Karen W Cullen1, Yan Liu2, Debbe I Thompson2. 1. US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX. Electronic address: kcullen@bcm.edu. 2. US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX.
Abstract
OBJECTIVE: Squire's Quest! II: Saving the Kingdom of Fivealot, an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline. This study assessed changes by specific meal in that study. METHODS:A total of 400 fourth- and fifth-grade children completed 3 24-hour recalls at baseline and 6 months later. These were averaged to obtain FV intake. Analyses used repeated-measures ANCOVA. RESULTS: There was a significant group by time effect for vegetables at 6 months (P = .01); Action (P = .01) and coping (P = .04) group participants reported higher vegetable intake at dinner. There were significant increases in fruit intake at breakfast (P = .009), lunch (P = .01), and snack (P < .001). CONCLUSIONS AND IMPLICATIONS: Setting meal-specific goals and action or coping plans may enable children to overcome barriers and consume FV.
RCT Entities:
OBJECTIVE: Squire's Quest! II: Saving the Kingdom of Fivealot, an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline. This study assessed changes by specific meal in that study. METHODS: A total of 400 fourth- and fifth-grade children completed 3 24-hour recalls at baseline and 6 months later. These were averaged to obtain FV intake. Analyses used repeated-measures ANCOVA. RESULTS: There was a significant group by time effect for vegetables at 6 months (P = .01); Action (P = .01) and coping (P = .04) group participants reported higher vegetable intake at dinner. There were significant increases in fruit intake at breakfast (P = .009), lunch (P = .01), and snack (P < .001). CONCLUSIONS AND IMPLICATIONS: Setting meal-specific goals and action or coping plans may enable children to overcome barriers and consume FV.
Authors: Alexandra Evans; Nalini Ranjit; Ronda Rutledge; Jose Medina; Rose Jennings; Andrew Smiley; Melissa Stigler; Deanna Hoelscher Journal: Health Promot Pract Date: 2012-01-30
Authors: Charlotte E L Evans; Meaghan S Christian; Christine L Cleghorn; Darren C Greenwood; Janet E Cade Journal: Am J Clin Nutr Date: 2012-09-05 Impact factor: 7.045
Authors: Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith Journal: Simul Gaming Date: 2010-08-01