Literature DB >> 30784296

Cognitive effects of video games in older adults and their moderators: a systematic review with meta-analysis and meta-regression.

Nor Shuhada Mansor1,2, Chin Moi Chow1, Mark Halaki1.   

Abstract

The growing interest in preserving cognition through video games in the ageing population is evidenced by its wealth of literature. However, there has been a lack of consensus on video games efficacy and even limited understanding on the factors moderating its effectiveness. The present review sought to evaluate video game effects, relative to no-game control condition, on cognitive functions in older adults. The functions included processing speed, attention, delayed memory, reasoning, and executive functions (inhibition, shifting and updating memory). Personal and methodological moderators were explored to explain the variability in cognitive effects using meta-regression. Through a systematic literature search of online databases, 27 intervention studies were eligible, with a total of 1126 participants, for analysis. Using random-effect models, small but significant training effects were found on updating memory but none were detected in other cognitive functions. The heterogeneity across studies was in general high for all cognitive functions and was partially accounted for, in all cognitive functions except for inhibition and updating, by different moderators such as the proportion of females, outcome measure parameters, training intensity, and game type. The findings highlight limited effects of video games on cognitive functions that were largely influenced by factors related to study design.

Entities:  

Keywords:  Cognition; moderators; older adults; video games

Mesh:

Year:  2019        PMID: 30784296     DOI: 10.1080/13607863.2019.1574710

Source DB:  PubMed          Journal:  Aging Ment Health        ISSN: 1360-7863            Impact factor:   3.658


  9 in total

1.  Mediators of physical activity between standard exercise and exercise video games.

Authors:  Beth C Bock; Shira I Dunsiger; Joseph T Ciccolo; Eva R Serber; Wen-Chih Wu; Marie Sillice; Bess H Marcus
Journal:  Health Psychol       Date:  2019-09-12       Impact factor: 4.267

2.  Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.

Authors:  Samira Mehrabi; John E Muñoz; Aysha Basharat; Jennifer Boger; Shi Cao; Michael Barnett-Cowan; Laura E Middleton
Journal:  JMIR Res Protoc       Date:  2022-06-13

Review 3.  Training Willpower: Reducing Costs and Valuing Effort.

Authors:  Michel Audiffren; Nathalie André; Roy F Baumeister
Journal:  Front Neurosci       Date:  2022-04-28       Impact factor: 5.152

4.  Beneficial Effects of Interactive Physical-Cognitive Game-Based Training on Fall Risk and Cognitive Performance of Older Adults.

Authors:  Kochaphan Phirom; Teerawat Kamnardsiri; Somporn Sungkarat
Journal:  Int J Environ Res Public Health       Date:  2020-08-21       Impact factor: 3.390

5.  The Effect of Video Game-Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis.

Authors:  Chao Yang; Xiaolei Han; Mingxue Jin; Jianhui Xu; Yiren Wang; Yajun Zhang; Chonglong Xu; Yingshi Zhang; Enshi Jin; Chengzhe Piao
Journal:  JMIR Serious Games       Date:  2021-12-30       Impact factor: 4.143

Review 6.  Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention.

Authors:  Marta Maria Torre; Jean-Jacques Temprado
Journal:  Front Aging Neurosci       Date:  2022-03-30       Impact factor: 5.750

7.  Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint.

Authors:  Jean-Jacques Temprado; Marta Maria Torre
Journal:  JMIR Serious Games       Date:  2022-10-03       Impact factor: 3.364

Review 8.  Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature
.

Authors:  Simone Kühn; Jürgen Gallinat; Anna Mascherek
Journal:  Dialogues Clin Neurosci       Date:  2019-09       Impact factor: 5.986

9.  Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper.

Authors:  Patrick Manser; Eling D de Bruin
Journal:  Front Aging Neurosci       Date:  2021-12-09       Impact factor: 5.750

  9 in total

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