| Literature DB >> 34967759 |
Chao Yang1, Xiaolei Han1, Mingxue Jin1, Jianhui Xu1, Yiren Wang2, Yajun Zhang2, Chonglong Xu3, Yingshi Zhang2, Enshi Jin1,4, Chengzhe Piao1,4.
Abstract
BACKGROUND: The decline in performance of older people includes balance function, physical function, and fear of falling and depression. General cognitive function decline is described in terms of processing speed, working memory, attention, and executive functioning, and video game interventions may be effective.Entities:
Keywords: Bayesian network meta-analysis; cognitive function; older; performance; video game
Year: 2021 PMID: 34967759 PMCID: PMC8759017 DOI: 10.2196/27058
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Study selection flowchart.
Summarized baseline characteristics of included studies.
| Control type | Source, year | Study type | Sample size (I/C)a | |
|
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| No game play | Rica et al, 2020 [ | RCTb | 25/25 |
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| No game play | Sápi et al, 2019 [ | RCT | 30/22 |
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| No game play | Sato et al, 2015 [ | RCT | 28/26 |
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| Normal exercises of upper and lower limbs | Amjad et al, 2019 [ | RCT | 20/18 |
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| Adventures and sports | Sápi et al, 2019 [ | RCT | 30/23 |
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| Conventional physical therapy | Bacha et al, 2018 [ | RCT | 23/23 |
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| Home exercise group | Karahan et al, 2015 [ | RCT | 48/42 |
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| Tai chi chuan | Gatica-Rojas et al, 2019 [ | CCT | 7/5 |
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| Traditional exercise | Li et al, 2018 [ | RCT | 49/53 |
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| No game play | Montero-Alía et al, 2019 [ | RCT | 508/469 |
|
| No game play | Zadro et al, 2019 [ | RCT | 30/30 |
|
| No game play | Gomes et al, 2018 [ | RCT | 15/15 |
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| No game play | Franco et al, 2012 [ | RCT | 11/10 |
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| No game play | Maillot et al, 2012 [ | RCT | 15/15 |
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| No game play | Singh et al, 2012 [ | RCT | 18/18 |
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| Fall prevention education | Lee et al, 2017 [ | RCT | 21/19 |
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| Same movements | Monteiro-Junior et al, 2017 [ | RCT | 10/9 |
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| Gym exercise class | Kwok et al, 2016 [ | RCT | 40/40 |
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| Ethylene vinyl acetate copolymer insoles | Jorgensen et al, 2013 [ | RCT | 28/30 |
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| Therapeutic balance exercise group | Singh et al, 2013 [ | RCT | 18/18 |
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| Seated exercise group | Daniel et al, 2012 [ | RCT | 8/8 |
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| Physical activity | Daniel et al, 2012 [ | RCT | 8/7 |
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| Completed exercises | Franco et al, 2012 [ | RCT | 11/11 |
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| Insight process-based intervention | Belchior et al, 2019 [ | RCT | 17/19 |
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| No game play | Belchior et al, 2019 [ | RCT | 17/18 |
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| No game play | Sosa et al, 2019 [ | RCT | 20/15 |
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| No game play | Ordnung et al, 2017 [ | RCT | 14/15 |
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| No game play | Toril et al, 2016 [ | RCT | 19/20 |
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| No game play | Schoene et al, 2015 [ | RCT | 47/43 |
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| No game play | Belchior et al, 2013 [ | RCT | 14/13 |
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| No game play | Pichierri et al, 2012 [ | RCT | 11/11 |
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| Simulation strategy games | Szelag et al, 2018 [ | RCT | 30/25 |
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| Visual stimulation | Buitenweg et al, 2017 [ | RCT | 56+33/50 |
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| Common puzzle games | Souders et al, 2017 [ | RCT | 30/30 |
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| Balance and stretching training | Eggenberger et al, 2016 [ | RCT | 19/14 |
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| Balance and stretching training | Schättin et al, 2016 [ | RCT | 13/14 |
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| Knowledge quiz training game | Nouchi et al, 2016 [ | RCT | 36/36 |
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| Knowledge quiz training game | van Muijden et al, 2012 [ | RCT | 53/19 |
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| Education booklet | Gschwind et al, 2015 [ | RCT | 78/75 |
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| Community center–based activities | Kim et al, 2015 [ | RCT | 14/14 |
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| Physical activity | Whyatt et al, 2015 [ | RCT | 40/42 |
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| Placebo training condition | Belchior et al, 2013 [ | RCT | 14/15 |
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| Placebo training condition | Nouchi et al, 2012 [ | RCT | 14/14 |
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| Usual activities | Schoene et al, 2013 [ | RCT | 15/17 |
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| No game play | Faust et al, 2019 [ | RCT | 25/19 |
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| No game play | Perrot et al, 2019 [ | RCT | 12/11 |
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| Kawashima brain training | Perrot et al, 2019 [ | RCT | 12/12 |
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| Met researchers | Ballesteros et al, 2014 [ | RCT | 17/13 |
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| Typical rehabilitation program | Szturm et al, 2011 [ | RCT | 13/14 |
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| Combined physical and cognitive training | Liao et al, 2019 [ | RCT | 18/16 |
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| Conventional exercise | Yeşilyaprak et al, 2016 [ | RCT | 7/11 |
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| Treadmill memory training | Eggenberger et al, 2015 [ | RCT | 24/22 |
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| Treadmill walking | Eggenberger et al, 2015 [ | RCT | 24/25 |
|
| No game play | Rendon et al, 2012 [ | RCT | 20/20 |
aI: intervention group; C: control group.
bRCT: randomized controlled trial.
Balance status of baseline characteristics (italics indicate a significant difference).
| Baseline indicator | SMDa/ORb (95% CI) | I2 (%) | Baseline balanced | |
| Age |
| <.001 | 87.1 | No |
| Gender | 0.939 (0.757-1.163) | .42 | 2.9 | Yes |
| Body mass index | –0.113 (–0.311 to 0.084) | <.001 | 62.6 | Yes |
| Education | 0.026 (–0.161 to 0.213) | .24 | 19.1 | Yes |
| Mini-Mental State Exam | 0.023 (–0.172 to 0.217) | .19 | 25.2 | Yes |
aSMD: standardized mean difference.
bOR: odds ratio.
Summarized outcomes from pairwise meta-analysis of performance and cognitive data for balance function (italics indicate a significant difference).
| Variable | Subgroup | Studies (n) | ORa (95% CI) | Meta-regression | Grade | Publication bias, | ||
|
| ||||||||
|
| Overall | N/Ac | 26 | 0.213 (–0.025 to 0.451) | <.001, 83.5%d | 0.362 | Moderate | 0.499, .02 |
|
| Intervention type | Nintendo Wii | 14 | 0.187 (–0.059 to 0.432) | <.001, 74.0%d | —e | Moderate | 0.547, .02 |
| Intervention type | Xbox 360 | 3 | 0.419 (–0.133 to 0.971) | .03, 71.1%d | — | Low | 0.602, .35 | |
| Intervention type | Other video games | 9 | 0.093 (–0.664 to 0.850) | <.001, 89.7%d | — | Moderate | 0.420, .85 | |
|
| Control type | Activity control | 13 | 0.190 (–0.290 to 0.669) | <.001, 85.5%d | 0.812 | Moderate | 0.870, .46 |
| Control type | No game play | 13 | 0.159 (–0.095 to 0.413) | <.001, 75.5%d |
| Moderate | 0.493, .03 | |
|
| Period | 0-4 weeks | 7 | 0.127 (–0.192, 0.446) | .73, 0.0% | 0.902 | High | 0.881, .41 |
| Period | 4-8 weeks | 16 | 0.362 (–0.103 to 0.826) | <.001, 87.1%d | — | Moderate | 0.719, .99 | |
| Period | 8-12 weeks | 3 | – | .73, 0.0% | — | Moderate | 0.602, .31 | |
|
| ||||||||
|
| Overall | N/A | 22 | –0.090 (–0.348 to 0.168) | <.001, 72.4% | — | — | 0.310, .26 |
|
| Intervention type | Nintendo Wii | 9 | –0.364 (–0.846 to 0.119) | <.001, 78.4%d | 0.766 | Moderate | 0.144, .27 |
| Intervention type | Xbox 360 | 4 | 0.084 (–0.613 to 0.780) | <.001, 85.7%d | — | Moderate | 0.404, .36 | |
| Intervention type | Other video games | 9 | 0.125 (–0.135 to 0.385) | .23, 24.2% | — | High | 1.000, .66 | |
|
| Control type | Activity control | 16 | –0.081 (–0.317 to 0.156) | .001,59.2%d | 0.968 | Moderate | 0.458, .32 |
| Control type | No game play | 6 | –0.156 (–1.128 to 0.816) | <.001, 89.1%d | — | Moderate | 0.624, .53 | |
|
| Period | 0-4 weeks | 1 | –0.515 (–1.780 to 0.750) | — | 0.565 | Low | — |
| Period | 4-8 weeks | 13 | –0.105 (–0.372 to 0.162) | .02, 50.9%d | — | Moderate | 0.903, .90 | |
| Period | 8-12 weeks | 5 | –0.100 (–0.923 to 0.723) | <.001, 91.2%d | — | Moderate | 0.881, .59 | |
| Period | More than 12 weeks | 3 | 0.192 (-0.116 to 0.499) | .36, 2.4% | — | Moderate | — | |
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| Overall (all 4-8 weeks) | N/A | 5 | –0.046 (–0.970 to 0.878) | <.001, 84.5%d | — | Moderate | 0.355, <.001 |
|
| Intervention type | Nintendo Wii | 3 | –1.101 (–3.627 to 1.426) | <.001, 91.9%d | 0.551 | Moderate | 0.117, .03 |
| Intervention type | Xbox 360 | 2 | 0.394 (–0.021 to 0.808) | .29,10.9% | — | Moderate | — | |
|
| Control type | Activity control | 4 | –0.449 (–1.796 to 0.898) | <.001, 88.1%d | 0.660 | Moderate | 0.174, .22 |
| Control type | No game play | 1 |
| — | — | Low | — | |
aOR: odds ratio.
bBBS: Berg Balance Scale.
cN/A: not applicable.
dSubstantial heterogeneity.
e—: not applicable.
Summarized outcomes from pairwise meta-analysis of performance and cognitive data for executive function (italics indicate a significant difference).
| Variable | Subgroup | Studies (n) | ORa (95% CI) | Meta-regression | Grade | Publication bias, | ||
|
| ||||||||
|
| Overall | N/Ac | 16 | –0.203 (–0.807 to 0.402) | <.001,93.6%d | —e | Moderate | 0.392, .75 |
|
| Intervention type | Other video games | 15 | 0.077 (–0.461 to 0.615) | <.001, 91.9%d | — | Moderate | 0.729, .52 |
|
| Control type | Activity control | 13 | –0.209 (–0.972 to 0.554) | <.001, 94.9%d | 0.995 | Moderate | 0.542, .78 |
| Control type | No game play | 3 | –0.100 (–0.424 to 0.223) | .98, 0.0% | — | Moderate | 0.602, .29 | |
|
| Period | 0–4 weeks | 2 | 1.095 (–2.738 to 4.927) | <.001, 98.1%d | 0.246 | Low | 0.317, — |
| Period | 4–8 weeks | 5 | –0.141 (–2.476 to 2.193) | <.001, 96.7%d | — | Moderate | 0.624, .88 | |
| Period | 8–12 weeks | 4 | –0.083 (–0.371 to 0.205) | .52, 0.0% | — | Moderate | 1.000, .22 | |
| Period | More than 12 weeks | 4 | –0.684 (–1.487 to 0.119) | <.001, 91.3%d | — | Moderate | 0.042, .03 | |
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| Overall | N/A | 3 | –1.780 (–3.758 to 0.198) | <.001, 93.8%d | — | Low | 0.296, .12 |
|
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| Overall (all other video games) | N/A | 14 | 0.050 (–0.275 to 0.374) | <.001, 76.6%d | — | Moderate | 0.261, .83 |
|
| Control type | Activity control | 10 | 0.135 (–0.281 to 0.552) | <.001, 80.6%d | 0.541 | Moderate | 0.245, .95 |
| Control type | No game play | 4 | –0.169 (–0.640 to 0.301) | .01, 54.7%c | — | Moderate | 1.000, .82 | |
|
| Period | 0–4 weeks | 1 | 0.530 (0.060-1.001) | — | 0.669 | — | 0.317, — |
| Period | 4–8 weeks | 6 | 0.015 (–0.787 to 0.818) | <.001, 87.2%d | — | Moderate | 0.624, .15 | |
| Period | 8–12 weeks | 5 | 0.039 (–0.475 to 0.554) | .02, 66.3%d | — | Moderate | 0.327, .21 | |
| Period | More than 12 weeks | 2 | –0.017 (–0.268 to 0.235) | .92,0.0% | — | Moderate | 0.317, — | |
|
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|
| Overall (all other video games) | N/A | 9 | 0.185 (–1.607 to 1.976) | <.001, 97.7%d | — | Moderate | 0.137, .32 |
|
| Control type | Activity control | 7 | 1.317 (–0.158 to 2.792) | <.001, 96.8%d | 0.116 | Moderate | 0.099, .37 |
| Control type | No game play | 2 | –17.991 (–64.346 to 28.364) | <.001, 99.3%d | — | Low | 0.317, — | |
|
| Period | 0–4 weeks | 1 | 0.298 (–0.424 to 1.019) | — | 0.568 | — | — |
| Period | 4–8 weeks | 3 | –7.497 (–13.386 to 0.608) | <.001, 98.5%d | — | Moderate | 0.117, .02 | |
| Period | 8–12 weeks | 4 | 2.130 (–1.520 to 5.781) | <.001, 98.0%d | — | Moderate | 0.042, .02 | |
| Period | More than 12 weeks | 1 |
| — | — | — | — | |
|
| ||||||||
|
| Overall | N/A | 12 |
| <.001, 92.3%d |
| Moderate | 0.501, .38 |
|
| Intervention type | Nintendo Wii | 1 | 0.559 (–0.361 to 1.479) | — | — | — | — |
| Intervention type | Other video games | 11 |
| <.001, 93.0%d |
| Moderate | 0.139, .17 | |
|
| Control type | Activity control | 8 | 1.045 (–0.012 to 2.102) | <.001, 94.2%d | 0.985 | Moderate | 0.322, .28 |
| Control type | No game play | 4 |
| <.001, 85.4%d | — | Moderate | 0.497, .82 | |
|
| Period | 0-4 weeks | 2 | 1.885 (–1.713 to 5.482) | <.001, 98.2%d | 0.660 | Low | 0.317, — |
| Period | 4-8 weeks | 3 |
| .01, 79.4%d | — | Moderate | 0.602, .86 | |
| Period | 8-12 weeks | 4 | 0.016 (–0.841 to 0.874) | .002, 79.9%d | — | Moderate | 1.000, .94 | |
| Period | More than 12 weeks | 2 | 1.961 (–1.186 to 5.107) | .002, 79.9%d | — | Low | 0.317, — | |
|
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|
| Overall (all other video games) | N/A | 5 | 1.120 (–0.077 to 2.316) | <.001, 92.3%d | — | — | 0.221, .38 |
|
| Control type | Activity control | 4 | 1.137 (–0.352 to 2.627) | <.001, 94.2%d | 0.971 | Moderate | 0.174, .44 |
| Control type | No game play | 1 |
| — | — | — | — | |
|
| Period | 0–4 weeks | 1 |
| — | 0.006f | — | 0.497, .54 |
| Period | 8–12 weeks | 4 |
| .42, 0.0% | — | High | — | |
aOR: odds ratio.
bTMT: trail-making test.
cN/A: not applicable.
dSubstantial heterogeneity.
e—: not applicable.
fSources of heterogeneity.
Summarized outcomes from pairwise meta-analysis of performance and cognitive data for general cognition (italics indicate a significant difference).
| Variable | Subgroup | Studies (n) | ORa (95% CI) | Meta-regression | Grade | Publication bias, | ||
|
| ||||||||
|
| Overall (all activity control) | N/Ac | 3 | 1.557 (–0.459 to 3.572) | <.001, 95.5%d | —e | Low | 0.296, .37 |
|
| Intervention type | Xbox 360 | 1 |
| — | 0.095f | — | — |
| Intervention type | Other video games | 2 | 0.215 (–0.175 to 0.605) | .60, 0.0% | — | Moderate | 0.317, — | |
|
| Period | 0–4 weeks | 2 | 0.215 (–0.175 to 0.605) | .60, 0.0% | 0.095f | Moderate | 0.317, — |
| Period | 4–8 weeks | 1 |
| — | — | — | — | |
|
| ||||||||
|
| Overall | N/A | 5 | 1.296 (–0.102 to 2.693) | <.001, 93.9%d | — | Moderate | 0.624, .01 |
|
| Intervention type | Nintendo Wii | 1 | –0.416 (–1.140 to 0.308) | — | 0.419 | — | — |
| Intervention type | Xbox 360 | 2 | 3.796 (–4.023 to 11.616) | <.001, 98.4%d | — | Low | 0.317, — | |
| Intervention type | Other video games | 2 | 0.442 (–0.052 to 0.936) | .99, 0.0% | — | Moderate | 0.317, — | |
|
| Control type | Activity control | 4 |
| <.001, 95.1%d | 0.594 | Moderate | 0.317, — |
| Control type | No game play | 1 | –0.416 (–1.140 to 0.308) | — | — | — | — | |
|
| Period | 0-4 weeks | 1 | –0.139 (–0.717 to 0.440) | — | 0.649 | — | 0.734, .04 |
| Period | 4-8 weeks | 4 | 1.800 (–0.126 to 3.727) | <.001, 95.2%d | — | Moderate | — | |
aOR: odds ratio.
bMMSE: Mini-Mental State Exam.
cN/A: not applicable.
dSubstantial heterogeneity.
e—: not applicable.
fSources of heterogeneity.
gMoCA: Montreal Cognitive Assessment.
Summarized outcomes from pairwise meta-analysis of performance and cognitive data for physical function (italics indicate a significant difference).
| Variable | Subgroup | Studies (n) | ORa (95% CI) | Meta-regression | Grade | Publication bias, | ||
|
| ||||||||
|
| Overall | N/Ab | 12 | –0.014 (–0.538 to 0.510) | <.001, 86.3%c | —d | Moderate | 0.837, .90 |
|
| Intervention type | Nintendo Wii | 3 | –1.024 (–2.645 to 0.597) | <.001, 87.3%c | 0.113 | Low | 0.602, .94 |
| Intervention type | Xbox 360 | 1 | –0.016 (–0.594 to 0.562) | — | — | — | — | |
| Intervention type | Other video games | 8 | 0.306 (–0.283 to 0.895) | <.001, 86.1%c | — | Moderate | 0.322, .41 | |
|
| Control type | Activity control | 9 | 0.138 (–0.418 to 0.695) | <.001, 83.9%c | — | Moderate | 0.532, .64 |
| Control type | No game play | 3 | –0.544 (–2.187 to 1.098) | <.001, 93.3%c | — | Low | 0.602, .20 | |
|
| Period | 0-4 weeks | 2 | 0.568 (–0.634 to 1.769) | .01, 83.6%c | 0.760 | Low | 0.317, — |
| Period | 4-8 weeks | 4 | – | .003, 78.8%c | — | Moderate | 0.042, .01 | |
| Period | 8-12 weeks | 3 | 1.076 (–0.125 to 2.277) | <.001, 88.3%c | — | Low | 0.117, .14 | |
| Period | More than 12 weeks | 3 | –0.035 (–0.324 to 0.255) | .61, 0.0% | — | Moderate | 0.117, .62 | |
|
| ||||||||
|
| Overall | N/A | 4 | –0.284 (–1.735 to 1.168) | <.001, 95.3%c | — | Moderate | 0.308, .22 |
|
| ||||||||
|
| Overall | N/A | 3 |
| 0.26, 25.5% | — | Moderate | 1.000, .85 |
aOR: odds ratio.
bN/A: not applicable.
cSubstantial heterogeneity.
d—: not applicable.
Summarized outcomes from pairwise meta-analysis of performance and cognitive data for processing speed (italics indicate a significant difference).
| Variable | Subgroup | Studies (n) | ORa (95% CI) | Meta-regression | Grade | Publication bias, | ||
|
| ||||||||
|
| Overall | N/Ac | 11 | –0.833 (–1.463 to | <.001, 93.0%d | —e | Moderate | 0.020, .01 |
|
| Intervention type | Xbox 360 | 1 | –0.531 (–1.180 to 0.117) | — | 0.838 | — | — |
| Intervention type | Other video games | 10 | –0.874 (–1.558 to | <.001, 93.6%d | — | Moderate | 0.009, .01 | |
|
| Control type | Activity control | 9 | –1.033 (–1.830 to | <.001, 94.4%d | 0.551 | Moderate | 0.007, .01 |
| Control type | No game play | 2 | –0.163 (–0.516 to 0.189) | .87, 0.0% | — | Moderate | 0.317, — | |
|
| Period | 4–8 weeks | 4 | –0.272 (–0.616 to 0.072) | .49, 0.0% | 0.086f | High | 0.497, .85 |
| Period | 8–12 weeks | 3 | 0.132 (–0.133 to 0.398) | .53, 0.0% | — | Moderate | 0.117, .40 | |
| Period | More than 12 weeks | 4 | – | <.001, 97.7%d | — | Moderate | 0.042, .004 | |
|
| ||||||||
|
| Overall (all other video games) | N/A | 7 |
| <.001, 95.5%d | — | Moderate | 0.096, <.001 |
|
| Control type | Activity control | 5 |
| <.001, 96.9%d | 0.413 | Moderate | 0.142, .001 |
| Control type | No game play | 2 |
| .42, 0.0% | — | Moderate | 0.317, — | |
|
| Period | 0–4 weeks | 1 |
| — | 0.024f | — | — |
| Period | 8–12 weeks | 4 |
| .74, 0.0% | — | High | 0.497, .55 | |
| Period | More than 12 weeks | 2 |
| .94,0.0% | — | Moderate | 0.317, — | |
aOR: odds ratio.
bTMT: trail-making test.
cN/A: not applicable.
dSubstantial heterogeneity.
e—: not applicable.
fSources of heterogeneity.
Summarized outcomes from pairwise meta-analysis of performance and cognitive data for fear of falling and depression (italics indicate a significant difference).
| Variable | Subgroup | Studies (n) | ORa (95% CI) | Meta-regression | Grade | Publication bias, | ||
|
|
| |||||||
|
| Overall | N/Ab | 7 | –0.990 (–3.003 to 1.022) | <.001, 99.2%c | 0.628 | —d | 0.776, .11 |
|
| Intervention type | Nintendo Wii | 4 | –1.305 (–4.232 to 1.621) | <.001, 99.4%c | 0.628 | Moderate | 1.000, .04 |
| Intervention type | Other video games | 3 | –0.539 (–1.651 to 0.574) | <.001, 87.7%c | — | Low | 0.602, .50 | |
|
| Control type | Activity control | 4 | –0.450 (–1.143 to 0.242) | .001, 81.9%c | 0.446 | Moderate | 0.497, .28 |
| Control type | No game play | 3 | –1.641 (–5.240 to 1.959) | <.001, 99.4%c | — | Low | 0.602, .20 | |
|
| Period | 4–8 weeks | 5 | –0.314 (–0.858 to 0.229) | .003, 75.6%c | 0.156 | Moderate | 0.327, .26 |
| Period | 8–12 weeks | 2 | –2.534 (–6.909 to 1.841) | <.001, 99.6%c | — | Low | 0.317, — | |
|
| ||||||||
|
| Overall | N/A | 10 | –0.393 (–1.058 to 0.273) | <.001, 91.5%c | — | — | 1.000, .41 |
|
| Intervention type | Nintendo Wii | 4 | 0.683 (–0.797 to 2.164) | <.001, 94.8%c | 0.876 | Moderate | 0.174, .02 |
| Intervention type | Xbox 360 | 1 | – | — | — | — | — | |
| Intervention type | Other video games | 5 | – | .004, 74.0%c | — | Moderate | 0.142, .43 | |
|
| Control type | Activity control | 5 | 0.135 (–0.941 to 1.211) | <.001, 93.3%c | 0.352 | Moderate | 0.142, .07 |
| Control type | No game play | 5 | –0.866 (–1.825 to 0.094) | <.001, 91.3%c | — | Moderate | 0.050, .34 | |
|
| Period | 0–4 weeks | 1 | – | — | 0.403 | — | — |
| Period | 4–8 weeks | 5 | 0.552 (–0.604 to 1.708) | <.001,93.3%c | — | Moderate | 0.327, .004 | |
| Period | 8–12 weeks | 3 | – | .01,79.1%c | — | Moderate | 0.117, .35 | |
| Period | More than 12 weeks | 1 | –0.289 (–0.705 to 0.127) | — | — | — | — | |
aOR: odds ratio.
bN/A: not applicable.
cSubstantial heterogeneity.
Figure 2Network plot for all interventions and controls for balance time with (A) and without (B) the intervention period in older adults. Each circular node represents an intervention/control type. The circle size is proportional to the total number of participants, while the line width is proportional to the number of studies used in the head-to-head comparisons. AC: activity control; NG: no game play; NW: Nintendo Wii; OV: other video games; XB: Xbox.
Figure 3Summary effects from Bayesian network meta-analysis for balance time and BBS (A) and cognitive score and executive function (B) are ranked by the mean rank and the SUCRA score. Information relating to the SMDs and 95% CrIs is listed in the columns, with the rows displaying the intervention identity. SMD values higher than 0 favor the column-defining intervention (ie, the left-most in order), indicating improvement in effectiveness. *Statistical significance. AC: activity control; BBS: Berg Balance Scale; CrI: credible interval; NG: no game play; NW: Nintendo Wii; OV: other video games; SMD: standardized mean difference; SUCRA: surface under the cumulative ranking curve; trail-making test; XB: Xbox.
Figure 4Summary effects from Bayesian network meta-analysis for processing speed (A) and depression and falls efficacy (B) are ranked by the mean rank and the SUCRA score. Information relating to the SMDs and 95% CrIs is listed in the columns, with the rows displaying the intervention identity. SMD values higher than 0 favor the column-defining intervention (ie, the left-most in order), indicating improvement in effectiveness. *Statistical significance. AC: activity control; CrI: credible interval; NG: no game play; NW: Nintendo Wii; OV: other video games; SMD: standardized mean difference; SUCRA: surface under the cumulative ranking curve; trail-making test; XB: Xbox.