| Literature DB >> 35084344 |
Julie F Vermeir1, Melanie J White1, Daniel Johnson2, Geert Crombez3, Dimitri M L Van Ryckeghem3,4,5.
Abstract
BACKGROUND: To date, research has found variable success in using attentional bias modification training (ABMT) procedures in pain samples. Several factors could contribute to these mixed findings, including boredom and low motivation. Indeed, training paradigms are repetitive, which can lead to disengagement and high dropout rates. A potential approach to overcoming some of these barriers is to attempt to increase motivation and engagement through gamification (ie, the use of game elements) of this procedure. To date, research has yet to explore the gamified format of ABMT for chronic pain and its potential for the transfer of benefits.Entities:
Keywords: attentional bias; chronic pain; cognition; digital health; digital intervention; gamification; motivation; pain management; randomized controlled trial; web-based intervention
Year: 2022 PMID: 35084344 PMCID: PMC8943713 DOI: 10.2196/32359
Source DB: PubMed Journal: JMIR Res Protoc ISSN: 1929-0748
Figure 1Flow diagram of study protocol. ABMT: attentional bias modification training.
Figure 2Sample congruent trial from one of the nongamified attentional bias modification training tasks where the dot-probe replaces the top, pain-related word. Stimuli are not presented to scale.
Figure 3Sample of game elements used in the gamified task. (A) Smiling (left) and frowning (right) emoticons received during practice trials for correct and incorrect responses, respectively. (B) Badge earned at the end of the first training session. (C) Progress bar representing proportion of trials completed in each block and a written indicator reflecting the number of blocks completed.
Study outcome measures by assessment time point.
| Outcome and variable | Measure | Assessment time point | ||||
|
|
| Baseline | During training | Posttraining | 1-month follow-up | |
|
| ||||||
|
| Eligibility screening | Self-report questions | ✓ |
|
|
|
|
| Demographic information | Self-report questions | ✓ |
|
|
|
|
|
| |||||
|
|
| Self-report questions | ✓ |
|
|
|
|
|
| GCPSa | ✓ |
|
|
|
|
| ||||||
|
| Pain intensity | PROMISb Pain Intensity 3a | ✓ |
| ✓ | ✓ |
|
| Pain interference | PROMIS Pain Interference 8a | ✓ |
| ✓ | ✓ |
|
|
| |||||
|
|
| 1 self-report question |
| ✓ | ✓ |
|
|
|
| IMIc (interest and enjoyment) |
|
| ✓ |
|
|
|
| |||||
|
|
| Intervention attrition rates |
| ✓ | ✓ |
|
|
|
| Completion rates |
| ✓ | ✓ |
|
|
| ||||||
|
| Attentional bias | Dot-probe task | ✓ |
| ✓ |
|
|
| Anxiety | PROMIS Anxiety 8a | ✓ |
| ✓ | ✓ |
|
| Depression | PROMIS Depression 8b | ✓ |
| ✓ | ✓ |
|
| Perceived improvement | PGICd |
|
| ✓ | ✓ |
|
| Interpretation bias | Interpretation bias task | ✓ |
| ✓ |
|
|
| ||||||
|
| Attentional control | ACSe | ✓ |
| ✓ |
|
|
| Personality characteristics | BIS and BASf scales | ✓ |
|
|
|
|
| Pain-related worrying | PCSg | ✓ |
|
|
|
|
| Pain-treatment information | Self-report questions |
|
| ✓ | ✓ |
|
| Validity check | Instructional question | ✓ |
| ✓ | ✓ |
|
| Manipulation check | 1 self-report question |
|
| ✓ |
|
aGCPS: Graded Chronic Pain Scale.
bPROMIS: Patient-Reported Outcomes Measurement Information System.
cIMI: Intrinsic Motivation Inventory.
dPGIC: Patient Global Impression of Change.
eACS: Attentional Control Scale.
fBIS and BAS: Behavioral Inhibition System and Behavioral Activation System Scales.
gPCS: Pain Catastrophizing Scale.