| Literature DB >> 35077512 |
Stefan Pastel1, Katharina Petri1, Dan Bürger1, Hendrik Marschal1, Chien-Hsi Chen1, Kerstin Witte1.
Abstract
Virtual reality (VR) has become a common tool and is often considered for sport-specific purposes. Despite the increased usage, the transfer of VR-adapted skills into the real-world (RW) has not yet been sufficiently studied, and it is still unknown how much of the own body must be visible to complete motoric tasks within VR. In addition, it should be clarified whether older adults also need to perceive their body within VR scenarios to the same extent as younger people extending the usability. Therefore, younger (18-30 years old) and elderly adults (55 years and older) were tested (n = 42) performing a balance-, grasping- and throwing task in VR (HMD based) accompanied with different body visualization types in VR and in the RW having the regular visual input of body's components. Comparing the performances between the age groups, the time for completion, the number of steps (balance task), the subjective estimation of difficulty, the number of errors, and a rating system revealing movements' quality were considered as examined parameters. A one-way ANOVA/Friedmann with repeated measurements with factor [body visualization] was conducted to test the influence of varying body visualizations during task completion. Comparisons between the conditions [RW, VR] were performed using the t-Tests/Wilcoxon tests, and to compare both age groups [young, old], t-Tests for independent samples/Mann-Whitney-U-Test were used. The analyses of the effect of body visualization on performances showed a significant loss in movement's quality when no body part was visualized (p < .05). This did not occur for the elderly adults, for which no influence of the body visualization on their performance could be proven. Comparing both age groups, the elderly adults performed significantly worse than the young age group in both conditions (p < .05). In VR, both groups showed longer times for completion, a higher rating of tasks' difficulty in the balance and throwing task, and less performance quality in the grasping task. Overall, the results suggest using VR for the elderly with caution to the task demands, and the visualization of the body seemed less crucial for generating task completion. In summary, the actual task demands in VR could be successfully performed by elderly adults, even once one has to reckon with losses within movement's quality. Although more different movements should be tested, basic elements are also realizable for elderly adults expanding possible areas of VR applications.Entities:
Mesh:
Year: 2022 PMID: 35077512 PMCID: PMC8789136 DOI: 10.1371/journal.pone.0263112
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Overview of the procedure of study 2.
Inspired by [33].
Fig 2Overview of the setup of each study.
The upper images series indicates the real-world setting, whereas in the bottom row the virtual room is presented. The numbers in the upper left corner represent the order of the conducted tasks in the second study (1: balance task, 2: grasping task, 3: throwing task). SP stands for starting position (also shown by the white line).
Comparisons of the performances in the motoric task between the two young age groups (young1 vs. young 2).
| One-way ANOVA with repeated measurements and calculated effect sizes | ||||
|---|---|---|---|---|
| Task | Parameter | Between subject | Within-subject | Interaction effect |
| Groups (young1 vs young2) | Body visualization (WB, NLF, NF, NA, NHA, NBA) | Group*Body visualization | ||
|
| time for completion | |||
| number of foot strikes | ||||
| number of errors | ||||
| subjective estimation of difficulty | ||||
|
| time for completion | |||
| subjective estimation of difficulty | ||||
|
| quality due to score system | |||
| subjective estimation of difficulty | ||||
Comparisons within each age group (young2 vs. old) of the different body visualization types (WB–whole body; NF–no feet; NH–no hand; NFL–no feet and leg; NHA–no hands and arms; NB–no body).
| Parameter | Age group | WB (M±SD) | NF (M±SD) | NFL (M±SD) | NB (M±SD) | Significance within the body visualization types using Friedman tests/ANOVA | Dunn-Bonferroni-post-hoc-tests | |
|---|---|---|---|---|---|---|---|---|
|
| time for completion (n = 21) | young | 5.03 ±1.40 | 4.89 ± 1.01 | 5.04 ± 1.21 | 5.87 ± 1.64 | NB–WB (p = .03) | |
| NB–NF (p < .01) | ||||||||
| NB–NFL (p < .01) | ||||||||
| old | 6.72 ± 2.81 | 6.59 ±2.90 | 6.58 ± 2.72 | 6.66 ± 2.90 | - | |||
| number of foot strikes (n = 21) | young | 9.76 ± 1.25 | 9.86 ± 1.08 | 9.89 ± 1.19 | 10.30 ± 1.24 | χ2 (3) = 14.848, p = .002 | NB–WB (p = .006), small effect (0.29) | |
| NB–NF (p = .036), small effect (0.24) | ||||||||
| old | 10.61 ± 1.51 | 10.39 ± 1.62 | 10.61 ± 1.52 | 10.68 ± 1.66 | - | |||
| number of errors (n = 21) | young | 0.25 ± 0.35 | 0.22 ± 0.30 | 0.18 ± 0.39 | 0.29 ± 0.45 | χ2 (3) = 4.649, p = .199, no effect | - | |
| old | 0.77 ± 0.56 | 0.48 ± 0.63 | 0.71 ± 0.46 | 0.76 ± 0.48 | χ2 (3) = 10.293, p = .016 | - | ||
| subjective estimation of difficulty (n = 20) | young | 3.58 ± 1.43 | 3.65 ± 1.82 | 3.48 ± 1.80 | 3.98 ± 1.98 | - | ||
| old | 4.10 ± 1.67 | 3.64 ± 1.62 | 3.91 ± 1.63 | 4.09 ± 1.47 | - | |||
|
|
|
|
|
|
| |||
|
| time for completion (n = 21) | young | 4.18 ± 0.54 | 4.18 ± 0.62 | 4.14 ± 0.54 | 3.98 ± 0.56 | χ2 (3) = 10.837, p = .013 | NB–WB (p = .014), small effect (0.26) |
| old | 6.25 ± 2.12 | 6.14 ± 2.17 | 6.24 ± 2.44 | 6.24 ± 2.51 | χ2 (3) = 1.708, p = .635, no effect | - | ||
| quality due to score system (n = 21) | young | 3.44 ± 0.24 | 3.52 ± 0.39 | 3.52 ± 0.27 | 3.68 ± 0.32 | χ2 (3) = 8.942, p = .030 | - | |
| old | 3.67 ± 0.38 | 3.62 ± 0.44 | 3.56 ± 0.32 | 3.48 ± 0.39 | χ2 (3) = 3.760, p = .289, no effect | - | ||
| subjective estimation of difficulty (n = 21) | young | 2.62 ± 1.33 | 3.00 ± 1.69 | 3.14 ± 1.81 | 3.11 ± 2.06 | χ2 (3) = 6.250, p = .100, no effect | - | |
| old | 1.93 ± 0.85 | 1.91 ± 0.93 | 1.98 ± 1.08 | 1.90 ± 0.97 | χ2 (3) = 3.493, p = .322, no effect | - | ||
|
|
|
|
|
| ||||
|
| quality due to score system (n = 21) | young | 1.70 ± 0.50 | 1.48 ± 0.50 | 1.40 ± 0.58 | χ2 (3) = 6.030, p = .049 | - | |
| old | 1.43 ± 0.56 | 1.41 ± 0.55 | 1.36 ± 0.44 | χ2 (3) = 1.051, p = .591, no effect | - | |||
| Subjective estimation of difficulty (n = 21) | young | 2.90 ± 1.39 | 3.50 ± 1.65 | 3.41 ± 1.79 | NB–WB (p = .012) | |||
| NHA–WB (p = .002) | ||||||||
| old | 2.47 ± 1.00 | 2.52 ± 1.00 | 2.62 ± 0.96 | χ2 (2) = 1.254, p = .534, no effect | - | |||
* significant effect occurs in the Friedman-test and the none corrected p-values, but the Bonferroni-corrected post-hoc-comparisons showed no significant difference.
Overview of the comparisons between the conditions (RW vs. VR) and between the groups (young2 vs. old).
| Parameter | Group | Condition | M + SD | Significance between the conditions (RW vs. VR) and calculated effect sizes ( | Significance between the groups (young vs. old) and calculated effect sizes ( | ||
|---|---|---|---|---|---|---|---|
| RW | VR | ||||||
|
| time for completion (n = 21) | young | RW | 3.61± 0.92 | t(20) = 5.179, | t(40) = -2.484, | |
| VR | 5.03 ± 1.40 | ||||||
| old | RW | 5.55 ± 2.62 | Z( | ||||
| VR | 6.72 ± 2.81 | ||||||
| number of foot strikes (n = 21) | young | RW | 8.46 ± 1.10 | t(20) = 5.968, | t(40) = -2.834, | t(40) = -1.979, | |
| VR | 9.76 ± 1.25 | ||||||
| old | RW | 9.78 ± 1.82 | t(20) = 4.209, | ||||
| VR | 10.61 ± 1.51 | ||||||
| number of errors (n = 21) | young | RW | 0.07 ± 0.23 | Z( | |||
| VR | 0.25 ± 0.35 | ||||||
| old | RW | 0.23 ± 0.32 | Z( | ||||
| VR | 0.77 ± 0.56 | ||||||
| subjective estimation of difficulty (n = 21 young, n = 20 old) | young | RW | 2.15 ± 1.13 | Z( | t(39) = -1.050, | ||
| VR | 3.58 ± 1.43 | ||||||
| old | RW | 2.17 ± 1.33 | Z( | ||||
| VR | 4.10 ± 1.67 | ||||||
|
| time for completion (n = 21) | young | RW | 3.25 ± 0.32 | Z( | ||
| VR | 4.18 ± 0.54 | ||||||
| old | RW | 4.91 ± 1.55 | Z( | ||||
| VR | 6.25 ± 2.12 | ||||||
| quality due to score system | young | RW | 3.90 ± 0.21 | Z( | |||
| VR | 3.44 ± 0.24 | ||||||
| old | RW | 3.94 ± 0.17 | Z( | ||||
| VR | 3.67 ± 0.38 | ||||||
| subjective estimation of difficulty (n = 21) | young | RW | 1.48 ± 0.68 | Z( | |||
| VR | 2.62 ± 1.33 | ||||||
| old | RW | 1.22 ± 0.41 | Z( | ||||
| VR | 1.93 ± 0.85 | ||||||
|
| quality due to score system (n = 21) | young | RW | 1.86 ± 0.27 | Z( | ||
| VR | 1.70 ± 0.50 | ||||||
| old | RW | 1.59 ± 0.38 | Z( | ||||
| VR | 1.43 ± 0.56 | ||||||
| subjective estimation of difficulty (n = 21) | young | RW | 1.98 ± 1.01 | Z( | |||
| VR | 2.90 ± 1.39 | ||||||
| old | RW | 1.63 ± 0.57 | Z( | ||||
| VR | 2.47 ± 1.00 | ||||||
Significant differences and the condition with worse performance are marked with grey shading. M is indicating the mean and SD defined as standard deviation.
Fig 3The decreased performances (in percentage) in VR (results of the whole-body visualization) for both age groups.