Literature DB >> 28167167

Nintendo Wii Fit for balance rehabilitation in patients with Parkinson's disease: A comparative study.

Stefano Negrini1, Luciano Bissolotti2, Alessandro Ferraris3, Fulvia Noro4, Mark D Bishop5, Jorge Hugo Villafañe6.   

Abstract

BACKGROUND: Impaired postural stability places individuals with Parkinson's disease (PD) at an increased risk for falls.
OBJECTIVE: We evaluated the effectiveness of 10 vs. 15 sessions of Nintendo Wii Fit for balance recovery for outpatients PD.
METHODS: Twenty-seven patients, 48.1% female (66 ± 8 years), with PD. Patients with PD were consecutively assigned to one of two groups receiving either 10 or 15 sessions (low dose or high dose group, respectively) with Nintendo Wii Fit in recovering balancing ability. All outcome measures were collected at baseline, immediately following the intervention period, and 1-month following the end of the intervention. MAIN OUTCOME MEASURE: Falls risk test (FRT), Stability index (PST), Berg balance scale (BBS) and Tinetti scale.
RESULTS: The patients undergoing the 10 sessions demonstrated significantly improvement on the balance performances (Tinetti balance and gait scales, BBS and BSF) (all, P < 0.05) as those undergoing 15 treatment with Nintendo Wii Fit, but no significant group effect or group-by-time interaction was detected for any of them, which suggests that both groups improved in the same way.
CONCLUSIONS: The results suggest that functional improvement can be made in fewer visits during outpatient rehabilitation sessions with Nintendo Wii Fit improving the efficiency of intervention.
Copyright © 2016 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Balance; Nintendo Wii; Parkinson

Mesh:

Year:  2016        PMID: 28167167     DOI: 10.1016/j.jbmt.2016.06.001

Source DB:  PubMed          Journal:  J Bodyw Mov Ther        ISSN: 1360-8592


  5 in total

Review 1.  Interventions for preventing falls in Parkinson's disease.

Authors:  Natalie E Allen; Colleen G Canning; Lorena Rosa S Almeida; Bastiaan R Bloem; Samyra Hj Keus; Niklas Löfgren; Alice Nieuwboer; Geert Saf Verheyden; Tiê P Yamato; Catherine Sherrington
Journal:  Cochrane Database Syst Rev       Date:  2022-06-06

2.  Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review.

Authors:  Augusto Garcia-Agundez; Ann-Kristin Folkerts; Robert Konrad; Polona Caserman; Thomas Tregel; Mareike Goosses; Stefan Göbel; Elke Kalbe
Journal:  J Neuroeng Rehabil       Date:  2019-01-29       Impact factor: 4.262

Review 3.  Systemic Literature Review of the Use of Virtual Reality for Rehabilitation in Parkinson Disease.

Authors:  Brian Chau; Sarah Humbert; Aaron Shou
Journal:  Fed Pract       Date:  2021-04

4.  The feasibility and positive effects of a customised videogame rehabilitation programme for freezing of gait and falls in Parkinson's disease patients: a pilot study.

Authors:  Dijana Nuic; Maria Vinti; Carine Karachi; Pierre Foulon; Angèle Van Hamme; Marie-Laure Welter
Journal:  J Neuroeng Rehabil       Date:  2018-04-10       Impact factor: 4.262

5.  A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment.

Authors:  Yu-Fang Lin; Megan F Liu; Mu-Hsing Ho; Yen-Kuang Lin; Yu-Ling Hsiao; Ming-Hsu Wang; Chia-Chi Chang; Jed Montayre
Journal:  Int J Environ Res Public Health       Date:  2022-03-16       Impact factor: 3.390

  5 in total

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