| Literature DB >> 33326464 |
Ruofei Zhang1, Gary Cheng2, Xieling Chen2.
Abstract
Game-based learning and self-regulated learning have long been valued as effective approaches to language education. However, little research has been conducted to investigate their integration, namely, game-based self-regulated language learning (GBSRLL). This study aims to conceptualise GBSRLL based on the combination of theoretical analysis, thematic evolution analysis, and social network analysis on the research articles in the fields of game-based language learning and self-regulated language learning. The results show that GBSRLL is a new interdisciplinary field emerging since the period from 2018 to 2019. Self-regulated learning strategies that can be performed in GBSRLL, the effects of GBSRLL on learners' affective states, and the features in GBSRLL were the prominent research topics in this field. Its theoretical foundation centres on the positive correlations between learner motivation, self-efficacy, and autonomy and the implementation of game-based learning and self-regulated learning. It is feasible to conduct GBSRLL due to the strong supportiveness of game mechanics for various phases and strategies of self-regulated learning. More contributions to this new interdisciplinary field are called for, especially from the aspects of the long-term effects of GBSRLL on academic performance and the useful tools and technologies for implementing GBSRLL.Entities:
Mesh:
Year: 2020 PMID: 33326464 PMCID: PMC7743941 DOI: 10.1371/journal.pone.0243827
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Graphing emergence of the topics of self-regulated learning in game-based language learning studies.
Fig 2Graphing emergence of the topics of game-based learning in self-regulated language learning studies.
Fig 3Graphing positive correlations of the topics of self-regulated learning with game-based learning studies.
Fig 4Graphing positive correlations of the topics of game-based learning with self-regulated learning studies.
Fig 5Positive correlations between learners’ motivation, self-efficacy, and autonomy and their implementations of game-based language learning and self-regulated language learning.
Implementation of GBSRLL.
| Phases of self-regulated learning | Self-regulated learning strategies | Game mechanics |
|---|---|---|
| The forethought phase | Goal setting | Goals/Rules |
| Planning | Mystery/Fantasy | |
| The performance phase | Rehearsal | Competitions/Contests |
| Effort and emotion regulation | Interactivity/Feedback | |
| Competitions/Contests | ||
| Self-monitoring | Interactivity/Feedback | |
| Peer-learning and feedback handling | Interactivity/Feedback | |
| Self-consequence | Rewards/Points | |
| The self-reflection phase | Record reviewing | Mystery/Fantasy |
| Interactivity/Feedback | ||
| Self-evaluation | Rewards/Points |