Literature DB >> 34788152

Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder.

Samuel Moore1, Jason Satel1, Halley M Pontes2.   

Abstract

The recent recognition of Gaming Disorder (GD) as a mental health issue has provided a unique opportunity for researchers to advance our current understanding of the intricate relationships between GD and specific health-related factors and well-being. This study sought to investigate the role of key physical and psychological health and well-being factors in GD. To achieve this, three goals were explored. First, we tested whether GD can be predicted by health and well-being factors such as depression, anxiety, loneliness, attention problems, physical health problems (PHP), and psychological well-being (PWB). Second, we assessed the role of distress tolerance (DT) as a moderator in the relationship between PWB and GD. Third, we examined whether PWB would mediate the relationship between PHP and GD. A sample of 474 participants (Meanage = 28.86 years; SD = 9.23; range: 18-66 years; 47 percent female) were recruited. The results of the multiple linear regression analysis indicated that age, attention problems, and PHP significantly predicted GD (R2 = 0.15). In addition, the mediation findings uncovered an important direct association between PHP and GD despite the lack of mediation effects through PWB and the absence of moderating effects from DT. The present findings signify important health-related implications related to GD that are further discussed here in terms diagnosis, treatment, and prevention efforts.

Entities:  

Keywords:  gaming disorder; physical health; psychological health; psychological well-being

Mesh:

Year:  2021        PMID: 34788152     DOI: 10.1089/cyber.2021.0050

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  5 in total

1.  Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic.

Authors:  Dmitri Rozgonjuk; Halley M Pontes; Bruno Schivinski; Christian Montag
Journal:  Addict Behav Rep       Date:  2022-04-12

2.  Psychometric Validation of the Spanish Gaming Disorder Test (GDT): Item Response Theory and Measurement Invariance Analysis.

Authors:  Laura Maldonado-Murciano; Halley M Pontes; Maite Barrios; Juana Gómez-Benito; Georgina Guilera
Journal:  Int J Ment Health Addict       Date:  2021-12-06       Impact factor: 3.836

3.  Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample.

Authors:  Christian Montag; Bruno Schivinski; Halley M Pontes
Journal:  Addict Behav Rep       Date:  2021-11-01

4.  Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia.

Authors:  Mezna A AlMarzooqi; Omar A Alhaj; Maha M Alrasheed; Mai Helmy; Khaled Trabelsi; Ahmed Ebrahim; Suhaib Hattab; Haitham A Jahrami; Helmi Ben Saad
Journal:  Healthcare (Basel)       Date:  2022-01-28

5.  Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test.

Authors:  Andrzej Cudo; Christian Montag; Halley M Pontes
Journal:  Int J Ment Health Addict       Date:  2022-10-05       Impact factor: 11.555

  5 in total

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