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation.

Authors:  Andrea C Tricco; Erin Lillie; Wasifa Zarin; Kelly K O'Brien; Heather Colquhoun; Danielle Levac; David Moher; Micah D J Peters; Tanya Horsley; Laura Weeks; Susanne Hempel; Elie A Akl; Christine Chang; Jessie McGowan; Lesley Stewart; Lisa Hartling; Adrian Aldcroft; Michael G Wilson; Chantelle Garritty; Simon Lewin; Christina M Godfrey; Marilyn T Macdonald; Etienne V Langlois; Karla Soares-Weiser; Jo Moriarty; Tammy Clifford; Özge Tunçalp; Sharon E Straus
Journal:  Ann Intern Med       Date:  2018-09-04       Impact factor: 25.391

8.  Bystander Program Effectiveness to Reduce Violence Acceptance: RCT in High Schools.

Authors:  Ann L Coker; Heather M Bush; Candace J Brancato; Emily R Clear; Eileen A Recktenwald
Journal:  J Fam Violence       Date:  2018-04-02

Review 9.  Systematic review of the Hawthorne effect: new concepts are needed to study research participation effects.

Authors:  Jim McCambridge; John Witton; Diana R Elbourne
Journal:  J Clin Epidemiol       Date:  2013-11-22       Impact factor: 6.437

10.  The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.

Authors:  Pietro Cipresso; Irene Alice Chicchi Giglioli; Mariano Alcañiz Raya; Giuseppe Riva
Journal:  Front Psychol       Date:  2018-11-06
View more
  2 in total

1.  The Psychology Analysis for Post-production of College Students' Short Video Communication Education Based on Virtual Image and Internet of Things.

Authors:  Wufeng Tang
Journal:  Front Psychol       Date:  2022-03-25

2.  Encouraging bystander helping behaviour in a violent incident: a virtual reality study using reinforcement learning.

Authors:  Aitor Rovira; Mel Slater
Journal:  Sci Rep       Date:  2022-03-09       Impact factor: 4.379

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.