| Literature DB >> 34601908 |
Flóra Samu1,2,3, Károly Takács1,4.
Abstract
Gossip is believed to be an informal device that alleviates the problem of cooperation in humans. Communication about previous acts and passing on reputational information could be valuable for conditional action in cooperation problems and pose a punishment threat to defectors. It is an open question, however, what kind of mechanisms can make gossip honest and credible and reputational information reliable, especially if intense competition for reputations does not exclusively dictate passing on honest information. We propose two mechanisms that could support the honesty and credibility of gossip under such a conflict of interest. One is the possibility of voluntary checks of received evaluative information from different sources and the other is social bonding between the sender and the receiver. We tested the efficiency of cross-checking and social bonding in a laboratory experiment where subjects played the Prisoner's Dilemma with gossip interactions. Although individuals had confidence in gossip in both conditions, we found that, overall, neither the opportunities for cross-checking nor bonding were able to maintain cooperation. Meanwhile, strong competition for reputation increased cooperation when individuals' payoffs depended greatly on their position relative to their rivals. Our results suggest that intense competition for reputation facilitates gossip functioning as an informal device promoting cooperation. This article is part of the theme issue 'The language of cooperation: reputation and honest signalling'.Entities:
Keywords: Prisoner's Dilemma; cross-checking; gossip; reputation; social bonding
Mesh:
Year: 2021 PMID: 34601908 PMCID: PMC8487741 DOI: 10.1098/rstb.2020.0302
Source DB: PubMed Journal: Philos Trans R Soc Lond B Biol Sci ISSN: 0962-8436 Impact factor: 6.237
Figure 1Steps of the experiment within one round. Each round starts with a Prisoner's Dilemma (2 PDs) game, followed by gossip exchange according to treatments and the assessment of other participants' trustworthiness (updating reputation scores). (Online version in colour.)
Figure 2PD partner matching. In the second phase of the experiment, in each round, players were drawn into one of the two roles that determine who they play the PD game in that round with: (i) half of the participants (outer circle, R) played one PD with their first gossip source in the previous round (S−1) and one PD with a target of the gossip from this source (T−1); and (ii) the other half of the participants (inner circle, S and T ), accordingly, played one PD (solid line) with a receiver of the gossip sent by them (R−1, for S−1, not tagged for T−1) and one PD (dashed line) with a participant who received gossip about them (R−1, for T−1, not tagged for S−1). (Online version in colour.)
Figure 3Cooperation, the valence of the gossip and trust by manipulations. Cooperation is higher in high-competition treatments. Negative gossip is more prevalent when rivals are the targets of gossip. Reputation scores are lower in cross-checking treatments. (Online version in colour.)