Literature DB >> 34312804

The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general public.

Selen Türkay1, Kate Letheren2, Ross Crawford3, Jonathan Roberts4, Anjali Tumkur Jaiprakash5,6.   

Abstract

Robotic surgery is increasing in prevalence, thanks to its potential benefits for patients (e.g., reduced blood loss) and surgeons (e.g., ergonomics). It is important to know what inherent characteristics of potential surgeons may facilitate robotic surgery training and performance. Findings from previous studies indicate videogames can be inexpensive tools that help improve hand-eye coordination, coordination of 3-D movements with 2-D images, and spatial orientation. In the context of robotic-assisted knee arthroscopy using a MAKO robotic arm, this study explored performance and subjective experiences of novices (N = 104) with a fake bone shaving task at a public event. Participants' performance was measured based on how much of the bone they successfully shaved. Findings showed that duration of videogame play per week was negatively related to performance with the robotic arm. Male and female participants performed similarly on the bone shaving task, and reported similar difficulty with and enjoyment of the task. However, female participants who played videogames performed better than those who did not play videogames. Participants who were younger than 11 had the worst performance and the most difficulty with the robotic arm. Overall, the findings indicate that the effect of videogame experience on the performance with the robotic arm may differ based on gender and age. This has implications on the length of training for surgeons of different gender using videogames and other emerging technologies.
© 2021. The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature.

Entities:  

Keywords:  Age effect; Exploratory study; Gender effect; Performance; Robotic arm; Robotic surgery; Videogame experience

Mesh:

Year:  2021        PMID: 34312804     DOI: 10.1007/s11701-021-01287-4

Source DB:  PubMed          Journal:  J Robot Surg        ISSN: 1863-2483


  24 in total

1.  Action video game play facilitates the development of better perceptual templates.

Authors:  Vikranth R Bejjanki; Ruyuan Zhang; Renjie Li; Alexandre Pouget; C Shawn Green; Zhong-Lin Lu; Daphne Bavelier
Journal:  Proc Natl Acad Sci U S A       Date:  2014-11-10       Impact factor: 11.205

2.  Public perceptions on robotic surgery, hospitals with robots, and surgeons that use them.

Authors:  Joshua A Boys; Evan T Alicuben; Michael J DeMeester; Stephanie G Worrell; Daniel S Oh; Jeffrey A Hagen; Steven R DeMeester
Journal:  Surg Endosc       Date:  2015-07-15       Impact factor: 4.584

3.  Prior video game utilization is associated with improved performance on a robotic skills simulator.

Authors:  Andrew C Harbin; Kumar S Nadhan; James H Mooney; Daohai Yu; Joshua Kaplan; Nora McGinley-Hence; Andrew Kim; Yiming Gu; Daniel D Eun
Journal:  J Robot Surg       Date:  2016-11-16

Review 4.  Learning tools and simulation in robotic surgery: state of the art.

Authors:  Nicolas C Buchs; François Pugin; Francesco Volonté; Philippe Morel
Journal:  World J Surg       Date:  2013-12       Impact factor: 3.352

5.  Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

Authors:  Benoit Bediou; Deanne M Adams; Richard E Mayer; Elizabeth Tipton; C Shawn Green; Daphne Bavelier
Journal:  Psychol Bull       Date:  2017-11-27       Impact factor: 17.737

6.  General surgery training and robotics: Are residents improving their skills?

Authors:  Brendan M Finnerty; Cheguevara Afaneh; Anna Aronova; Thomas J Fahey; Rasa Zarnegar
Journal:  Surg Endosc       Date:  2015-05-28       Impact factor: 4.584

7.  Playing an action video game reduces gender differences in spatial cognition.

Authors:  Jing Feng; Ian Spence; Jay Pratt
Journal:  Psychol Sci       Date:  2007-10

8.  Colon and Rectal Surgery Robotic Training Programs: An Evaluation of Gender Disparities.

Authors:  Katherine E Foley; Kevin M Izquierdo; Madrigal G von Muchow; Amir L Bastawrous; Robert K Cleary; Mark K Soliman
Journal:  Dis Colon Rectum       Date:  2020-07       Impact factor: 4.585

9.  An exploratory study of public' awareness about robotics-assisted surgery in Kuwait.

Authors:  Ali Jasem Buabbas; Saad Aldousari; Abrar Abdulmohsen Shehab
Journal:  BMC Med Inform Decis Mak       Date:  2020-07-01       Impact factor: 2.796

10.  The Effect of Visual-Spatial Ability on the Learning of Robot-Assisted Surgical Skills.

Authors:  Takashige Abe; Nicholas Raison; Nobuo Shinohara; M Shamim Khan; Kamran Ahmed; Prokar Dasgupta
Journal:  J Surg Educ       Date:  2017-09-13       Impact factor: 2.891

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  1 in total

1.  Design and evaluation of an intelligent reduction robot system for the minimally invasive reduction in pelvic fractures.

Authors:  Chunpeng Zhao; Yu Wang; Xinbao Wu; Gang Zhu; Shuchang Shi
Journal:  J Orthop Surg Res       Date:  2022-04-04       Impact factor: 2.359

  1 in total

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