| Literature DB >> 29109688 |
David M Corbett1,2, Alice J Sweeting1,2, Sam Robertson1,2.
Abstract
Australian Rules football comprises physical and skilled performance for more than 90 min of play. The cognitive and physiological fatigue experienced by participants during a match may reduce performance. Consequently, the length of time an athlete is on the field before being interchanged (known as a stint), is a key tactic which could maximize the skill and physical output of the Australian Rules athlete. This study developed two methods to quantify the relationship between athlete time on field, skilled and physical output. Professional male athletes (n = 39) from a single elite Australian Rules football club participated, with physical output quantified via player tracking systems across 22 competitive matches. Skilled output was calculated as the sum of involvements performed by each athlete, collected from a commercial statistics company. A random intercept and slope model was built to identify how a team and individuals respond to physical outputs and stint lengths. Stint duration (mins), high intensity running (speeds >14.4 km · hr-1) per minute, meterage per minute and very high intensity running (speeds >25 km·hr-1) per minute had some relationship with skilled involvements. However, none of these relationships were strong, and the direction of influence for each player was varied. Three conditional inference trees were computed to identify the extent to which combinations of physical parameters altered the anticipated skilled output of players. Meterage per minute, player, round number and duration were all related to player involvement. All methods had an average error of 10 to 11 involvements, per player per match. Therefore, other factors aside from physical parameters extracted from wearable technologies may be needed to explain skilled output within Australian Rules football matches.Entities:
Keywords: GPS; classification tree; performance analysis; sport statistics; team sport
Year: 2017 PMID: 29109688 PMCID: PMC5660114 DOI: 10.3389/fphys.2017.00820
Source DB: PubMed Journal: Front Physiol ISSN: 1664-042X Impact factor: 4.566
Descriptive statistics (mean ± SD) for; Involvements (n), duration (mins), bench time (mins), distance (m), high intensity running (HIR, distance >14.4 km·h−1, m), very high intensity running (VHIR, distance >25 km·h−1, m).
| Distance (m) | 1, 816 ± 903 | 11, 608 ± 3, 573 |
| HIR (m) | 500 ± 263 | 3, 198 ± 1, 165 |
| VHIR (m) | 24 ± 29 | 154 ± 105 |
| Duration (mins) | 13.7 ± 7.0 | 87.8 ± 27.2 |
| Involvements (n) | 3.6 ± 2.6 | 23.2 ± 9.3 |
| Bench time (mins) | 11.6 ± 9.9 | 74.2 ± 17.2 |
Model 1 and 2: coefficients of fixed effects (95% confidence interval) for Intercept/Involvements per minute (IPM−1), Duration (mins), High intensity running per minute (HIRMPM, m·min−1), meterage per minute (MPM−1, m·min−1) and very high intensity running per minute (VHIRM, m·min−1).
| Intercept (IPM−1) | 0.108 (0.187, 0.03) | 2.695 |
| Duration (mins) | −0.001 (0, −0. 002) | −2.802 |
| HIRMPM (m·min−1) | −0.002 (−0.001, −0.003) | −3.746 |
| MPM (m·min−1) | 0.002 (0.002, 0.001) | 4.785 |
| VHIRM (m·min−1) | 0.003 (0.006, 0) | 1.692 |
| Intercept (IPM−1) | 0.142 (0.037, 0.247) | 2.648 |
| Stint duration (mins) | −0.002 (−0. 003,0) | −2.572 |
| HIRMPM (m·min−1) | 0.002 (0.001, 0.003) | 3.813 |
| MPM (m·min−1) | −0.002 (−0.003, −0.001) | −4.490 |
| VHIRM (m·min−1) | 0.001 (−0.003, 0.006) | 0.684 |
Figure 1Individual coefficients for Duration (mins), meterage per minute (MPM, m·min−1), high intensity running per minute (HIRMPM, m·min−1), and very high intensity running per minute (VHIRM, m·min−1) in the random slope model.
Figure 2Predicted vs actual involvements per minute (IPM−1) in random intercept and random slope models, with gray reference line at 0 involvements of error.
Figure 3Conditional inference tree with Player ID, Round and Duration (mins) as independent variables, and involvements per minute (IPM) as the dependent variable where n = the number of cases in each group and y = predicted IPM.
Group A = Player ID (1, 3, 5, 6, 7, 8, 9, 11, 13, 14, 16, 17, 19, 23, 24, 26, 29, 31, 32, 39).
Group B = Player ID (2, 4, 10, 12, 15, 18, 20, 21, 22, 25, 27, 28, 30, 33, 34, 35, 36, 37, 38).
Group C = Rotation (1.1, 1.2, 1.3, 2.2, 2.3, 3.1, 3.2, 3.3, 4.1).
Group D = Rotation (2.1, 4.2, 4.3).
Group E = Round (19).
Group F: Round (1, 3, 4, 6, 7, 8, 9, 12, 13, 15, 16, 17, 18, 20, 21, 22, 23).
Group G = Round (1, 2, 6, 8, 15, 17, 20, 22, 23).
Group H = Round (3, 4, 7, 9, 12, 13, 16, 18, 19, 21).
Figure 4Conditional inference with Player ID, Duration (mins) and meterage per minute (MPM) as independent variables, and involvements per minute (IPM) as the dependent variable where n = the number of cases in each group and y = predicted IPM.
Group A = Player ID (1, 3, 5-9, 11-17, 19, 23, 24, 26, 29, 31, 32, 39).
Group B = Player ID (2, 4, 10, 12, 15, 18, 20, 21, 22, 25, 27, 28, 30, 33, 34, 35, 36, 37, 38).
Group C = Duration (<5 mins).
Group D = Duration (>5 mins).
Group E = Player ID (3, 5, 6, 7, 8, 13, 29, 32, 39).
Group F = Player ID (1, 9, 11, 14, 16, 17, 19, 23, 24, 26, 31).
Figure 5Conditional inference tree including Duration (mins) and meterage per minute (MPM) as independent variables, and involvements per minute (IPM) as the dependent variable where n = the number of cases in each group and y = predicted IPM.