| Literature DB >> 34982718 |
Henna Vepsäläinen1, Essi Skaffari1, Katarzyna Wojtkowska2, Julia Barlińska2, Satu Kinnunen1, Riikka Makkonen1,3, Maria Heikkilä1, Mikko Lehtovirta4, Carola Ray1,5, Eira Suhonen6, Jaakko Nevalainen7, Nina Sajaniemi3,6, Maijaliisa Erkkola1.
Abstract
BACKGROUND: Early childhood education and care (ECEC) centers are ideal venues for food education. As smartphones and tablets are becoming increasingly popular in ECEC centers, technology can be used to deliver such pedagogical content. Evidence suggests that video games can affect fruit and vegetable (FV) consumption among 9- to 12-year-old children, but studies among preschoolers are scarce.Entities:
Keywords: behavior change; games for health; gamification; health game; intervention; mobile phone; smartphone app
Mesh:
Year: 2022 PMID: 34982718 PMCID: PMC8767468 DOI: 10.2196/30352
Source DB: PubMed Journal: JMIR Mhealth Uhealth ISSN: 2291-5222 Impact factor: 4.773
Short description (descriptive table modified from the original form [29]) of the Mole’s Veggie Adventures app.
| Characteristics | Description |
| Health topics covered | Food behavior (especially acceptability and consumption of FVsa); food education |
| Targeted age group and environment | 3- to 6-year-olds; preschool groups |
| Short description of the game idea | The main character in the game is the Mole, who moves around in a vegetable patch. The game is divided into seasons, each of which contains 6 FVs. The children can familiarize themselves with the FVs by completing different tasks in a group. For each FV, there are adult-led tasks to be completed in groups. In addition, the game includes a Taste Bank, which can be used to record the number of FVs tasted by the group, and Mini-Games, which can be played individually or in pairs. Multimedia Appendices 1 and 2 describe the contents of the game in more detail |
| Target players |
Individual Dyad Small group |
| Guiding knowledge or behavior change theories, models, or conceptual frameworks | Interactive tailoring (the ECECb professionals can adjust the tasks to be suitable for their group); role-playing (the players can learn from each other and from the ECEC professionals); goal setting and social cognitive theory (the group can decide to taste new vegetables together); learning through play (social interaction, motor skills, self-regulation etc.) |
| Intended health behavior change | Increase in FV acceptance |
| Clinical or parental support needed? | ECEC professionals or parents needed in the adult-led sections; mini-games can be played without adults |
| Data shared with parent or clinician? | No |
| Type of game |
Active Role-playing Educational |
| Game platforms needed to play the game |
Smartphone Tablet |
| Recommended play time | 30 min at a time; minimum of 1-2 times a week |
aFV: fruit and vegetable.
bECEC: early childhood education and care.
Description of the study population (N=221).
| Characteristics | Total (N=221), n (%) | Intervention (n=115), n (%) | Control (n=106), n (%) | |
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| Girls | 120 (54.3) | 67 (58.3) | 53 (50.0) |
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| Boys | 100 (45.2) | 47 (40.9) | 53 (50.0) |
|
| Missing | 1 (0.5) | 1 (0.9) | 0 (0.0) |
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| Finland | 95 (43.0) | 50 (43.5) | 45 (42.5) |
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| Poland | 126 (57.0) | 65 (56.5) | 61 (57.5) |
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| No | 208 (94.1) | 108 (93.9) | 100 (94.3) |
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| Yes | 12 (5.4) | 7 (6.1) | 5 (4.7) |
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| Missing | 1 (0.5) | 0 (0.0) | 1 (0.9) |
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| ||||
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| One | 56 (25.3) | 27 (23.5) | 29 (27.4) |
|
| Two | 124 (56.1) | 62 (53.9) | 62 (58.5) |
|
| Three or more | 36 (16.3) | 22 (19.1) | 14 (13.2) |
|
| Missing | 5 (2.3) | 4 (3.5) | 1 (0.9) |
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| Father | 27 (12.2) | 15 (13.0) | 12 (11.3) |
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| Mother | 193 (87.3) | 100 (87.0) | 93 (87.7) |
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| Missing | 1 (0.5) | 0 (0.0) | 1 (0.9) |
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| Upper secondary school or lower | 55 (24.9) | 32 (27.8) | 23 (21.7) |
|
| Bachelor’s degree or equivalent | 39 (17.6) | 21 (18.3) | 18 (17.0) |
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| Master’s degree or higher | 123 (55.7) | 60 (52.2) | 63 (59.4) |
|
| Missing | 4 (1.8) | 2 (1.7) | 2 (1.9) |
FVa acceptance and relative FV acceptance scores in the intervention (n=82-115) and control (n=79-106) groups at baseline and at follow-up.
| Characteristics | Baseline, mean (SD) | Follow-up, mean (SD) | |||
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| Intervention group | 70.6 (25.5) | 78.5 (30.6) | ||
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| Control group | 70.2 (25.0) | 72.4 (26.2) | ||
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| Intervention group | 3.84 (1.06) | 3.97 (1.03) | ||
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| Control group | 3.77 (1.10) | 3.75 (1.01) | ||
aFV: fruit and vegetable.
bFV acceptance score: sum variable describing willingness to taste the 25 FVs listed; higher score indicates higher FV acceptance (theoretical range 0-125).
cFV acceptance score: FV acceptance score divided by the number of FVs served (range 0-5).