| Literature DB >> 35060853 |
Sara P Dimeo1,2, Caroline Astemborksi2, Jonathan Smart3, Emily L Jones4.
Abstract
INTRODUCTION: Medical educators are constantly seeking methods to increase engagement in the era of coronavirus disease 2019 (COVID-19) where virtual and blended learning formats are increasingly common. Educational escape rooms have previously been used to motivate learners, enhance communication skills, and cultivate teamwork. However, it is not known whether escape rooms increase learner knowledge as compared to a lecture format.Entities:
Mesh:
Year: 2022 PMID: 35060853 PMCID: PMC8782142 DOI: 10.5811/westjem.2021.12.54010
Source DB: PubMed Journal: West J Emerg Med ISSN: 1936-900X
Figure 1Self-determination theory continuum model.
Figure 2Research study design.
UCI, University of California, Irvine; IMI, Intrinsic Motivation Inventory
Participant demographic information: University of California Irvine and Prisma Health-Upstate.
| Question | UCI (n=14) | Prisma (n=16) |
|---|---|---|
| Generation, n (%) | ||
| Gen X | 1 (7.14) | 0 (0) |
| Millennial | 13 (92.9) | 15 (93.8) |
| Gen Z | 0 (0) | 1 (6.3) |
| Gender, n (%) | ||
| Female | 3 (21.4) | 5 (31.3) |
| Male | 11 (78.6) | 11 (68.8) |
| PGY Year, n (%) | ||
| PGY1 | 4 (28.6) | 8 (50) |
| PGY2 | 5 (35.7) | 3 (18.8) |
| PGY3 | 5 (35.7) | 5 (31.3) |
| Experience, n (%) | ||
| I have never participated in an escape room for educational purposes | 4 (28.6) | 4 (25) |
| I have participated in a few (1–2) escape rooms for educational purposes | 5 (35.7) | 9 (56.3) |
| I have participated in multiple (3–4) escape rooms for educational purposes | 3 (21.4) | 3 (18.8) |
| I have participated in a lot of (5+) escape rooms for educational purposes | 2 (14.3) | 0 (0) |
Gen X, Generation X (birth years mid-1960s to early 1980s); Gen Z, Generation Z (birth years mid-1990s to early 2010s; PGY, postgraduate year.
Figure 3Comparison of pre- and post-quiz scores for escape room and lecture format by institution.
Intrinsic motivation inventory interest/enjoyment subscale results by program.
| IMI Item | UCI (n = 14) | Prisma (n = 16) | ||||
|---|---|---|---|---|---|---|
|
| ||||||
| Escape Room | Lecture | Escape Room | Lecture | |||
| I enjoyed the activity very much. (Mean ± SD) | 5.18 ± 1.17 | 4.44 ± 1.01 | 0.12 | 5.50 ± 1.41 | 4.00 ± 2.13 | 0.00 |
| Median (IQR) | 5 (5, 5.5) | 5 (4, 5) | 0.14 | 6 (5, 6.25) | 3.5 (2, 6) | 0.01 |
| The activity was fun to do. (Mean ± SD) | 4.69 ± 1.49 | 3.50 ± 1.09 | 0.03 | 5.44 ± 1.55 | 3.38 ± 2.29 | 0.00 |
| Median (IQR) | 5 (4, 5) | 4 (2.75, 4) | 0.02 | 6 (5, 6.25) | 3 (1, 5) | 0.01 |
| I would describe the activity as very interesting (Mean ± SD) | 4.50 ± 1.78 | 3.80 ± 1.14 | 0.28 | 5.13 ± 1.85 | 3.58 ± 2.19 | 0.00 |
| Median (IQR) | 4 (3.75, 5.5) | 4 (3.25, 4.75) | 0.29 | 6 (4, 6.5) | 3.5 (2, 5) | 0.01 |
| I thought the activity was quite enjoyable. (Mean ± SD) | 4.43 ± 1.83 | 4.25 ± 0.71 | 0.87 | 5.56 ± 1.71 | 3.31 ± 2.10 | 0.00 |
| Median (IQR) | 5 (3.25, 5) | 4 (4, 5) | 0.92 | 6 (5, 7) | 3 (2, 5) | 0.01 |
| While I was doing the activity, I was thinking about how much I enjoyed it. (Mean ± SD) | 3.00 ± 2.04 | 3.29 ± 1.25 | 0.84 | 4.67 ± 1.88 | 2.23 ± 2.65 | 0.00 |
| Median (IQR) | 3.5 (1, 4) | 4 (2, 4) | 1.00 | 5 (4, 5.5) | 1 (0, 4) | 0.01 |
| I thought the activity was boring. (Mean ± SD) | 2.00 ± 1.60 | 3.15 ± 1.14 | 0.12 | 1.06 ± 1.06 | 3.08 ± 2.43 | 0.01 |
| Median (IQR) | 2 (0.75, 3.25) | 3 (2, 4) | 0.16 | 1 (0, 2) | 3 (1, 5) | 0.02 |
| The activity did not hold my attention at all. (Mean ± SD) | 2.00 ± 1.71 | 2.70 ± 1.64 | 0.37 | 0.81 ± 1.22 | 3.23 ± 2.45 | 0.02 |
| Median (IQR) | 2 (0.75, 3.25) | 2 (2, 3) | 0.46 | 0 (0, 1) | 3 (1, 5) | 0.03 |
UCI, University of California, Irvine; IMI, Intrinsic Motivation Inventory; SD, standard deviation; IQR, interquartile range.