| Literature DB >> 34899099 |
Laura Maldonado-Murciano1,2, Halley M Pontes3, Maite Barrios1,2, Juana Gómez-Benito1,2, Georgina Guilera1,2.
Abstract
Gaming Disorder (GD) has been recently added to the eleventh revision of the International Classification of Diseases (ICD-11) by the World Health Organization (WHO), as such, psychometrically sound psychological measures are required to assess this disorder. The objective of this study was to investigate the psychometric properties of the Spanish Gaming Disorder Test (GDT) by assessing its dimensionality, reliability, convergent validity, and associations with other variables of importance through polytomous Item Response Theory (IRT) and Measurement Invariance (MI) analysis across genders. To achieve this, a sample of 538 gamers (42.94% female, meanage = 23.29 years, SD = 7.24) was recruited. The results obtained supported a one-factor structure for the Spanish GDT with adequate reliability and convergent validity. Furthermore, satisfactory goodness of fit in the partial credit model (PCM) with more precise scores at high trait levels to assess GD was found, and strict invariance across genders was supported. These findings attest to the suitability of the Spanish GDT for clinical assessment and research on disordered gaming beyond community samples. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11469-021-00704-x.Entities:
Keywords: Gaming Disorder; Gaming Disorder Test; Internet Gaming Disorder; Item Response Theory; Measurement Invariance
Year: 2021 PMID: 34899099 PMCID: PMC8647963 DOI: 10.1007/s11469-021-00704-x
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 3.836
Descriptive statistics of the IGDS9-SF, the MINI-IPIP-PW, and the DASS-21 and their correlations with the Gaming Disorder Test (GDT)
| Measure | Mean | ||||
|---|---|---|---|---|---|
| IGDS9-SF ( | 14.44 | 5.39 | .90 | .85 | .76** |
| Mini-IPIP-PW ( | |||||
| Neuroticism | 10.77 | 3.61 | .79 | .77 | − .01 |
| Extraversion | 10.81 | 3.83 | .82 | .80 | − .04 |
| Agreeableness | 15.64 | 3.13 | .90 | .86 | − .16** |
| Openness | 13.89 | 3.57 | .82 | .88 | .10* |
| Consciousness | 12.59 | 3.35 | .80 | .81 | − .24** |
| DASS-21 ( | |||||
| Anxiety | 8.80 | 9.38 | .90 | .85 | .08 |
| Depression | 14.88 | 11.27 | .93 | .91 | .23** |
| Stress | 14.52 | 9.62 | .88 | .86 | .14* |
SD standard deviation α Cronbach’s alpha coefficient, ω omega coefficient, *p < .05 **p < .01, IGDS9-SF Internet Gaming Disorder Scale-Short Form, MINI-IPIP-PW Mini-International Personality Item-Pool-Five-Factor Model-Positively Worded, DASS-21 Depression, Anxiety, and Stress Scales
Endorsement, kurtosis, and skewness of GDT items
| Item | Frequency of item endorsement (%) | Skewness | Kurtosis | ||||
|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |||
| 1 | 240 (44.61) | 192 (35.69) | 77 (14.31) | 24 (4.46) | 5 (0.91) | 1.04 | .67 |
| 2 | 220 (40.89) | 141 (26.21) | 126 (23.42) | 44 (8.17) | 7 (1.30) | .65 | − .54 |
| 3 | 255 (47.40) | 132 (24.54) | 100 (18.59) | 44 (8.18) | 7 (1.30) | .87 | − .25 |
| 4 | 429 (79.74) | 76 (14.13) | 24 (4.46) | 7 (1.30) | 2 (0.37) | 2.64 | 7.65 |
Item statistics for the Partial Credit Model (PCM) across the four items of the Spanish Gaming Disorder Scale (GDT)
| Item | S- | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | − 0.16 | 2.03 | 3.53 | 4.95 | 7.21 | 10 | .705 | 0.803 | 0.686 |
| 2 | − 0.18 | 0.83 | 2.97 | 4.91 | 11.41 | 11 | .410 | 0.742 | 0.630 |
| 3 | 0.22 | 1.16 | 2.84 | 4.94 | 37.6 | 13 | < .001 | 0.735 | 0.597 |
| 4 | 2.32 | 3.34 | 4.45 | 5.21 | 17.85 | 10 | .058 | 0.863 | 0.606 |
β difficulty parameter, S-χ generalized chi-square statistic (Kang & Chen, 2008; Orlando & Thissen, 2000), df degrees of freedom, p chi-square significance value
Gender measurement invariance indices of the Spanish GDT
| Model | CFI | RMSEA | Δ | ||
|---|---|---|---|---|---|
| Configural | 2.210 (4) | 0.982 | 0.077 | - | - |
| Metric (weak) | 5.412 (7) | 0.984 | 0.054 | 4.186 (3) | .242 |
| Scalar (strong) | 7.873 (10) | 0.978 | 0.053 | 5.029 (3) | .170 |
| Strict | 9.916 (14) | 0.983 | 0.039 | 3.735 (4) | .443 |
df degrees of freedom, CFI comparative fit index, RMSEA root mean square error of approximation
Fig. 1Path diagram with summary of the confirmatory factor analysis (CFA) obtained from the four items of the Gaming Disorder Test (GDT). Notes: GD, gaming disorder
Descriptive statistics and reliability indices of the Gaming Disorder Test (GDT) in male and female participants
| Female ( | Male ( | |||||||
|---|---|---|---|---|---|---|---|---|
| Measure | ||||||||
| GDT | 6.78 | 2.71 | .776 | .796 | 7.19 | 3.12 | .835 | .848 |
M mean, SD standard deviation, α Cronbach’s alpha coefficient, ω omega coefficient
Fig. 2Operating Characteristic Curves (OCC) of the four items of the Gaming Disorder Test (GDT)
Fig. 3Item information curves of the four items of the Gaming Disorder Test (GDT)
Fig. 4Test information curve and standard error of the Gaming Disorder Test (GDT)
| Nunca | Raramente | A veces | A menudo | Muy a menudo | |
|---|---|---|---|---|---|
| 1. He tenido dificultades para controlar mi actividad de juego con videojuegos | |||||
| 2. He dado mayor prioridad a jugar a videojuegos que a otros intereses vitales y actividades diarias | |||||
| 3. He continuado jugando a videojuegos a pesar de las consecuencias negativas | |||||
| 4. He experimentado problemas significativos en mi vida (p.ej., personales, familiares, sociales, educativos o laborales) debido a la gravedad de mi comportamiento de juego con videojuegos |