Literature DB >> 31724487

Virtual reality to assess and train team ball sports performance: A scoping review.

Charles Faure1, Annabelle Limballe1, Benoit Bideau1, Richard Kulpa1.   

Abstract

Virtual reality (VR) is a widespread technology drawing an increasing interest for players and coaches, especially in team ball sports as it offers a simple tool to simulate, analyse and train situations that are often too complex to reproduce in the field. In this review we aimed at (1) providing an overview of methodologies and outcomes of research studies using VR in team ball sports; (2) better evaluating the potential interest of VR to analyse or train team ball sports situation and (3) identifying limitations, gaps in knowledge and remaining scientific challenges. The MEDLINE and Web of Science Core Collection databases were searched, using predefined combinations of keywords. Thirty articles were retained and analysed. VR can be an interesting tool to assess or train team ball sports skills/situations as it allows researchers to control and standardise situations and focus on specific skills/subskills. Studies that used VR in team ball sports still have some limitations, mainly due to technical issues or study design. This paper also describes the way VR should be used to enhance understanding of performance in team ball sports. Additional suggestions for future research and study design are proposed.

Keywords:  Virtual reality; review; sport performance assessment and training; team ball sports; virtual environment

Mesh:

Year:  2019        PMID: 31724487     DOI: 10.1080/02640414.2019.1689807

Source DB:  PubMed          Journal:  J Sports Sci        ISSN: 0264-0414            Impact factor:   3.337


  6 in total

1.  Influence of body visualization in VR during the execution of motoric tasks in different age groups.

Authors:  Stefan Pastel; Katharina Petri; Dan Bürger; Hendrik Marschal; Chien-Hsi Chen; Kerstin Witte
Journal:  PLoS One       Date:  2022-01-25       Impact factor: 3.240

Review 2.  Using Blur for Perceptual Investigation and Training in Sport? A Clear Picture of the Evidence and Implications for Future Research.

Authors:  Annabelle Limballe; Richard Kulpa; Simon Bennett
Journal:  Front Psychol       Date:  2022-03-02

3.  Artificial Intelligence in Elite Sports-A Narrative Review of Success Stories and Challenges.

Authors:  Fabian Hammes; Alexander Hagg; Alexander Asteroth; Daniel Link
Journal:  Front Sports Act Living       Date:  2022-07-11

4.  Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours.

Authors:  Evlalia Touloudi; Mary Hassandra; Evangelos Galanis; Marios Goudas; Yannis Theodorakis
Journal:  Sports (Basel)       Date:  2022-06-29

5.  What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study).

Authors:  Irina Polikanova; Anastasia Yakushina; Sergey Leonov; Anna Kruchinina; Victor Chertopolokhov; Liudmila Liutsko
Journal:  Sports (Basel)       Date:  2022-07-29

Review 6.  Global trends and hotspots in research on extended reality in sports: A bibliometric analysis from 2000 to 2021.

Authors:  Jie Zhao; Jie Mao; Jing Tan
Journal:  Digit Health       Date:  2022-10-09
  6 in total

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