| Literature DB >> 35256661 |
A Geirhos1, M Stephan2, M Wehrle1, C Mack2, E-M Messner1, A Schmitt3, H Baumeister1, Y Terhorst1, L B Sander4.
Abstract
This study evaluates diabetes self-management mobile health applications available from European app stores with respect to quality, concordance with recommended self-management tasks and implementation of persuasive system design principles. The European Play Store and Apple App Store were systematically searched and relevant apps were tested. Two raters independently assessed app quality using the Mobile Application Rating Scale and conducted a content analysis of provided persuasive system design principles and self-management tasks. A total of 2,269 mobile health applications were identified and 120 could be included in the evaluation. The overall quality was rated as moderate M = 3.20 (SD = 0.39, min = 2.31, max = 4.62), with shortcomings in the subcategories of engagement (M = 2.80, SD = 0.67) and information quality (M = 2.26, SD = 0.48). Scientific evidence is available for 8% of the apps. The reviewed apps implemented a median of three persuasive system design principles (range 0-15) and targeted a median of 4.5 (range 1-8) self-management tasks, however, with a lack of information about psychosocial coping strategies. Most available diabetes self-management apps lack a scientific evidence base. Persuasive system design features are underrepresented and may form a promising tool to improve app quality. Furthermore, the interaction of physical and behavioral health should be improved in existing diabetes self-management mobile health applications.Entities:
Mesh:
Year: 2022 PMID: 35256661 PMCID: PMC8901695 DOI: 10.1038/s41598-022-07544-2
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.996
Number of apps incorporating a particular PSD principle.
| Implemented principles (%) | Example | |
|---|---|---|
| Real-world feel | 98.3 | Providing contact data of developers |
| Authority | 14.2 | Citations of clinicians |
| Third-party endorsements | 28.3 | Recommendations of diabetes institutions |
| Verifiability | 22.5 | Providing source of information and links to it |
| Praise | 23.3 | Feedback/compliments on tracked data |
| Rewards | 2.5 | Collecting stars for engaging in lessons |
| Reminders | 16.7 | System based daily pop-up messages |
| Suggestion | 85.8 | Recipes for healthy nutrition |
| Similarity | 4.2 | Stories of other diabetes patients |
| Social role | 7.5 | Guidance by an avatar |
| Reduction | 16.7 | Dividing tracking in small simple steps |
| Tunneling | 6.7 | Implementing sequential lessons |
| Tailoring | 25.0 | Adapting information according to type of diabetes |
| Personalization | 10.0 | Possibility to customize interface |
| Self-monitoring | 28.3 | Feature for glucose tracking |
| Simulation | 0.8 | Calculator how glucose level changes during the day |
| Rehearsal | 5.0 | Knowledge quiz |
| Social learning | 2.5 | Board showing activity of other app users |
| Social comparison | 0 | Comparison of user’s response to others’ responses |
| Normative influence | 13.3 | Comparing glucose values to healthy peers |
| Social facilitation | 7.5 | Online discussion forum |
| Cooperation | 1.7 | Giving advice in small peer groups |
| Competition | 0 | Leader boards on daily activity level |
| Recognition | 7.5 | Liking and posting achievements |
System credibility, dialogue support, primary task support and social support are the four categories of persuasive system design. Each category consists of seven principles.
Figure 1Flow-chart showing selection of MHA.
MARS ratings for the ten highest ranking apps per app store in descending order (MARS ratings for all 120 apps in Supplementary Table S1).
| Name | Developer | Total score | Quality rating | Additional subscales | |||||
|---|---|---|---|---|---|---|---|---|---|
| Engagement | Functionality | Aesthetics | Information Quality | Therapeutic Gain | Subjective Quality | Perceived Impact | |||
| myDiabetes* | my mhealth | 4.62 | 4.80 | 4.75 | 5.00 | 3.93 | 4.75 | 4.38 | 4.58 |
| Invincible * | Invincible Corp | 4.02 | 4.30 | 4.38 | 4.84 | 2.58 | 2.25 | 3.63 | 3.75 |
| BD Diabetes Care App | BD-Digital Health | 4.01 | 4.20 | 4.38 | 4.67 | 2.79 | 2.25 | 3.75 | 2.50 |
| Glucose Buddy Diabetes Tracker * | Azumio Inc | 3.95 | 4.3 | 4.25 | 4.17 | 3.07 | 2.50 | 3.88 | 3.92 |
| Hypo Program | Diabetes Digital Media | 3.90 | 3.80 | 4.38 | 4.34 | 3.08 | 2.13 | 3.38 | 2.42 |
| Jerry the Bear | Sproutel. Inc | 3.88 | 3.80 | 4.25 | 4.67 | 2.79 | 2.00 | 3.13 | 2.25 |
| GLUCOSEZONE | Fitscript | 3.82 | 4.40 | 3.75 | 4.00 | 3.15 | 2.38 | 3.75 | 3.58 |
| Diabetes Words | LES LABORATOIRES SERVIER | 3.74 | 3.30 | 4.38 | 4.84 | 2.43 | 2.13 | 3.38 | 2.50 |
| DiabTrend-Diabetes Assistant | DiabTrend AI Analytics Kft | 3.71 | 4.10 | 4.25 | 4.00 | 2.50 | 2.50 | 3.50 | 3.25 |
| My DiabetesConnect | Dr Ryzian Nizar MD MRCPUK | 3.65 | 3.60 | 4.38 | 3.84 | 2.79 | 2.13 | 3.00 | 3.42 |
| myDiabetes* | My mhealth | 4.62 | 4.80 | 4.75 | 5.00 | 3.93 | 4.75 | 4.38 | 4.58 |
| X-PERT | Pulse Digital | 4.61 | 4.60 | 4.50 | 4.84 | 4.50 | 4.13 | 4.38 | 4.67 |
| Invincible * | Invincible Corp | 4.02 | 4.30 | 4.38 | 4.84 | 2.58 | 2.25 | 3.63 | 3.75 |
| Glucose Buddy Diabetes Tracker* | Azumio Inc | 3.95 | 4.3 | 4.25 | 4.17 | 3.07 | 2.50 | 3.88 | 3.92 |
| One Drop Diabetes Management | Informed Data Systems. Inc | 3.93 | 4.00 | 4.38 | 4.00 | 3.36 | 2.88 | 3.50 | 3.75 |
| Dario | LabStyle Innovation Ltd | 3.78 | 4.00 | 4.25 | 4.17 | 2.72 | 3.13 | 3.13 | 3.42 |
| Diabetes Tracker by MyNetDiary | MyNetDiary Inc | 3.70 | 3.80 | 4.13 | 4.17 | 2.72 | 2.25 | 2.75 | 3.25 |
| iHealth Gluco Smart | iHealth Labs Inc | 3.67 | 3.90 | 4.00 | 3.84 | 2.93 | 2.38 | 3.50 | 3.08 |
| Diabetes App: BD Diabetes Care | Becton. Dickinson. and Company | 3.62 | 3.60 | 4.25 | 4.00 | 2.64 | 2.25 | 3.50 | 3.67 |
| DMP | TLC Platforms Inc | 3.61 | 4.00 | 4.00 | 4.17 | 2.29 | 1.88 | 3.50 | 3.09 |
*MHA rated in both systems; numbers represent mean score.
Proportion of apps implementing principles of one of the four persuasive system design categories.
| Number of implemented principles | ||||||
|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | |
| System credibility (%) | 1.7 | 56.7 | 22.5 | 16.7 | 2.5 | – |
| Dialogue support (%) | 11.7 | 55.0 | 17.5 | 11.7 | 4.2 | – |
| Primary task support (%) | 59.2 | 16.7 | 13.3 | 5 | 4.2 | 1.7 |
| Social support (%) | 81.7 | 12.5 | 3.3 | 1.7 | 0.8 | – |
Numbers represent how many apps implemented which amount of the seven principles of each persuasive system design category.
Hierarchical regression analysis for persuasive system design categories predicting MARS sum score.
| Model 1 | Model 2 | Model 3 | Model 4 | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Variable | SE | SE | SE | SE | ||||||||
| Dialogue support | 0.26 | 0.03 | 0.64*** | 0.22 | 0.04 | 0.55*** | 0.21 | 0.04 | 0.52*** | 0.20 | 0.04 | 0.50*** |
| Primary task support | 0.04 | 0.04 | 0.12 | 0.02 | 0.03 | 0.07 | 0.02 | 0.03 | 0.06 | |||
| Social support | 0.11 | 0.04 | 0.20* | 0.11 | 0.04 | 0.20* | ||||||
| System credibility | 0.04 | 0.03 | 0.10 | |||||||||
| R2 | .41 | .41 | .44 | .44 | ||||||||
| ∆R2 | 0.000 | 0.028 | 0.004 | |||||||||
***p < 0.001; **p < 0.01; *p < 0.05; B, unstandardized regression coefficient; β, standardized regression coefficient.