| Literature DB >> 34996473 |
Darren R Hocking1, Adel Ardalan2, Hisham M Abu-Rayya3,4, Hassan Farhat5, Anna Andoni6, Rhoshel Lenroot7, Stan Kachnowski6.
Abstract
BACKGROUND: Motor impairment is widely acknowledged as a core feature in children with autism spectrum disorder (ASD), which can affect adaptive behavior and increase severity of symptoms. Low-cost motion capture and virtual reality (VR) game technologies hold a great deal of promise for providing personalized approaches to motor intervention in ASD. The present study explored the feasibility, acceptability and potential efficacy of a custom-designed VR game-based intervention (GaitWayXR™) for improving gross motor skills in youth with ASD.Entities:
Keywords: Artificial neural network; Kinect; Motion capture; Motor skills; Technology-based intervention; Video game; Virtual reality
Mesh:
Year: 2022 PMID: 34996473 PMCID: PMC8742363 DOI: 10.1186/s12984-021-00978-1
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 5.208
Demographic characteristics of the sample
| Characteristic | Range | ||
|---|---|---|---|
| Age | 14.0 | 2.6 | 10–17 |
| Male (n% | 9 (81.8%) | ||
| Height (cm) | 157.8 | 32.2 | 72.8–191 |
| Weight | 66.7 | 19.2 | 35.2–95.6 |
| BMI | 23.7 | 4.3 | 15.4–28.9 |
| BOT-2 standard score | 42.1 | 5.4 | 37–52 |
| DCCS corrected score | 90.1 | 16.5 | 59–112 |
| SRS-2 Total Score (T-score) | 71.2 | 10.4 | 54–85 |
Feedback questionnaire from children and parents on perceptions of training benefit and enjoyment
| Feedback Questionnaire: child rating | |
|---|---|
| Was the tutorial in the GaitWay Village easy to understand? | |
| Yes | 90% |
| No | 10% |
| Were the instructions easy to understand? | |
| Yes | 90% |
| No | 10% |
| Do you want to play again at home? | |
| Yes | 70% |
| No | 30% |
| No | 10% |
Fig. 1Schematic of in-lab VR-based videogame intervention setup
Fig. 2Screenshot of prescribed movements (jumping jacks) performed during the CandyDance game demonstrated by an animated character in the in-lab VR-based play session
Details of various measures used to quantify jumping jack movements
| Category | Name | Description | Formula |
|---|---|---|---|
| Efficiency | Highest wrist position normalized by height: Maximum difference wrists and shoulders heights, divided by height | ||
| Widest leg split normalized by height: Widest distance between the ankles, divided by height | |||
| Synchrony | Dominant frequency variance: Variance of dominant frequencies of articulated figure angles | ||
| Mean absolute relative phase: Average difference in absolute value of instantaneous phase angles (PAs) of two signals | |||
| Continuous relative phase standard deviation: Standard deviation of continuous relative phase of two signals | |||
| Average of hand stop differences: Average difference in absolute value of time instants at which left and right arms stop moving, e.g. at the apex of JJ | |||
| Average of leg stop differences: Average difference in absolute value of time instants at which left and right legs stop moving, e.g. at the apex of JJ | |||
| Symmetry | Average hands bilateral symmetry: Average difference in absolute value of horizontal distance between the hands | ||
| Standard deviation of hands bilateral symmetry: Standard deviation of difference in absolute value of horizontal distance between the hands | |||
| Horizontal hand velocities bilateral symmetry: Average difference in absolute value of horizontal velocities of left and right hands | |||
| Vertical hand velocities bilateral symmetry: Average difference in absolute value of vertical velocities of left and right hands |
Fig. 3Quantities used to calculate various measures on jumping jack movements
Fig. 4Frequency of side effects of simulation based on severity (none, slight, moderate, severe) and type of symptom using the Simulation Sickness Questionnaire (SSQ)
Spearman’s rho correlations (r(s)) between Session 1—Session 6 changes in quantitative measures extracted from motion tracking and pre-post BOT-2 and DCCS scores
| Efficiency | Synchrony | Symmetry | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| K1 | K2 | H1 | H2 | H3 | H4 | H5 | M1 | M2 | M3 | M4 | |
| BOT-2 | 0.36 (0.27) | 0.36 (0.25) | 0.10 (0.42) | 0.10 (0.44) | 0.40 (0.25) | ||||||
| DCCS | 0.04 (0.6) | 0.08 (0.7) | 0.04 (0.7) | 0.20 (0.3) | 0.20 (0.4) | 0.08 (0.6) | 0.20 (0.5) | 0.01 (0.8) | 0.40 (0.3) | 0.08 (0.6) | 0.01 (0.8) |
BOT-2 Bruininks-Oseretsky Test of Motor Proficiency, Second Edition, Gross Motor Proficiency; DCCS NIH toolbox Dimensional Change Card Sort Test; K1-K2, H1-H5, and M1-M4 are described in detail in Table 2. Boldfaced correlations are significant (p < .05). p-values in parentheses