| Literature DB >> 35237445 |
Mrityunjaya A Alapakkam Govindarajan1,2, Philippe S Archambault1,2, Youri Laplante-El Haili1,2.
Abstract
Virtual reality (VR) simulators can help train manual wheelchair skills. Transfer of skills from the virtual to the real world may depend on the sense of presence, or of being "in" the virtual environment.Entities:
Keywords: Virtual Reality; control/navigation of wheelchair; cybersickness; head mounted display; mobility; presence; simulation; usability
Year: 2022 PMID: 35237445 PMCID: PMC8883364 DOI: 10.1177/20556683211067174
Source DB: PubMed Journal: J Rehabil Assist Technol Eng ISSN: 2055-6683
Figure 1.Virtual environments in the wheelchair simulator: elevator, street crossing, shopping mall, and bathroom.
Figure 2.The simulator hardware.
Demographic data of the participants (n = 16).
| Demographic variable | Value | |
|---|---|---|
| Age | Mean | 25.4 |
| Median | 24 | |
| Gender | Male | 9 |
| Female | 7 | |
| Handedness | Right | 16 |
| Left | 0 | |
| Videogame usage | Once a day | 4 |
| Once a week | 4 | |
| Once a month | 3 | |
| Once a year | 5 | |
| Never | 0 | |
Figure 3.Difference between performance variables (average number of collisions (A), time to completion (B), and average distance to object (C)) in trial 2 of each task for the CM and HMD conditions. **indicates a significant difference (p < 0.05).
Figure 4.Average total score for Simulator Sickness Questionnaire at Baseline and after trials in the CM and HMD conditions. ** indicates a significant difference (p < 0.05).
Two-tailed paired t-test for the IPQ between the two display conditions (CM and HMD).
| Criteria | sp | Inv | real | g1 |
|---|---|---|---|---|
| CM | 3.1 ± 1.2 | 2.2 ± 1.3 | 2.6 ± 1.0 | 3.4 ± 1.5 |
| HMD | 4.6 ± 0.6 | 3.7 ± 1.0 | 3.4 ± 1.2 | 4.5 ± 0.9 |
| t-test (p-value) | <0.001* | <0.001* | 0.006* | 0.01* |
Note: sp = spatial presence, inv = involvement/immersivity, real = experienced realism, g1 = sense of being there. * indicates a significant difference between the two display conditions (p < 0.05).
Figure 5.Result from the questionnaire on display condition preference, for each of the 5 criteria, tabulated into a box and whisker plot. In this analysis, we considered the median value for each box plot: if the median lies at or below −1, CM is favored; if it is at 0, neutral/no difference in preference; if it is at or above 1, HMD is favored. The central line inside of the box represents the median values, and the x represents the mean values.