Literature DB >> 31945176

Interprofessional Health Care Escape Room for Advanced Learners.

Cheri Friedrich, Hilary Teaford, Ally Taubenheim, Brian Sick.   

Abstract

BACKGROUND: Interprofessional education is essential to ensure that health care graduates are prepared for collaborative practice. One way to prepare students for interprofessional practice is to expose them to interprofessional activities throughout their educational program.
METHOD: In this article, we present the design and curricular implementation of an interprofessional health care escape room-a type of serious game in which teams of interprofessional participants were provided with a fictitious case. The participants were given 1 hour to work together to solve puzzles and create a postdischarge care plan for the patient.
RESULTS: Seven hundred eighty-six students, across four professions, have participated in this experience as part of an academic course. The results were positive: 89.5% of participants found that the activity improved communication and teamwork, and 94.1% felt that team members were listened to.
CONCLUSION: This report demonstrates the value of an interactive interprofessional activity for advanced learners. [J Nurs Educ. 2020;59(1):46-50.]. Copyright 2020, SLACK Incorporated.

Entities:  

Year:  2020        PMID: 31945176     DOI: 10.3928/01484834-20191223-11

Source DB:  PubMed          Journal:  J Nurs Educ        ISSN: 0148-4834            Impact factor:   1.726


  3 in total

1.  An online escape room used to support the growth of teamwork in health professions students.

Authors:  Allison Hursman; Lisa M Richter; Jeanne Frenzel; Joni Viets Nice; Elizabeth Monson
Journal:  J Interprof Educ Pract       Date:  2022-08-13

2.  Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study.

Authors:  Janet Yuen-Ha Wong; Joanna Ko; Sujin Nam; Tyrone Kwok; Sheila Lam; Jessica Cheuk; Maggie Chan; Veronica Lam; Gordon T C Wong; Zoe L H Ng; Abraham Ka-Chung Wai
Journal:  JMIR Serious Games       Date:  2022-07-14       Impact factor: 3.364

3.  A Virtual Escape Room versus Lecture on Infectious Disease Content: Effect on Resident Knowledge and Motivation.

Authors:  Sara P Dimeo; Caroline Astemborksi; Jonathan Smart; Emily L Jones
Journal:  West J Emerg Med       Date:  2022-01-03
  3 in total

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