| Literature DB >> 34635472 |
Melanie Suppan1, Loric Stuby2, Stephan Harbarth3, Christophe A Fehlmann4, Sophia Achab5,6, Mohamed Abbas3, Laurent Suppan4.
Abstract
BACKGROUND: Lassitude and a rather high degree of mistrust toward the authorities can make regular or overly constraining COVID-19 infection prevention and control campaigns inefficient and even counterproductive. Serious games provide an original, engaging, and potentially effective way of disseminating COVID-19 infection prevention and control guidelines. Escape COVID-19 is a serious game for teaching COVID-19 infection prevention and control practices that has previously been validated in a population of nursing home personnel.Entities:
Keywords: COVID-19; SARS-CoV-2; behavior; deployment; dissemination; gaming; health information; infection prevention; prevention; prospective; public health; serious game; survey; web-based
Year: 2021 PMID: 34635472 PMCID: PMC8623323 DOI: 10.2196/33003
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Screenshot showing an example—the player has given a wrong answer, and their viral count rose accordingly.
Figure 2Game over screenshot.
Figure 3In the donning sequence interaction, the player is asked to drag and drop the appropriate personal protective equipment items in the correct order, and live feedback is displayed in the grey area on the right.
Figure 4Study design. The European Union flag (on the left at the account creation step) signifies that account and data management were in compliance with the General Data Protection Regulation.
Figure 5Front page of the website.
Figure 6Registration form example.
Second questionnaire.
| Questions, response options, and response-dependent questions | |||
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| Not going to work if you have symptoms compatible with COVID-19 |
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| Protecting yourself from both your colleagues and your patientsb |
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| The donning sequencec when dealing with procedures CARRYING a risk of aerosolizationb |
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| The donning sequence when dealing with procedures NOT CARRYING a risk of aerosolizationb |
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| Changing nonsterile gloves more frequentlyb |
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| Practicing hand hygiene more frequently |
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| Disinfecting your workplace |
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| Handling the face mask more carefully |
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| Protecting yourself from asymptomatic people as well as from symptomatic ones |
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| Face masks |
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| N95 respirator masks |
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| Eye protectionb |
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| Nonsterile glovesb |
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| The information given in the serious game |
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| The feeling of playing an important role in the common effort against the epidemic |
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| The probability of infecting a relative |
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| One should follow the procedures |
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| Another reasonf |
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| I already apply all these guidelines |
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| The information given in this serious game does not apply to my situation |
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| The information given in the serious game was not helpful |
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| I do not believe these measures to be useful |
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| I disagree with these measures |
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| Another reasonf |
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| Better understand the reasons behind the recommendations |
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| A greater probability of infecting a relative |
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| The feeling of having an important role in the common effort against the epidemic |
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| Nothing—I could not have been convinced by any argument |
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| Otherf |
| Difficulty of the serious gameg | |||
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| This serious game is engaging | ||
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| This serious game is meaningful | ||
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| This serious game is useful | ||
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| This serious game is boring | ||
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| I will recommend this serious game to my friends and relatives | ||
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| I will recommend this serious game to my colleagues | ||
| Duration of the serious gameh | |||
| Do you have any further comments to make regarding this serious game? | |||
aResponse options were in the form of a 5-point Likert scale from 1 (not at all) to 5 (very much).
bThis option was not shown to non–health care workers who had elected to follow the abridged version of the serious game.
cThe donning sequence refers to the order in which the personal protective equipment items should be put on.
dResponse options were in the form of a 5-point Likert scale from 1 (much less) to 5 (much more).
eMultiple choice question (more than one possible answer).
fA free-text field was displayed when this option was selected.
gResponse options were in the form of a 5-point Likert scale from 1 (too easy) to 5 (too difficult).
hResponse options were in the form of a 5-point Likert scale from 1 (much too short) to 5 (much too long).
Figure 7Study flowchart.
Participant characteristics.
| Characteristic | Non–health care worker (n=1042) | Health care worker (n=1823) | |
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| English | 86 (8.3) | 83 (4.6) |
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| French | 515 (49.4) | 646 (35.4) |
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| German | 415 (39.8) | 1064 (58.4) |
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| Italian | 26 (2.5) | 30 (1.7) |
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| Male | 395 (37.9) | 404 (22.2) |
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| Female | 630 (60.5) | 1404 (77.0) |
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| Other | 17 (1.6) | 13 (0.7) |
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| Missing | 0 (0) | 2 (0.1) |
| Age, mean (SD) | 40.9 (13.8) | 41.6 (13.6)b | |
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| Negative or not tested | 905 (86.9) | 1447 (79.4) |
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| Positive or isolated | 3 (0.3) | 6 (0.3) |
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| Cured | 84 (8.1) | 232 (12.7) |
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| Refused to answer | 50 (4.8) | 136 (7.5) |
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| Missing | 0 (0) | 2 (0.1) |
aPercentage totals may exceed 100% due to rounding.
bn=2 values were missing.
Additional characteristics of non–health care workers.
| Characteristic | Non–health care workers, n (%) | |
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| Health or social | 251 (24.1) |
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| Business | 49 (4.7) |
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| Hospitality | 20 (1.9) |
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| Manufacturing | 35 (3.4) |
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| Public sector or education | 252 (24.2) |
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| Transport or retail | 28 (2.7) |
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| Other | 335 (32.1) |
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| Missing | 72 (6.9) |
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| Mandatory school | 49 (4.7) |
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| Secondary education | 39 (3.7) |
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| Professional diploma | 289 (27.7) |
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| High school graduate | 149 (14.3) |
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| University graduate | 430 (41.3) |
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| Other | 60 (5.8) |
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| Missing | 26 (2.5) |
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| Abridged | 576 (55.3) |
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| Full | 466 (44.7) |
Reasons given for not changing infection prevention and control behavior.
| Reason | Non–health care worker (n=309), | Health care worker (n=286), |
| Already applies these guidelines | 288 (93.2) | 224 (78.3) |
| The information given in the serious game did not apply to the participant’s situation | 33 (10.7) | 78 (27.3) |
| Disagrees with these measures | 3 (1.0) | 10 (3.5) |
| The information given in the serious game was not considered helpful | 5 (1.6) | 2 (0.7) |
| Did not believe these measures to be useful | 2 (0.6) | 2 (0.7) |
| Another reason | 6 (1.9) | 19 (6.6) |
aMultiple responses are possible; therefore, percentages do not add to 100%.
Reasons associated with the willingness of changing infection prevention and control behavior.
| Reason | Non–health care worker (n=124), | Health care worker (n=385), |
| The information given in the serious game | 70 (56.5) | 208 (54.0) |
| The feeling of playing an important role in the common effort against the epidemic | 76 (61.3) | 200 (51.9) |
| One should follow the procedures | 43 (34.7) | 144 (37.4) |
| The probability of infecting a relative | 57 (46.0) | 129 (33.5) |
| Another reason | 3 (2.4) | 8 (2.1) |
aMultiple responses are possible; therefore, percentages do not add to 100%.