Literature DB >> 25843611

Cognitive Bias Modification for adolescents with substance use problems--Can serious games help?

Wouter J Boendermaker1, Pier J M Prins2, Reinout W Wiers2.   

Abstract

BACKGROUND AND OBJECTIVES: Excessive use of psychoactive substances and resulting disorders are a major societal problem, and the most prevalent mental disorder in young men. Recent reviews have concluded that Cognitive Bias Modification (CBM) shows promise as an intervention method in this field. As adolescence is a critical formative period, successful early intervention may be key in preventing later substance use disorders that are difficult to treat. One issue with adolescents, however, is that they often lack the motivation to change their behavior, and to engage in multisession cognitive training programs. The upcoming use of serious games for health may provide a solution to this motivational challenge.
METHODS: As the use of game-elements in CBM is fairly new, there are very few published studies in this field. This review therefore focuses on currently available evidence from similar fields, such as cognitive training, as well as several ongoing CBM gamification projects, to illustrate the general principles.
RESULTS: A number of steps in the gamification process are identified, starting with the original, evidence-based CBM task, towards full integration in a game. While more data is needed, some steps seem better suited for CBM gamification than others. Based on the current evidence, several recommendations are made. LIMITATIONS: As the field is still in its infancy, further research is needed before firm conclusions can be drawn.
CONCLUSIONS: Gamified CBM may be a promising way to reach at risk youth, but the term "game" should be used with caution. Suggestions are made for future research.
Copyright © 2015 The Authors. Published by Elsevier Ltd.. All rights reserved.

Entities:  

Keywords:  Adolescents; Cognitive Bias Modification; Motivation; Serious games; Substance use; Training

Mesh:

Year:  2015        PMID: 25843611     DOI: 10.1016/j.jbtep.2015.03.008

Source DB:  PubMed          Journal:  J Behav Ther Exp Psychiatry        ISSN: 0005-7916


  22 in total

Review 1.  Harmful smartphone applications promoting alcohol and illicit substance use: a review and content analysis in the United States.

Authors:  Shouron Ghassemlou; Christina Marini; Chemi Chemi; Yerina S Ranjit; Babak Tofighi
Journal:  Transl Behav Med       Date:  2020-10-12       Impact factor: 3.046

Review 2.  Neurobiology of substance use in adolescents and potential therapeutic effects of exercise for prevention and treatment of substance use disorders.

Authors:  Nora L Nock; Sonia Minnes; Jay L Alberts
Journal:  Birth Defects Res       Date:  2017-12-01       Impact factor: 2.344

Review 3.  A dual process perspective on advances in cognitive science and alcohol use disorder.

Authors:  Kristen P Lindgren; Christian S Hendershot; Jason J Ramirez; Edward Bernat; Mauricio Rangel-Gomez; Kirsten P Peterson; James G Murphy
Journal:  Clin Psychol Rev       Date:  2018-04-11

Review 4.  Promising technological innovations in cognitive training to treat eating-related behavior.

Authors:  Evan M Forman; Stephanie P Goldstein; Daniel Flack; Brittney C Evans; Stephanie M Manasse; Cara Dochat
Journal:  Appetite       Date:  2017-04-14       Impact factor: 3.868

5.  Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game.

Authors:  Wouter J Boendermaker; Soraya Sanchez Maceiras; Marilisa Boffo; Reinout W Wiers
Journal:  JMIR Serious Games       Date:  2016-12-06       Impact factor: 4.143

6.  Cognitive Remediation Interventions for Gambling Disorder: A Systematic Review.

Authors:  Gaëlle Challet-Bouju; Mélanie Bruneau; Caroline Victorri-Vigneau; Marie Grall-Bronnec
Journal:  Front Psychol       Date:  2017-12-04

7.  Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques.

Authors:  Jim Lumsden; Andy Skinner; David Coyle; Natalia Lawrence; Marcus Munafo
Journal:  J Med Internet Res       Date:  2017-11-22       Impact factor: 5.428

8.  Internet-based attentional bias modification training as add-on to regular treatment in alcohol and cannabis dependent outpatients: a study protocol of a randomized control trial.

Authors:  Janika Heitmann; Madelon E van Hemel-Ruiter; Karin M Vermeulen; Brian D Ostafin; Colin MacLeod; Reinout W Wiers; Laura DeFuentes-Merillas; Martine Fledderus; Wiebren Markus; Peter J de Jong
Journal:  BMC Psychiatry       Date:  2017-05-23       Impact factor: 3.630

9.  Attempted Training of Alcohol Approach and Drinking Identity Associations in US Undergraduate Drinkers: Null Results from Two Studies.

Authors:  Kristen P Lindgren; Reinout W Wiers; Bethany A Teachman; Melissa L Gasser; Erin C Westgate; Janna Cousijn; Matthew C Enkema; Clayton Neighbors
Journal:  PLoS One       Date:  2015-08-04       Impact factor: 3.240

10.  The effects of gamelike features and test location on cognitive test performance and participant enjoyment.

Authors:  Jim Lumsden; Andy Skinner; Andy T Woods; Natalia S Lawrence; Marcus Munafò
Journal:  PeerJ       Date:  2016-07-06       Impact factor: 2.984

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