Literature DB >> 34177236

Systemic Literature Review of the Use of Virtual Reality for Rehabilitation in Parkinson Disease.

Brian Chau1, Sarah Humbert1, Aaron Shou1.   

Abstract

BACKGROUND: Functional rehabilitation is important when managing Parkinson disease (PD). Virtual reality (VR) therapy is a noninvasive, potential alternative or adjunct to conventional therapies used during rehabilitation. OBSERVATIONS: The authors searched for articles in Google Scholar, PubMed, Physiotherapy Evidence Database Score (PEDro), and Cochrane after setting specific requirements starting in July 2019. Methodologic quality was assessed by PEDro for randomized controlled trials. Among 89 studies identified, 28 included in this review evaluated VR therapy for use during rehabilitation for PD: 7 used immersive VR and 21 used nonimmersive VR. Among the immersive VR studies, 6 showed improvement in primary outcomes after adding VR therapy. Among the nonimmersive VR studies, 5 showed improvement with VR therapy when compared with conventional therapy, 9 showed improvement with VR and conventional therapy with no between group difference, and the remaining 7 showed improvement in primary outcomes after adding VR intervention. The quality and diversity of studies was a major limitation.
CONCLUSION: VR therapy is a promising rehabilitation modality for PD but more studies are needed. Additional investigations of VR therapy and PD should include direct comparisons between immersive and nonimmersive VR therapies.
Copyright © 2021 Frontline Medical Communications Inc., Parsippany, NJ, USA.

Entities:  

Year:  2021        PMID: 34177236      PMCID: PMC8221821          DOI: 10.12788/fp.0112

Source DB:  PubMed          Journal:  Fed Pract        ISSN: 1078-4497


  36 in total

1.  A High-Intensity Exercise Boot Camp for Persons With Parkinson Disease: A Phase II, Pragmatic, Randomized Clinical Trial of Feasibility, Safety, Signal of Efficacy, and Disease Mechanisms.

Authors:  Merrill R Landers; James W Navalta; Andrew S Murtishaw; Jefferson W Kinney; Sarah Pirio Richardson
Journal:  J Neurol Phys Ther       Date:  2019-01       Impact factor: 3.649

Review 2.  Epidemiology of Parkinson's disease.

Authors:  Guido Alves; Elin Bjelland Forsaa; Kenn Freddy Pedersen; Michaela Dreetz Gjerstad; Jan Petter Larsen
Journal:  J Neurol       Date:  2008-09       Impact factor: 4.849

3.  PEDro's bias: summary quality scores should not be used in meta-analysis.

Authors:  Bruno R da Costa; Roger Hilfiker; Matthias Egger
Journal:  J Clin Epidemiol       Date:  2013-01       Impact factor: 6.437

4.  Effects of movement imitation training in Parkinson's disease: A virtual reality pilot study.

Authors:  Verónica Robles-García; Yoanna Corral-Bergantiños; Nelson Espinosa; Carlos García-Sancho; Gabriel Sanmartín; Julián Flores; Javier Cudeiro; Pablo Arias
Journal:  Parkinsonism Relat Disord       Date:  2016-03-02       Impact factor: 4.891

5.  Effect of virtual reality training on walking distance and physical fitness in individuals with Parkinson's disease.

Authors:  Gileno Edu Lameira de Melo; Ana Francisca Rozin Kleiner; Jamile Benite Palma Lopes; Arislander Jonathan Lopes Dumont; Roberta Delasta Lazzari; Manuela Galli; Claudia Santos Oliveira
Journal:  NeuroRehabilitation       Date:  2018       Impact factor: 2.138

6.  Nintendo Wii™ Versus Xbox Kinect™ for Assisting People With Parkinson's Disease.

Authors:  Melissa L M Alves; Beatriz S Mesquita; Wenderson S Morais; Josevan C Leal; Corina E Satler; Felipe A Dos Santos Mendes
Journal:  Percept Mot Skills       Date:  2018-04-17

7.  Nintendo Wii Fit for balance rehabilitation in patients with Parkinson's disease: A comparative study.

Authors:  Stefano Negrini; Luciano Bissolotti; Alessandro Ferraris; Fulvia Noro; Mark D Bishop; Jorge Hugo Villafañe
Journal:  J Bodyw Mov Ther       Date:  2016-06-11

8.  Self-selected speed gait training in Parkinson's disease: robot-assisted gait training with virtual reality versus gait training on the ground.

Authors:  Cira Fundarò; Roberto Maestri; Giorgio Ferriero; Pierluigi Chimento; Giovanni Taveggia; Roberto Casale
Journal:  Eur J Phys Rehabil Med       Date:  2018-10-29       Impact factor: 2.874

9.  Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson's Disease Patients: A Randomized Controlled Trial.

Authors:  Hao Feng; Cuiyun Li; Jiayu Liu; Liang Wang; Jing Ma; Guanglei Li; Lu Gan; Xiaoying Shang; Zhixuan Wu
Journal:  Med Sci Monit       Date:  2019-06-05

10.  The feasibility and positive effects of a customised videogame rehabilitation programme for freezing of gait and falls in Parkinson's disease patients: a pilot study.

Authors:  Dijana Nuic; Maria Vinti; Carine Karachi; Pierre Foulon; Angèle Van Hamme; Marie-Laure Welter
Journal:  J Neuroeng Rehabil       Date:  2018-04-10       Impact factor: 4.262

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  1 in total

Review 1.  How Cognitive Reserve should Influence Rehabilitation Choices using Virtual Reality in Parkinson's Disease.

Authors:  Letizia Pezzi; Andrea Di Matteo; Roberta Insabella; Sara Mastrogiacomo; Carlo Baldari; Victor Machado Reiss; Teresa Paolucci
Journal:  Parkinsons Dis       Date:  2022-09-16
  1 in total

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