| Literature DB >> 30356508 |
Jacqueline Edwards1, Sarah Jeffrey1, Tamara May2,3,4, Nicole J Rinehart3, Lisa M Barnett1.
Abstract
BACKGROUND: Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison with their typically developing (TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control (OC) skills of 11 children with ASD aged 6-10 years in comparison to 19 TD children of a similar age. Feasibility was a secondary aim.Entities:
Keywords: Autism spectrum disorder; Child; Exergaming; Fundamental movement skills; Physical self-perception; Xbox
Year: 2016 PMID: 30356508 PMCID: PMC6188903 DOI: 10.1016/j.jshs.2016.09.004
Source DB: PubMed Journal: J Sport Health Sci ISSN: 2213-2961 Impact factor: 7.179
Demographic and baseline data of the TD and ASD children (n (%) or mean ± SD).
| TD ( | ASD ( | |
|---|---|---|
| Background | ||
| Born in Australia | 15(79) | 9(82) |
| Born in other place | 4(21) | 2(18) |
| English as main language at home | 19(100) | 11(100) |
| Highest education | ||
| University qualification | 17(90) | 9(82) |
| Technical/trade school certificate | 0(0) | 2(18) |
| Year 12 | 1(5) | 0(0) |
| Some school | 1(5) | 0(0) |
| Employment | ||
| Full-time paid | 4(21) | 1(9) |
| Part-time paid | 10(53) | 5(46) |
| Home duties | 4(21) | 4(36) |
| Other | 1(5) | 1(9) |
| Gender | ||
| Male | 10(53) | 8(73) |
| Female | 9(47) | 3(27) |
| Owns AVG console at home | 9(47) | 6(55) |
| Prior participation in organized ball sports | 13(68) | 4(36) |
| Age (year) | 7.89 ± 1.45 | 7.64 ± 1.12 |
| Actual skill baseline (possible score range: 0–72) | 50.16 ± 12.17 | 40.36 ± 10.99 |
| Perceived skill baseline (possible score range: 9–36) | 27.74 ± 4.47 | 27.36 ± 3.85 |
Abbreviations: ASD = autism spectrum disorder; AVG = active video game; TD = typically developing.
TGMD-3, golf skill, and perceived assessment pre- and post-score and significance values for the ASD children (mean ± SD).
| Measure | Pre | Post | |
|---|---|---|---|
| TGMD-3 | |||
| Two-hand strike | 6.91 ± 1.30 | 6.64 ± 1.96 | — |
| Forehand strike | 3.36 ± 2.20 | 4.18 ± 2.48 | — |
| Stationary dribble | 2.27 ± 1.85 | 2.09 ± 1.76 | — |
| Catch | 3.82 ± 1.33 | 3.09 ± 1.38 | — |
| Kick | 3.36 ± 1.70 | 3.82 ± 1.25 | — |
| Overhand throw | 2.91 ± 2.12 | 2.64 ± 2.69 | — |
| Underhand throw | 5.00 ± 1.61 | 5.45 ± 1.37 | — |
| Subscale total | 27.45 ± 7.50 | 27.90 ± 7.75 | 0.798 |
| Golf skills | |||
| Golf swing | 6.46 ± 1.81 | 5.18 ± 1.54 | — |
| Golf putt | 6.27 ± 2.80 | 8.18 ± 1.99 | — |
| Subscale total | 12.73 ± 3.98 | 13.36 ± 2.38 | 0.382 |
| Overall OC skills | 40.36 ± 10.99 | 41.27 ± 9.12 | 0.563 |
| Perceived OC skills | 27.36 ± 3.85 | 29.45 ± 3.91 | 0.044 |
Abbreviations: ASD = autism spectrum disorder; OC = object control; TGMD-3 = Test of Gross Motor Development-3.
Univariate analysis results assessing actual and perceived OC skill post-improvement after adjustment of potential covariates.
| Model 1 | Model 2 | Model 3 | Model 4 | Model 5 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Act. | Per. | Act. | Per. | Act. | Per. | Act. | Per. | Act. | Per. | |
| Intercept | 0.55 | 2.97 | 10.80 | 9.44 | 0.09 | 7.06 | 4.70 | 4.21 | −11.18 | 4.97 |
| Group (TD) | 2.99 | −1.94 | 4.39 | −1.63 | 3.87 | −0.95 | 1.51 | −2.26 | 3.65 | −2.62 |
| Pre-actual score | 0.60 | NE | 0.52 | NE | 0.55 | NE | 0.57 | NE | 0.52 | 0.08 |
| Age | 0.17 | 0.02 | 0.12 | 0.00 | 0.18 | 0.03 | 0.18 | 0.03 | 0.15 | −0.14 |
| Game at home (no) | NE | NE | −5.59 | −2.18 | NE | NE | NE | NE | NE | NE |
| Gender (male) | NE | NE | NE | NE | 2.16 | 4.21 | NE | NE | NE | NE |
| Participation in ball sports (no) | NE | NE | NE | NE | NE | NE | −5.33 | −1.02 | NE | NE |
| Pre-perceived score | NE | 0.88 | NE | 0.75 | NE | 0.62 | NE | 0.86 | 0.62 | 0.82 |
Abbreviations: Act. = actual OC skill; NE = not entered; OC = object control; Per. = perceived OC skill; TD = typically developing.
p < 0.05,
p < 0.01;
approaching significance p = 0.051.