Literature DB >> 16392719

Virtual reality and computer-enhanced training applied to wheeled mobility: an overview of work in Pittsburgh.

Rory A Cooper1, Dan Ding, Richard Simpson, Shirley G Fitzgerald, Donald M Spaeth, Songfeng Guo, Alicia M Koontz, Rosemarie Cooper, Jongbae Kim, Michael L Boninger.   

Abstract

Some aspects of assistive technology can be enhanced by the application of virtual reality. Although virtual simulation offers a range of new possibilities, learning to navigate in a virtual environment is not equivalent to learning to navigate in the real world. Therefore, virtual reality simulation is advocated as a useful preparation for assessment and training within the physical environment. We are engaged in several efforts to develop virtual environments and devices for mobility skills assessment and training, exercise training, and environment assessment. Virtual reality offers wheelchair users a training tool in different risk-free environments without any indoor (e.g., walls, furniture, and stairs) and outdoor (e.g., curb cuts, uneven terrain, and street traffic) physical constraints. Virtual reality technology will probably become more common in the field of assistive technology, especially given the rapid expansion of gaming technology and the continued exponential growth of computing power.

Mesh:

Year:  2005        PMID: 16392719     DOI: 10.1080/10400435.2005.10132105

Source DB:  PubMed          Journal:  Assist Technol        ISSN: 1040-0435


  5 in total

1.  Comparison of virtual wheelchair driving performance of people with traumatic brain injury using an isometric and a conventional joystick.

Authors:  Harshal Mahajan; Donald M Spaeth; Brad E Dicianno; Diane M Collins; Michael L Boninger; Rory A Cooper
Journal:  Arch Phys Med Rehabil       Date:  2011-08       Impact factor: 3.966

2.  Assessment of wheelchair driving performance in a virtual reality-based simulator.

Authors:  Harshal P Mahajan; Brad E Dicianno; Rory A Cooper; Dan Ding
Journal:  J Spinal Cord Med       Date:  2013-07       Impact factor: 1.985

3.  Advanced Joystick Algorithms for Computer Access Tasks.

Authors:  Brad E Dicianno; Harshal Mahajan; Rory A Cooper
Journal:  PM R       Date:  2015-01-13       Impact factor: 2.298

4.  Ambient Intelligence and Wearable Computing: Sensors on the Body, in the Home, and Beyond.

Authors:  Diane J Cook; Wenzhan Song
Journal:  J Ambient Intell Smart Environ       Date:  2009-01-01

5.  Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions.

Authors:  Mrityunjaya A Alapakkam Govindarajan; Philippe S Archambault; Youri Laplante-El Haili
Journal:  J Rehabil Assist Technol Eng       Date:  2022-02-24
  5 in total

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