| Literature DB >> 31749656 |
Simone Kühn1, Jürgen Gallinat2, Anna Mascherek2.
Abstract
Video gaming as a popular form of leisure activity and its effect on cognition, brain function, and structure has come into focus in the field of neuroscience. Visuospatial cognition and attention seem to benefit the most, whereas for executive functions, memory, and general cognition, the results are contradictory. The particular characteristics of video games driving these effects remain poorly understood. We critically discuss major challenges for the existing research, namely, the lack of precise definitions of video gaming, the lack of distinct choice of cognitive ability under study, and the lack of standardized study protocols. Less research exists on neural changes in addition to cognitive changes due to video gaming. Existing studies reveal evidence for the involvement of similar brain regions in functional and structural changes. There seems to be a predominance in the hippocampal, prefrontal, and parietal brain regions; however, studies differ immensely, which makes a meta-analytic interpretation vulnerable. We conclude that theoretical work is urgently needed. . © 2019, AICH – Servier GroupEntities:
Keywords: brain function; brain structure; challenge; cognition; critical reflection; experimental video gaming; plasticity
Mesh:
Year: 2019 PMID: 31749656 PMCID: PMC6829166 DOI: 10.31887/DCNS.2019.21.3/skuehn
Source DB: PubMed Journal: Dialogues Clin Neurosci ISSN: 1294-8322 Impact factor: 5.986
Selected studies (n= 22) included in the present review on effects on brain structural and functional changes. Studies are listed in alphabetical order. Upward arrows indicate increases, downward arrows indicate decreases. DTI, diffusion tensor imaging; EEG, electroencephalography; fMRI, functional MRI; fNIRS, functional near infrared spectroscopy; MRI, magnetic resonance imaging.
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| 46 | 67 | Healthy older adults | Racing | Custom-made (goal: train multitasking) | EEG | Task-related (game play): ↑ midline frontal theta power ↑ frontal-posterior theta coherence | 4 weeks |
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| 31 | 22 | Healthy adults | Action, First Person Shooter, Puzzle, Brain Training | Commercial | EEG | Task-related (emotional faces): ↑ P300 amplitude | 2 weeks |
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| 20 | 19 | Healthy young adults | Puzzle, brain training (Prof Layton) | Commercial | MRI/DTI | Grey matter: ↑ PFC ↑ small temporal and parietal regions White matter: ↑ HC cingulum ↑ ILF | 4 weeks |
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| 33 | 68 | Healthy older adults | 3D platform (Super Mario) | Commercial | MRI | ↑ frontal eye fields | 6 months |
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| 33 | 75 | Healthy older adults | Exergame | Commercial | fMRI/MRI | Task-related (while walking): ↓ PFC (associated with improved cognitive performance) | 8 weeks |
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| 48 | 24 | Healthy young adults | 3D platform (Super Mario) | Commercial | fMRI | Task-related (Passive win > loss game play viewing) ↓ PFC ↑ HC | 8 weeks |
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| 26 | 13 | Adolescents | Puzzle | Commercial | fMRI/MRI | Grey matter ↑ PFC ↑ temporal gyrus Task-based: (during active Tetris game play) ↓ PFC ↓ parietal ↓ ACC | 3 month |
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| 19 | 21 | Healthy young adults | First person shooter | Commercial | fMRI | Task-based (passive viewing of game scenes those who played more showed): ↑ PFC ↑ parietal | 10 days |
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| 47 | 13 | Adolescents | Empathy training | Custom-made (goal: train empathy) | fMRI | Task-based (empathic accuracy ): ↑ right temporo-parietal junction Resting state: ↑ posterior cingulate–medial PFC | 2 weeks |
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| 48 | 24 | Healthy young adults | 3D platform (Super Mario) | Commercial | MRI | ↑ PFC ↑ HC ↑ Cerebellum | 8 weeks |
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| 53 | 69 | Healthy older adults | ? | Custom-made (goal: train self-control) | MRI/fMRI | Grey matter: ↑ PFC: right IFG Task-based (stop signal task): ↓ PFC: right IFG | 8 weeks |
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| 75 | 22 | Healthy young adults | Action, shooter (Space Fortress) | Commercial | fMRI | Task-based (game play): ↓ intracalcarine cortex ↓ lingual gyrus ↓ lateral occipital cortex | 8 weeks |
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| 48 | 24 | Healthy young adults | 3D platform (Super Mario) | Commercial | fMRI | Post vs pretest control group (reward task): ↓ ventral striatum | 8 weeks |
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| 39 | (19-29) | Healthy young adults | Action, shooter (Space Fortress) | Commercial | EEG | Task-based (Video game hits): ↓ P300 amplitude ↓ Delta power ↑ Alpha power (Video game enemies): ↑ P300 amplitude (Oddball tones): ↓ P300 amplitude ↑ Delta power | 20 hours |
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| 20 | 19 | Healthy young adults | Puzzle, Brain training (Prof. Layton) | Commercial | fMRI | Resting state: ↑ parieto-frontal correlated activity | 4 weeks (16 hours) |
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| 45 | 22 | Healthy young adults | Action, shooter (Space Fortress) | Commercial | fMRI | Task-based (video game play) Predictors of WM performance ↑ Superior parietal lobule ↑ Post central gyrus ↑ Posterior cingulate cortex | 30 hours (15 sessions) |
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| 66 | 22 | Healthy young adults | Action, shooter (Space Fortress) | Commercial | fMRI | Task-based (video game play) Post vs pre (all groups also controls): ↓ MFG ↓ SFG ↓ vmPFC HVT vs Controls: ↓ MFG ↓ SFG | 30 hours (15 sessions) |
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| 42 | 69 | Healthy older adults | Action, shooter, real time strategy, Puzzle, Brain training | Commercial | MRI (DTI) | Across all groups: ↑ lingual gyrus ↑ thalamus | 6 weeks |
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| 56 | 37 | Healthy adults | Action, 3D platformer (Super Mario) | Commercial | MRI | After video game intervention ↑ hippocampus (right) | 8 weeks |
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| 29 | 22 | Healthy young adults | Action, shooter (Space Fortress) | Commercial | fMRI | Resting state: Variable priority post > pre ↑ fronto-parietal network increases in connectivity | 20 hours, 2-4 weeks |
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| 21 | 68 | Healthy older adults | Action, 3D platformer (Super Mario) | Commercial | MRI | ↑ hippocampus (left) ↑ cerebellum | 6 months |
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| 43 | 23 | Healthy young adults | Action, 3D platformer (Super Mario) & shooter | Commercial | MRI | Action video game Response learners: ↓ hippocampus (right) Action video game Spatial learners: ↑ hippocampus (left) 3D platformer: Response learners: ↑ hippocampus 3D platformer: Spatial learners: ↑ entorhinal cortex Role playing video game (all) ↓ hippocampus Role playing video game Response learners: ↓ hippocampus Role playing video game spatial learners: ↓ hippocampus | 90 hours |