Literature DB >> 22942036

Gamification and serious games for personalized health.

Simon McCallum1.   

Abstract

Computer games are no longer just a trivial activity played by children in arcades. Social networking and casual gaming have broadened the market for, and acceptance of, games. This has coincided with a realization of their power to engage and motivate players. Good computer games are excellent examples of modern educational theory [1]. The military, health providers, governments, and educators, all use computer games. This paper focuses on Games for Health, discussing the range of areas and approaches to developing these games. We extend a taxonomy for Games for Health, describe a case study on games for dementia sufferers, and finally, present some challenges and research opportunities in this area.

Entities:  

Mesh:

Year:  2012        PMID: 22942036

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  26 in total

1.  A randomized clinical trial of the Recovery Line among methadone treatment patients with ongoing illicit drug use.

Authors:  Brent A Moore; Frank D Buono; Daniel P Lloyd; Destiny M B Printz; David A Fiellin; Declan T Barry
Journal:  J Subst Abuse Treat       Date:  2018-11-24

2.  A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study.

Authors:  Stephanie M Jansen-Kosterink; Rianne M H A Huis In 't Veld; Christian Schönauer; Hannes Kaufmann; Hermie J Hermens; Miriam M R Vollenbroek-Hutten
Journal:  Games Health J       Date:  2013-10

3.  Are Serious Games a Good Strategy for Pharmacy Education?

Authors:  Jeff Cain; Peggy Piascik
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

Review 4.  The promise and peril of mobile health applications for diabetes and endocrinology.

Authors:  Donna S Eng; Joyce M Lee
Journal:  Pediatr Diabetes       Date:  2013-04-30       Impact factor: 4.866

Review 5.  Behavior-Analytic Approaches to the Management of Diabetes Mellitus: Current Status and Future Directions.

Authors:  Bethany R Raiff; Connor Burrows; Matthew Dwyer
Journal:  Behav Anal Pract       Date:  2020-11-10

6.  Situated Agents and Humans in Social Interaction for Elderly Healthcare: From Coaalas to AVICENA.

Authors:  Ignasi Gómez-Sebastià; Jonathan Moreno; Sergio Álvarez-Napagao; Dario Garcia-Gasulla; Cristian Barrué; Ulises Cortés
Journal:  J Med Syst       Date:  2015-11-21       Impact factor: 4.460

7.  Using Observation to Determine Teachable Moments Within a Serious Game: A GridlockED as Medical Education (GAME) Study.

Authors:  Gurmun Brar; Sam Lambert; Simon Huang; Rebecca Dang; Teresa M Chan
Journal:  AEM Educ Train       Date:  2020-05-23

Review 8.  The use of behavior change theory in Internet-based asthma self-management interventions: a systematic review.

Authors:  Mustafa Al-Durra; Monika-Bianca Torio; Joseph A Cafazzo
Journal:  J Med Internet Res       Date:  2015-04-02       Impact factor: 5.428

9.  Towards exergaming commons: composing the exergame ontology for publishing open game data.

Authors:  Giorgos Bamparopoulos; Evdokimos Konstantinidis; Charalampos Bratsas; Panagiotis D Bamidis
Journal:  J Biomed Semantics       Date:  2016-02-09

10.  Impact of Game-Inspired Infographics on User Engagement and Information Processing in an eHealth Program.

Authors:  Maria Leonora G Comello; Xiaokun Qian; Allison M Deal; Kurt M Ribisl; Laura A Linnan; Deborah F Tate
Journal:  J Med Internet Res       Date:  2016-09-22       Impact factor: 5.428

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