Literature DB >> 29029695

Continued use of an interactive computer game-based visual perception learning system in children with developmental delay.

Hsien-Cheng Lin1, Yu-Hsien Chiu2, Yenming J Chen3, Yee-Pay Wuang4, Chiu-Ping Chen5, Chih-Chung Wang6, Chien-Ling Huang6, Tang-Meng Wu7, Wen-Hsien Ho8.   

Abstract

This study developed an interactive computer game-based visual perception learning system for special education children with developmental delay. To investigate whether perceived interactivity affects continued use of the system, this study developed a theoretical model of the process in which learners decide whether to continue using an interactive computer game-based visual perception learning system. The technology acceptance model, which considers perceived ease of use, perceived usefulness, and perceived playfulness, was extended by integrating perceived interaction (i.e., learner-instructor interaction and learner-system interaction) and then analyzing the effects of these perceptions on satisfaction and continued use. Data were collected from 150 participants (rehabilitation therapists, medical paraprofessionals, and parents of children with developmental delay) recruited from a single medical center in Taiwan. Structural equation modeling and partial-least-squares techniques were used to evaluate relationships within the model. The modeling results indicated that both perceived ease of use and perceived usefulness were positively associated with both learner-instructor interaction and learner-system interaction. However, perceived playfulness only had a positive association with learner-system interaction and not with learner-instructor interaction. Moreover, satisfaction was positively affected by perceived ease of use, perceived usefulness, and perceived playfulness. Thus, satisfaction positively affects continued use of the system. The data obtained by this study can be applied by researchers, designers of computer game-based learning systems, special education workers, and medical professionals.
Copyright © 2017 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Game-based learning systems; Perceived interactivity; Perceived playfulness; Technology acceptance model; Visual perception

Mesh:

Year:  2017        PMID: 29029695     DOI: 10.1016/j.ijmedinf.2017.09.003

Source DB:  PubMed          Journal:  Int J Med Inform        ISSN: 1386-5056            Impact factor:   4.046


  2 in total

1.  Interactive Digital Game for Improving Visual-Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial.

Authors:  Wen-Lan Wu; Yu-Ling Huang; Jing-Min Liang; Chia-Hsin Chen; Chih-Chung Wang; Wen-Hsien Ho
Journal:  JMIR Serious Games       Date:  2022-04-15       Impact factor: 4.143

2.  Affective states in digital game-based learning: Thematic evolution and social network analysis.

Authors:  Xieling Chen; Di Zou; Lucas Kohnke; Haoran Xie; Gary Cheng
Journal:  PLoS One       Date:  2021-07-28       Impact factor: 3.240

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.