| Literature DB >> 35076796 |
Lorena Torres-Ronda1,2, Emma Beanland3, Sarah Whitehead4,5, Alice Sweeting6, Jo Clubb7.
Abstract
Seeking to obtain a competitive advantage and manage the risk of injury, team sport organisations are investing in tracking systems that can quantify training and competition characteristics. It is expected that such information can support objective decision-making for the prescription and manipulation of training load. This narrative review aims to summarise, and critically evaluate, different tracking systems and their use within team sports. The selection of systems should be dependent upon the context of the sport and needs careful consideration by practitioners. The selection of metrics requires a critical process to be able to describe, plan, monitor and evaluate training and competition characteristics of each sport. An emerging consideration for tracking systems data is the selection of suitable time analysis, such as temporal durations, peak demands or time series segmentation, whose best use depends on the temporal characteristics of the sport. Finally, examples of characteristics and the application of tracking data across seven popular team sports are presented. Practitioners working in specific team sports are advised to follow a critical thinking process, with a healthy dose of scepticism and awareness of appropriate theoretical frameworks, where possible, when creating new or selecting an existing metric to profile team sport athletes.Entities:
Keywords: Global position; Optical tracking; Performance; Radio frequency systems; Technology
Year: 2022 PMID: 35076796 PMCID: PMC8789973 DOI: 10.1186/s40798-022-00408-z
Source DB: PubMed Journal: Sports Med Open ISSN: 2198-9761
Definitions of common tracking metrics
| Level | Metric | Definition | Common Measures |
|---|---|---|---|
| 1 | Distance | Cumulative distance | Total, Relative, Distances in speed/acceleration/deceleration zones |
| 2 | Acceleration (2D) | Instantaneous peak rate of positive change in velocity | Maximal/Peak, Average, Distance/Efforts/Time in acceleration zones |
| Deceleration (2D) | Instantaneous peak rate of negative change in velocity | Maximal/Peak, Average, Distance/Efforts/Time in deceleration zones | |
| Change of Direction (2D) | Count and intensity of changes of direction derived from positional data | Total, Percentage Difference Left | |
| 3 | Accelerometry-derived load | A manufacturer-specific, modified vector magnitude of 3D acceleration values (expressed in AU) | Total, Relative to time, Relative to distance, 2D (excludes vertical axis), 1D (absolute or relative contribution of individual axes) |
| Change of Direction (3D) | Count and magnitude (g) of changes of direction derived from inertial sensors | Total, Percentage Left v Right, Count in intensity zones | |
| Impacts | A manufacturer-specific metric that provides a count of 3D acceleration values (g) over a threshold | Count and Magnitude of Impacts | |
| Collisions/ Tackles | A manufacturer-specific metric that classifies collisions specific to the sport | Count and Magnitude of Collisions | |
| Stride Variables | Accelerometry-derived metrics estimating ground contact time | Contact Time, Flying Time, Vertical Stiffness (KN·m) | |
| Stride Imbalances | Accelerometry-derived metrics split by left and right side | Percentage Left v Right | |
| Hybrid | Speed | Instantaneous peak rate of position change | Maximal/Peak, Average |
| Sport-specific Metrics | Specific machine learning algorithms designed to quantifying movement demands per sport | AMF QB throws, Basketball court transition, IH skating strides, Rugby scrum detection, Soccer GK Left v Right Dive Count | |
| Metabolic Power | Estimates the energetic demands of high-intensity Level 1 and 2 actions via GPS or LPS data | Metabolic Energy (Cal·kg), Equivalent Distance (distance covered running at constant speed on flat terrain, for a given energy expenditure), Total Metabolic Power (ml·kg·min), Distance/Efforts/Time in Metabolic Power bands |
Level 1: distances covered in different velocity zones; Level 2: events related to changes in velocity (i.e. acceleration, deceleration, and changes in direction); Level 3: events derived from the inertial sensors; Hybrid = combination of levels (28)
2D, 2-dimensional; 3D, 3-dimensional; AU, arbitrary units; g, g force; kN, kilonewton; m, metre; AMF, American Football; IH, Ice Hockey; GK, Goalkeeper; Cal, calorie; kg, kilogram; ml, milliliter; min, minute
Fig. 1A comparison of field size across different team sports. The number of players per team is represented by the figure above each field. The numbers of players, team and opponents number, are also represented by the dots shown on the field (not to scale). Orange and black colours represent opposing teams
Fig. 2A bar chart visualising the difference in playing time and actual time during match-play across different team sports. Continuous play is shown in solid blue. These sports may have pauses in play for substitutions but do not have pauses in game-play periods for commercial breaks or time-outs. Sports of a play-by-play nature (clock stop), with intermittent breaks, for example for faults or commercial reason, are shown in striped blue and grey
Fig. 3Applications of tracking systems data. The overlapping purposes of Describing, Planning, and Monitoring are shown. The inverted Reuleaux triangle in the centre of the Venn diagram represents the varied time analysis approaches, drilling down by time, that can be applied