Literature DB >> 27169641

Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention.

Karen W Cullen1, Yan Liu2, Debbe I Thompson2.   

Abstract

OBJECTIVE: Squire's Quest! II: Saving the Kingdom of Fivealot, an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline. This study assessed changes by specific meal in that study.
METHODS: A total of 400 fourth- and fifth-grade children completed 3 24-hour recalls at baseline and 6 months later. These were averaged to obtain FV intake. Analyses used repeated-measures ANCOVA.
RESULTS: There was a significant group by time effect for vegetables at 6 months (P = .01); Action (P = .01) and coping (P = .04) group participants reported higher vegetable intake at dinner. There were significant increases in fruit intake at breakfast (P = .009), lunch (P = .01), and snack (P < .001). CONCLUSIONS AND IMPLICATIONS: Setting meal-specific goals and action or coping plans may enable children to overcome barriers and consume FV.
Copyright © 2016 Society for Nutrition Education and Behavior. All rights reserved.

Entities:  

Keywords:  children; fruit; implementation intentions; vegetables; video game

Mesh:

Year:  2016        PMID: 27169641      PMCID: PMC4867052          DOI: 10.1016/j.jneb.2016.02.004

Source DB:  PubMed          Journal:  J Nutr Educ Behav        ISSN: 1499-4046            Impact factor:   3.045


  30 in total

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Journal:  Health Promot Pract       Date:  2012-01-30

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Review 3.  Systematic review and meta-analysis of school-based interventions to improve daily fruit and vegetable intake in children aged 5 to 12 y.

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Journal:  Am J Clin Nutr       Date:  2012-09-05       Impact factor: 7.045

4.  Dietary patterns and their changes in early childhood.

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5.  Squire's Quest: intervention changes occurred at lunch and snack meals.

Authors:  Karen W Cullen; Kathy Watson; Tom Baranowski; Janice H Baranowski; Issa Zakeri
Journal:  Appetite       Date:  2005-10       Impact factor: 3.868

6.  Measuring fruit and vegetable preferences among 4th- and 5th-grade students.

Authors:  S B Domel; T Baranowski; H Davis; S B Leonard; P Riley; J Baranowski
Journal:  Prev Med       Date:  1993-11       Impact factor: 4.018

7.  Stability in consumption of fruit, vegetables, and sugary foods in a cohort from age 14 to age 21.

Authors:  N Lien; L A Lytle; K I Klepp
Journal:  Prev Med       Date:  2001-09       Impact factor: 4.018

8.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

9.  Increasing children's fruit and vegetable consumption: a peer-modelling and rewards-based intervention.

Authors:  P J Horne; K Tapper; C F Lowe; C A Hardman; M C Jackson; J Woolner
Journal:  Eur J Clin Nutr       Date:  2004-12       Impact factor: 4.016

10.  A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.

Authors:  Debbe Thompson; Riddhi Bhatt; Melanie Lazarus; Karen Cullen; Janice Baranowski; Tom Baranowski
Journal:  JMIR Res Protoc       Date:  2012-11-21
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  4 in total

1.  Fourth-grade children's dietary reporting accuracy by meal component: Results from a validation study that manipulated retention interval and prompts.

Authors:  Suzanne D Baxter; David B Hitchcock; Julie A Royer; Albert F Smith; Caroline H Guinn
Journal:  Appetite       Date:  2017-02-05       Impact factor: 3.868

2.  Incorporating Behavioral Techniques into a Serious Videogame for Children.

Authors:  Debbe Thompson
Journal:  Games Health J       Date:  2017-02-23

3.  A Mobile App to Increase Fruit and Vegetable Acceptance Among Finnish and Polish Preschoolers: Randomized Trial.

Authors:  Henna Vepsäläinen; Essi Skaffari; Katarzyna Wojtkowska; Julia Barlińska; Satu Kinnunen; Riikka Makkonen; Maria Heikkilä; Mikko Lehtovirta; Carola Ray; Eira Suhonen; Jaakko Nevalainen; Nina Sajaniemi; Maijaliisa Erkkola
Journal:  JMIR Mhealth Uhealth       Date:  2022-01-04       Impact factor: 4.773

Review 4.  The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study.

Authors:  Jacqueline Marie Brown; Beatriz Franco-Arellano; Hannah Froome; Amina Siddiqi; Amina Mahmood; JoAnne Arcand
Journal:  JMIR Mhealth Uhealth       Date:  2022-02-16       Impact factor: 4.947

  4 in total

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